The Elder Scrolls: Chapter Two Daggerfall

The Elder Scrolls: Chapter Two Daggerfall

Bethesda Softworks
Release date: 1996-08-31 | Platforms: PC.

The ancient golem Numidium, a powerful weapon once used by the great Tiber Septim to unify Tamriel, has been found in Iliac Bay. In the power struggle that follows, the King of Daggerfall is murdered and his spirit haunts the kingdom. The Emperor Uriel Septim VII sends his champion to the province of High Rock to put the king’s spirit to rest and ensure that the golem does not fall into the wrong hands.

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Background

DEVELOPERS

Background for Mark K. Jones
Mark K. Jones

Mark K. Jones

artist,designer

Mark K. Jones is a games artist and designer. Jones has been working with Bethesda Softworks and Zero Hour Software. Jones's first published game was Darkmere released in 1994. Then, Mark K. Jones went on to work on The Elder Scrolls: Chapter Two Daggerfall as the artist.

Background for Christopher Weaver
Christopher Weaver

Christopher Weaver

producer

Christopher Weaver is a games producer. Weaver has been working with Bethesda Softworks. Weaver's first game was The Terminator: Rampage published by Bethesda Softworks for PC in 1993. After that, Christopher Weaver took part as the producer of The Elder Scrolls: Chapter Two Daggerfall.

Background for Julian Lefay
Julian Lefay

Julian Lefay

programmer

Julian Lefay is a games composer and programmer. Lefay has been working with Bethesda Softworks, Surreal Games, FX Games and clay peterson. Lefay started in 1991 as the composer of Where's Waldo?. Next, Julian Lefay worked on The Elder Scrolls: Arena taking on the role of programmer. Afterwards, Julian Lefay worked on The Elder Scrolls: Chapter Two Daggerfall developed by Bethesda Softworks in 1996. The latest work of Julian Lefay was Arena, published in 2017.

Background for Bruce Nesmith
Bruce Nesmith

Bruce Nesmith

designer

Bruce Nesmith is a games designer. Nesmith has been working with Bethesda Softworks and Bethesda Game Studios. Nesmith's first game was The Elder Scrolls: Chapter Two Daggerfall published by Bethesda Softworks for PC in 1996. Next, Bruce Nesmith worked on The Elder Scrolls IV: Oblivion taking on the role of designer. Nesmith also worked on Fallout 3 developed by Bethesda Softworks for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Bruce Nesmith worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Eric Heberling
Eric Heberling

Eric Heberling

composer

Eric Heberling is a games composer. Heberling has been working with Bethesda Softworks, Access Software, Surreal Games and FX Games. Heberling's first game was Wooden Ships and Iron Men published by Avalon Hill for Commodore / Amiga in 1987. Next, Eric Heberling worked on The Terminator: Rampage taking on the role of composer. Afterwards, Eric Heberling worked on Tex Murphy: Under a Killing Moon developed by Access Software in 1994. Most lately, Eric Heberling worked on Arena.