The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

Bethesda Softworks, 2K Games
Release date: 2006-03-20 | Platforms: PLAYSTATION3, XBOX360, XBOX_ONE, PC.

The Elder Scrolls IV: Oblivion is an action RPG, a part of The Elder Scrolls series, which follows TES: Morrowind and proceeds TES: Skyrim. You take on the role of a hero that needs to stop an ancient cult from opening gates in the demon world called Oblivion. Your character is completely customizable: the game features multiple human and anthropomorphic races to choose from, different skills you can obtain and develop and abilities to improve through the game. The specification of skills you choose will affect your playthrough: the character can be more efficient in melee combat or magical abilities as well as stealthy complete some quests.
The game is set in an open world, so it's up to you whether to follow the storyline or focus on numerous side quests. You can explore the world of Oblivion freely on foot or use the fast travel system that allows moving instantly to every visited location. The game doesn't stop after completing the main story and lets you explore the world as long as you want.

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Background

DEVELOPERS

Background for Ken Rolston
Ken Rolston

Ken Rolston

designer

Ken Rolston is a games writer and designer. Rolston has been working with Electronic Arts, Bethesda Softworks, Bethesda Game Studios and Big Huge Games. Rolston's first game was The Elder Scrolls III: Morrowind published by Ubisoft Entertainment for PC, Xbox One, Android and Xbox 360 in 2002. Then, Ken Rolston went on to work on The Elder Scrolls 3: Tribunal as the designer. Later, Rolston also was part of the team who developed The Elder Scrolls IV: Oblivion published by 2K Games for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Ken Rolston worked on Kingdoms of Amalur: Reckoning.

Background for Craig Lafferty
Craig Lafferty

Craig Lafferty

producer

Craig Lafferty is a games producer. Lafferty has been working with Bethesda Softworks and Bethesda Game Studios. Lafferty started in 2006 as the producer of The Elder Scrolls IV: Oblivion. Then, Craig Lafferty went on to work on The Elder Scrolls V: Skyrim as the producer. Later, Lafferty also was part of the team who developed Fallout Shelter published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Craig Lafferty was The Elder Scrolls V: Skyrim Special Edition, published in 2016.

Background for Gavin Carter
Gavin Carter

Gavin Carter

producer

Gavin Carter is a games writer and producer. Carter has been working with Bethesda Softworks and Bethesda Game Studios. Carter started in 2002 as the writer of The Elder Scrolls 3: Tribunal. Next, Gavin Carter worked on The Elder Scrolls IV: Oblivion taking on the role of producer. Carter also worked on Fallout 3 developed by Bethesda Softworks for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, Gavin Carter was involved in the development of Fallout 3: Game of the Year Edition.

Background for Craig Walton
Craig Walton

Craig Walton

programmer

Craig Walton is a games designer and programmer. Walton has been working with Bethesda Softworks and Bethesda Game Studios. Walton's first game was The Terminator: Rampage published by Bethesda Softworks for PC in 1993. After that, Craig Walton took part as the programmer of The Elder Scrolls III: Morrowind. Later, Walton also was part of the team who developed The Elder Scrolls 3: Tribunal published by Ubisoft Entertainment for PC and Android. Most recently, Craig Walton was involved in the development of The Elder Scrolls IV: Oblivion.

Background for Bruce Nesmith
Bruce Nesmith

Bruce Nesmith

designer

Bruce Nesmith is a games designer. Nesmith has been working with Bethesda Softworks and Bethesda Game Studios. Nesmith's first game was The Elder Scrolls: Chapter Two Daggerfall published by Bethesda Softworks for PC in 1996. Next, Bruce Nesmith worked on The Elder Scrolls IV: Oblivion taking on the role of designer. Nesmith also worked on Fallout 3 developed by Bethesda Softworks for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Bruce Nesmith worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Matthew Carofano
Matthew Carofano

Matthew Carofano

artist

Matthew Carofano is a games artist. Carofano has been working with Bethesda Softworks, Bethesda Game Studios, 505 Games and Biart. Carofano's first published game was The Elder Scrolls III: Morrowind released in 2002. Then, Matthew Carofano went on to work on The Elder Scrolls 3: Tribunal as the artist. Later, Carofano also was part of the team who developed Deep Black published by 505 Games for PC and PlayStation 3. Most lately, Matthew Carofano worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Guy Carver
Guy Carver

Guy Carver

programmer

Guy Carver is a Bethesda Softworks developer and technical director of Fallout series. He works in Bethesda since its rebranding in 1997. He was also engaged in a different discussion on the nature of modern programming mainly based on vast open worlds his team has created. The primary question was raised as what separates the programmer from the other artists.

Games

Primary work of Carver is Fallout 3 where he took the post of Technical director and Fallout 4, in which he worked as a Lead Programmer. He was also engaged in some subsidiary work in Bethesda on The Elder Scrolls series, mainly on the Morrowind, Oblivion and Skyrim chapters. Particularly, Carver was said to be lead Xbox programmer working on Morrowind.

Style

Bethesda is known for a well-maintained open world in its games. The essential part of creating such an environment is programming and leading the team of developers in the right direction, so the vacancy of technical director is primarily important for a studio producing massive open worlds.

Background for Todd Howard
Todd Howard

Todd Howard

director

Todd Howard is an American video game designer, producer, and director best known for his work with Bethesda Game Studios.

Games

Howard started his career at Bethesda Softworks in 1994. Aside from two of the earliest games he worked on, Howard’s career revolves around two franchises: Fallout and The Elder Scrolls. Since 1996 title The Elder Scrolls II: Daggerfall, he was involved in every mainline entry in the series. He directed 2011 The Elder Scrolls V: Skyrim which became the best-selling game in the franchise and one of the best-received RPGs of its generation. Other games he directed include are Fallout 3, Fallout 4 and Fallout 76.

In popular culture

Aside from game development, Todd Howard is known for his frequent interviews where he describes upcoming and already released games or talks about the industry and his own experience in it. Being one of the main speakers of Bethesda, he became associated with the company itself and an object of both praise and criticism for the games he represented.

Background for Jeremy Soule
Jeremy Soule

Jeremy Soule

composer

Jeremy Soule is an American video game music composer.

Career

Soule starter his career in the gaming industry in the early 90s. The first project he wrote a score for was 1995 action role-playing game Secret of Evermore published by Square. Since then he has been working on numerous projects from different developers and publishers. Some of his most notable works are The Elder Scrolls series, Star Wars: Knights of the Old Republic, Neverwinter Nights and Icewind Dale among others.

Style

In his works, Soule frequently uses full orchestras. The composer himself stated that some of his main influences are classical composers. However, many of his soundtracks incorporate elements from various music styles and genres from ethnic music and folk to Japanese pop and contemporary electronic music.

Legacy

Jeremy Soule is often cited as one of the most well-known and reputable video games composers. Some of his soundtracks have been performed life numerous times, especially that from Skyrim.

Background for Richard Joseph
Richard Joseph

Richard Joseph

composer

Richard Joseph is a games composer and designer who started the games industry career in 1900. Since then, Joseph has been working with Bethesda Softworks, Bethesda Game Studios, Abstraction Games and Revolution Software. Joseph's first game was Sensible Soccer '98 European Club Edition published by GT Interactive Software Europe for PC. Then, Richard Joseph went on to work on LEGO Loco as the composer. Joseph also worked on Extractors: The Hanging Worlds of Zarg developed by East Point Software for PC. Most recently, Richard Joseph was involved in the development of The Wicked.