Assassin’s Creed Brotherhood

Assassin’s Creed Brotherhood

Ubisoft Entertainment
Release date: 2010-11-16 | Platforms: MACOS, PC, PLAYSTATION4, XBOX_ONE, XBOX360, PLAYSTATION3.
Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
And for the first time, introducing an award-winning multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.
It’s time to join the Brotherhood.
Key FeaturesBE A LEGEND – Take Ezio, now a legendary Assassin, on a new adventure with 15+ hours of story-driven single-player gameplay.
LEAD AND CONTROL A LEGENDARY BROTHERHOOD – Recruit and customize your own guild. Train and level up assassins and command them to aid you in your quest.
DEPLOY SECRET WEAPONS – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
WIN THE HEART OF A CITY – Use your hard-won currency to revitalize the crumbling capitol city. Rally the citizens to your cause and unlock extra factions and missions.
AWARD-WINNING MULTIPLAYER – Choose from multiple authentic character classes, each with their own signature weapons and killing moves. With richly detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice.
BONUS CONTENT:Project Animus Update #1 Multiplayer DLC:
To survive the treacherous, narrow roads and the multi-leveled architecture of the Mont Saint-Michel map and the challenging Advanced Alliance multiplayer mode, Abstero recruits will need to use free-running and refined hunting skills to their advantage.
Project Animus Update #2 Multiplayer DLC:
The Pienza Map provides the perfect free-running playground where predators and targets can blend and disappear. In the Chest Capture Multiplayer Mode two teams comprised of three players each partner with fellow Templars to either defend or capture Chests. Also included is the new Templar Score feature to reward diligent work by Abstergo recruits.
The Da Vinci Disappearance Single-Player and Multiplayer DLC:
After the fall of the Borgias, Leonardo Da Vinci is kidnapped and Ezio will embark on a relentless quest to recover him discovering new locations and gameplay features. The multiplayer addition is the biggest expansion to the award-winning multiplayer yet, including a new map, new characters and game modes.

Background

DEVELOPERS

Background for Steven Masters
Steven Masters

Steven Masters

designer

Steven Masters is a games designer. Masters has been working with Ubisoft Montreal. Masters's first published game was Tom Clancy's Splinter Cell: Conviction released in 2010. After that, Steven Masters took part as the designer of Assassin’s Creed Brotherhood.

Background for Stéphane Girard
Stéphane Girard

Stéphane Girard

programmer

Stéphane Girard is a games programmer. Girard has been working with Ubisoft Montreal. Girard's first game was Assassin’s Creed Brotherhood published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and macOS in 2010. Next, Stéphane Girard worked on Watch Dogs 2 taking on the role of programmer.

Background for Mohamed Gambouz
Mohamed Gambouz

Mohamed Gambouz

artist

Mohamed Gambouz is a games artist. Gambouz has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Gambouz's first published game was Assassin's Creed II released in 2009. Next, Mohamed Gambouz worked on Assassin’s Creed Brotherhood taking on the role of artist. The latest work of Mohamed Gambouz was Assassin's Creed Unity, published in 2014.

Background for Vincent Pontbriand
Vincent Pontbriand

Vincent Pontbriand

producer

Vincent Pontbriand is a games producer. Pontbriand has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pontbriand started in 2009 as the producer of Assassin's Creed II. Then, Vincent Pontbriand went on to work on Assassin’s Creed Brotherhood as the producer. Later, Pontbriand also was part of the team who developed Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. Most recently, Vincent Pontbriand was involved in the development of Far Cry Primal.

Background for Patrick Plourde
Patrick Plourde

Patrick Plourde

designer

Patrick Plourde is a games director and designer. Plourde has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Plourde started in 2009 as the designer of Assassin's Creed II. After that, Patrick Plourde took part as the director of Assassin’s Creed Brotherhood. Later, Plourde also was part of the team who developed Watch Dogs 2 published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. The latest work of Patrick Plourde was Watch Dogs: Legion, published in 2020.

Background for Jeffrey Yohalem
Jeffrey Yohalem

Jeffrey Yohalem

writer

Jeffrey Yohalem is a games writer. Yohalem has been working with Ubisoft, Ubisoft Montreal, Ubisoft Quebec and Ubisoft Singapore. Yohalem's first game was Assassin's Creed II published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and macOS in 2009. Then, Jeffrey Yohalem went on to work on Assassin’s Creed Brotherhood as the writer. Yohalem also worked on Child of Light developed by Ubisoft for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Jeffrey Yohalem worked on Immortals: Fenyx Rising.

Background for Patrice Désilets
Patrice Désilets

Patrice Désilets

director

Patrice Désilets is a games director and designer. Désilets has been working with Ubisoft, Ubisoft Montreal, Kudosoft and Ubi Soft Shanghai. Désilets's first game was Hype: The Time Quest published by Ubisoft Entertainment for PC, PlayStation 2 and Game Boy Color in 1999. Next, Patrice Désilets worked on Donald Duck: Goin' Quackers taking on the role of designer. Désilets also worked on Assassin's Creed developed by Ubisoft Montreal for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Patrice Désilets worked on ANCESTORS: The Humankind Odyssey.

Background for Jesper Kyd
Jesper Kyd

Jesper Kyd

composer

Jesper Kyd is a Danish composer, best known for his soundtrack for video games.

Career

Kyd started his career in the early 90s. For some time, he was involved in the demo scene and was a member of Silents DK demogroup. Some of the earliest titles he worked on were U.S.S. John Young, Pro Moves Soccer and Sub-Terrania. The latter was developed by Zyrinx in which he was one of the founding members. Throughout his career, Kyd has been working on numerous high-budget titles. Some of his most notable soundtracks are for Assasin’s Creed, Hitman, Borderlands, and Warhammer: Vermintide series.

Style

Jesper Kyd is known for his versatility. In his works, the composer uses a full orchestra, choir, electronic music, ethnic percussion and takes elements from various music genres and styles from contemporary classic to techno. Kyd takes influences from various musicians: from classical music composers like Respighi and Stravinsky to electronic musicians like Röysopp and The Knife as well rock musicians such as Pink Floyd.