Assassin's Creed II

Assassin's Creed II

Ubisoft Entertainment
Release date: 2009-11-17 | Platforms: PLAYSTATION4, MACOS, PC, XBOX_ONE, PLAYSTATION3, XBOX360.

Assassin's Creed II is the second installment in the AC series, the center of which is stealths kills, exploring the world and enemy encounters. It is the straight sequel to the first part of the series and the beginning of the Ezio — the protagonist — trilogy, followed by 'Brotherhood' and 'Revelation.'
The events take place in Rome, during the Italian Renaissance (1476-1499), we play as Ezio Auditore and are fighting against Knight Templar, being the Assassins. At the same time, all of the installments within a series are connected with each other by the Desmond storyline: all of the enchanted worlds he travels to are just simulations achieved through using "Animus" — a particular device which gets in the DNA and allows its user to drive around their memories.
The game involves following mechanics — presuming the player to chase around some target, not moving to close, but not getting far at the same time; exploring quests — the heart of movement mechanics is parkour, and fighting — hero's arsenal involves swords, spears, and other melee weapons as well as ranged ones: bows, crossbows, and javelins.

Background

DEVELOPERS

Background for Mohamed Gambouz
Mohamed Gambouz

Mohamed Gambouz

artist

Mohamed Gambouz is a games artist. Gambouz has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Gambouz's first published game was Assassin's Creed II released in 2009. Next, Mohamed Gambouz worked on Assassin’s Creed Brotherhood taking on the role of artist. The latest work of Mohamed Gambouz was Assassin's Creed Unity, published in 2014.

Background for Vincent Pontbriand
Vincent Pontbriand

Vincent Pontbriand

producer

Vincent Pontbriand is a games producer. Pontbriand has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pontbriand started in 2009 as the producer of Assassin's Creed II. Then, Vincent Pontbriand went on to work on Assassin’s Creed Brotherhood as the producer. Later, Pontbriand also was part of the team who developed Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. Most recently, Vincent Pontbriand was involved in the development of Far Cry Primal.

Background for Dooma Wendschuh
Dooma Wendschuh

Dooma Wendschuh

writer

Dooma Wendschuh is a games writer. Wendschuh has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Warner Bros. Interactive. Wendschuh's first published game was Prince of Persia: Rival Swords released in 2007. Then, Dooma Wendschuh went on to work on Army of Two as the writer. Afterwards, Dooma Wendschuh worked on Batman: Arkham Origins developed by Warner Bros. Interactive in 2013. Most lately, Dooma Wendschuh worked on Batman: Return to Arkham.

Background for Joshua Rubin
Joshua Rubin

Joshua Rubin

writer

Joshua Rubin is a games writer. Rubin has been working with Ubisoft Montreal, Telltale Games, AIKA ISHIZAWA and Paul Drummond. Rubin's first published game was Assassin's Creed II released in 2009. Next, Joshua Rubin worked on Game of Thrones - A Telltale Games Series taking on the role of writer. Rubin also worked on The Ghost developed by AIKA ISHIZAWA for PC. The latest work of Joshua Rubin was Traveler, published in 2021.

Background for Jeffrey Yohalem
Jeffrey Yohalem

Jeffrey Yohalem

writer

Jeffrey Yohalem is a games writer. Yohalem has been working with Ubisoft, Ubisoft Montreal, Ubisoft Quebec and Ubisoft Singapore. Yohalem's first game was Assassin's Creed II published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and macOS in 2009. Then, Jeffrey Yohalem went on to work on Assassin’s Creed Brotherhood as the writer. Yohalem also worked on Child of Light developed by Ubisoft for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Jeffrey Yohalem worked on Immortals: Fenyx Rising.

Background for Patrick Plourde
Patrick Plourde

Patrick Plourde

designer

Patrick Plourde is a games director and designer. Plourde has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Plourde started in 2009 as the designer of Assassin's Creed II. After that, Patrick Plourde took part as the director of Assassin’s Creed Brotherhood. Later, Plourde also was part of the team who developed Watch Dogs 2 published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. The latest work of Patrick Plourde was Watch Dogs: Legion, published in 2020.

Background for Patrice Désilets
Patrice Désilets

Patrice Désilets

director

Patrice Désilets is a games director and designer. Désilets has been working with Ubisoft, Ubisoft Montreal, Kudosoft and Ubi Soft Shanghai. Désilets's first game was Hype: The Time Quest published by Ubisoft Entertainment for PC, PlayStation 2 and Game Boy Color in 1999. Next, Patrice Désilets worked on Donald Duck: Goin' Quackers taking on the role of designer. Désilets also worked on Assassin's Creed developed by Ubisoft Montreal for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Patrice Désilets worked on ANCESTORS: The Humankind Odyssey.

Background for Corey May
Corey May

Corey May

writer

Corey May is a games writer. May has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Warner Bros. Interactive. May's first published game was Prince of Persia: Rival Swords released in 2007. After that, Corey May took part as the writer of Assassin's Creed. May also worked on Batman: Arkham Origins developed by Warner Bros. Interactive for PC, Android, Xbox 360 and PlayStation 3. Most recently, Corey May was involved in the development of Batman: Return to Arkham.

Background for Jade Raymond
Jade Raymond

Jade Raymond

producer

Jade Raymond is a games producer. Raymond has been working with Ubisoft, Ubisoft Montreal, Konami Digital Entertainment and Ubisoft Montpellier. Raymond started in 2002 as the producer of The Sims Online. Next, Jade Raymond worked on Assassin's Creed taking on the role of producer. Raymond also worked on Assassin's Creed Pirates developed by Ubisoft for PC, iOS and Android. Most lately, Jade Raymond worked on The Mighty Quest for Epic Loot (2015).

Background for Jesper Kyd
Jesper Kyd

Jesper Kyd

composer

Jesper Kyd is a Danish composer, best known for his soundtrack for video games.

Career

Kyd started his career in the early 90s. For some time, he was involved in the demo scene and was a member of Silents DK demogroup. Some of the earliest titles he worked on were U.S.S. John Young, Pro Moves Soccer and Sub-Terrania. The latter was developed by Zyrinx in which he was one of the founding members. Throughout his career, Kyd has been working on numerous high-budget titles. Some of his most notable soundtracks are for Assasin’s Creed, Hitman, Borderlands, and Warhammer: Vermintide series.

Style

Jesper Kyd is known for his versatility. In his works, the composer uses a full orchestra, choir, electronic music, ethnic percussion and takes elements from various music genres and styles from contemporary classic to techno. Kyd takes influences from various musicians: from classical music composers like Respighi and Stravinsky to electronic musicians like Röysopp and The Knife as well rock musicians such as Pink Floyd.