Assassin's Creed

Assassin's Creed

Ubisoft Entertainment
Release date: 2007-11-13 | Platforms: PLAYSTATION3, XBOX_ONE, PC, XBOX360.

The game takes place in 1191. In the present time, 2012, bartender Desmond Miles, the main character, kidnapped by the Corporation "Abstergo industries", which with the help of a machine called "Animus" wants to find an artefact. He learns that he is a descendant of the assassin Altair, who discovered this artefact. They need Desmond to know the location of the treasure through him.

The game belongs to the category of open world projects. It means that the world can be explored by the player in a free manner there. All the game space is a simplified model of the Holy Land. The area is divided into seven main sections.

The player will have to climb on a lot of different buildings and towers. The architecture of the cities in Assassin's Creed is specially designed so that Altair can jump on any roof. Throughout the game, these skills will not just be used to perform additional tasks.

An essential part of the game is the investigation and the associated need to merge with the crowd. Each time, getting to the big city, Altair has to look around properly and find the office of assassins. The head of the Bureau will tell him about his future victim and will bring to some people who have useful information.

Background

DEVELOPERS

Background for Mathieu Mazerolle
Mathieu Mazerolle

Mathieu Mazerolle

programmer

Mathieu Mazerolle is a games programmer. Mazerolle has been working with Ubisoft Montreal. Mazerolle's first published game was Assassin's Creed released in 2007.

Background for Raphaël Lacoste
Raphaël Lacoste

Raphaël Lacoste

artist

Raphaël Lacoste is a games artist. Lacoste has been working with Ubisoft Montreal. Lacoste started in 2007 as the artist of Assassin's Creed.

Background for Maxime Béland
Maxime Béland

Maxime Béland

designer

Maxime Béland is a games director and designer. Béland has been working with Ubisoft and Ubisoft Montreal. Béland's first game was Assassin's Creed published by Ubisoft Entertainment for PC, Xbox One, Xbox 360 and PlayStation 3 in 2007. Then, Maxime Béland went on to work on Tom Clancy's Splinter Cell: Conviction as the director. The latest work of Maxime Béland was Far Cry Primal, published in 2016.

Background for Patrice Désilets
Patrice Désilets

Patrice Désilets

director

Patrice Désilets is a games director and designer. Désilets has been working with Ubisoft, Ubisoft Montreal, Kudosoft and Ubi Soft Shanghai. Désilets's first game was Hype: The Time Quest published by Ubisoft Entertainment for PC, PlayStation 2 and Game Boy Color in 1999. Next, Patrice Désilets worked on Donald Duck: Goin' Quackers taking on the role of designer. Désilets also worked on Assassin's Creed developed by Ubisoft Montreal for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Patrice Désilets worked on ANCESTORS: The Humankind Odyssey.

Background for Corey May
Corey May

Corey May

writer

Corey May is a games writer. May has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Warner Bros. Interactive. May's first published game was Prince of Persia: Rival Swords released in 2007. After that, Corey May took part as the writer of Assassin's Creed. May also worked on Batman: Arkham Origins developed by Warner Bros. Interactive for PC, Android, Xbox 360 and PlayStation 3. Most recently, Corey May was involved in the development of Batman: Return to Arkham.

Background for Jade Raymond
Jade Raymond

Jade Raymond

producer

Jade Raymond is a games producer. Raymond has been working with Ubisoft, Ubisoft Montreal, Konami Digital Entertainment and Ubisoft Montpellier. Raymond started in 2002 as the producer of The Sims Online. Next, Jade Raymond worked on Assassin's Creed taking on the role of producer. Raymond also worked on Assassin's Creed Pirates developed by Ubisoft for PC, iOS and Android. Most lately, Jade Raymond worked on The Mighty Quest for Epic Loot (2015).

Background for Jesper Kyd
Jesper Kyd

Jesper Kyd

composer

Jesper Kyd is a Danish composer, best known for his soundtrack for video games.

Career

Kyd started his career in the early 90s. For some time, he was involved in the demo scene and was a member of Silents DK demogroup. Some of the earliest titles he worked on were U.S.S. John Young, Pro Moves Soccer and Sub-Terrania. The latter was developed by Zyrinx in which he was one of the founding members. Throughout his career, Kyd has been working on numerous high-budget titles. Some of his most notable soundtracks are for Assasin’s Creed, Hitman, Borderlands, and Warhammer: Vermintide series.

Style

Jesper Kyd is known for his versatility. In his works, the composer uses a full orchestra, choir, electronic music, ethnic percussion and takes elements from various music genres and styles from contemporary classic to techno. Kyd takes influences from various musicians: from classical music composers like Respighi and Stravinsky to electronic musicians like Röysopp and The Knife as well rock musicians such as Pink Floyd.