The Elder Scrolls Online

The Elder Scrolls Online

Bethesda Softworks
Release date: 2014-04-04 | Platforms: PC.

Includes The Elder Scrolls Online base game and the Morrowind Chapter.

Join over 10 million players in the award-winning online multiplayer RPG and experience an ever-expanding story set across Tamriel. Explore a rich, living world with friends or embark on a solo adventure – the choice is yours to make in a persistent Elder Scrolls world.

Found a mistake?
Background

DEVELOPERS

Background for Daniel Dunham
Daniel Dunham

Daniel Dunham

programmer

Daniel Dunham is a games programmer. Dunham has been working with Bethesda Softworks, Zenimax Online Studios and Zenimax Media. Dunham's first published game was The Elder Scrolls Online released in 2014. Then, Daniel Dunham went on to work on The Elder Scrolls Online: Tamriel Unlimited as the programmer. Later, Dunham also was part of the team who developed The Elder Scrolls Online: Morrowind published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and macOS. Most recently, Daniel Dunham was involved in the development of The Elder Scrolls Online: Greymoor.

Background for Ala Diaz
Ala Diaz

Ala Diaz

producer

Ala Diaz is a games producer. Diaz has been working with Bethesda Softworks, Zenimax Online Studios and Zenimax Media. Diaz's first game was The Elder Scrolls Online published by Bethesda Softworks for PC in 2014. After that, Ala Diaz took part as the producer of The Elder Scrolls Online: Tamriel Unlimited. Diaz also worked on The Elder Scrolls Online: Summerset developed by Bethesda Softworks for PC, Xbox One and PlayStation 4. Most lately, Ala Diaz worked on The Elder Scrolls Online: Greymoor.

Background for Jared Carr
Jared Carr

Jared Carr

artist

Jared Carr is a games artist. Carr has been working with Bethesda Softworks, Zenimax Online Studios and Zenimax Media. Carr's first published game was The Elder Scrolls Online released in 2014. Then, Jared Carr went on to work on The Elder Scrolls Online: Tamriel Unlimited as the artist. Later, Carr also was part of the team who developed The Elder Scrolls Online: Summerset published by Bethesda Softworks for PC, Xbox One and PlayStation 4. Most lately, Jared Carr worked on The Elder Scrolls Online: Greymoor.

Background for Nick Konkle
Nick Konkle

Nick Konkle

designer

Nick Konkle is a games designer. Konkle has been working with Bethesda Softworks, Zenimax Online Studios and Zenimax Media. Konkle started in 2014 as the designer of The Elder Scrolls Online. Next, Nick Konkle worked on The Elder Scrolls Online: Tamriel Unlimited taking on the role of designer. Later, Konkle also was part of the team who developed The Elder Scrolls Online: Summerset published by Bethesda Softworks for PC, Xbox One and PlayStation 4. Most recently, Nick Konkle was involved in the development of The Elder Scrolls Online: Greymoor.

Background for Brad Derrick
Brad Derrick

Brad Derrick

composer

Brad Derrick is a games composer. Derrick has been working with Bethesda Softworks, Zenimax Online Studios and Zenimax Media. Derrick started in 2014 as the composer of The Elder Scrolls Online. Next, Brad Derrick worked on The Elder Scrolls Online: Tamriel Unlimited taking on the role of composer. Later, Derrick also was part of the team who developed The Elder Scrolls Online: Morrowind published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and macOS. Most lately, Brad Derrick worked on The Elder Scrolls Online: Greymoor.

Background for Wynne McLaughlin
Wynne McLaughlin

Wynne McLaughlin

writer

Wynne McLaughlin is a games writer. McLaughlin has been working with Bethesda Softworks, Zenimax Online Studios, Dire Wolf Digital and Zenimax Media. McLaughlin's first published game was The Elder Scrolls Online released in 2014. After that, Wynne McLaughlin took part as the writer of The Elder Scrolls Online: Tamriel Unlimited. Later, McLaughlin also was part of the team who developed The Elder Scrolls: Legends published by Bethesda Softworks for PC, Nintendo Switch, iOS and Android. Most lately, Wynne McLaughlin worked on The Elder Scrolls Online: Greymoor.

Background for Richard Lambert
Richard Lambert

Richard Lambert

designer

Richard Lambert is a games designer. Lambert has been working with Bethesda Softworks, Zenimax Online Studios, Zenimax Media and Bruno MARTIOL. Lambert's first game was Once Upon A Time published by Storm City Games for PC and Wii in 2010. Next, Richard Lambert worked on The Elder Scrolls Online taking on the role of designer. Lambert also worked on The Elder Scrolls Online: Morrowind developed by Bethesda Softworks for PC, Xbox One, PlayStation 4 and macOS. Most lately, Richard Lambert worked on The Elder Scrolls Online: Greymoor.

Background for Matt Firor
Matt Firor

Matt Firor

producer

Matt Firor is a games director, producer and designer. Firor has been working with Bethesda Softworks, Zenimax Online Studios, Zenimax Media and Mythic Entertainment. Firor's first published game was Aliens Online released in 1998. Then, Matt Firor went on to work on Dark Age of Camelot as the designer. Firor also worked on The Elder Scrolls Online: Tamriel Unlimited developed by Bethesda Softworks for PC, Xbox One, PlayStation 4 and macOS. The latest work of Matt Firor was Dawn of Light, published in 2021.

Background for Lawrence Schick
Lawrence Schick

Lawrence Schick

writer

Lawrence Schick is a games writer and designer. Schick has been working with Bethesda Softworks, MicroProse Software, Zenimax Online Studios and Elite Systems. Schick started in 1985 as the designer of The Dukes of Hazzard. Next, Lawrence Schick worked on Airborne Ranger taking on the role of designer. Later, Schick also was part of the team who developed The Elder Scrolls Online: Tamriel Unlimited published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and macOS. Most lately, Lawrence Schick worked on The Elder Scrolls Online: Greymoor.

Background for Jeremy Soule
Jeremy Soule

Jeremy Soule

composer

Jeremy Soule is an American video game music composer.

Career

Soule starter his career in the gaming industry in the early 90s. The first project he wrote a score for was 1995 action role-playing game Secret of Evermore published by Square. Since then he has been working on numerous projects from different developers and publishers. Some of his most notable works are The Elder Scrolls series, Star Wars: Knights of the Old Republic, Neverwinter Nights and Icewind Dale among others.

Style

In his works, Soule frequently uses full orchestras. The composer himself stated that some of his main influences are classical composers. However, many of his soundtracks incorporate elements from various music styles and genres from ethnic music and folk to Japanese pop and contemporary electronic music.

Legacy

Jeremy Soule is often cited as one of the most well-known and reputable video games composers. Some of his soundtracks have been performed life numerous times, especially that from Skyrim.