Assassin's Creed Unity

Assassin's Creed Unity

Ubisoft Entertainment
Release date: 2014-11-11 | Platforms: XBOX_ONE, PC, PLAYSTATION4.

The game takes place in Paris, during the Great French Revolution, from the capture of the Bastille in 1789 to the Thermidorian coup. Behind all action, there is an intrigue connected with the change of the Great Master of the Order of Templars. The game has a new assassin, Arno Victor Dorian.
The setting provides an abundance of locations - from Versailles to the Parisian multi-level catacombs.
The mission system is entirely different from the previous games of the series. In this game, there is a cooperative mode for a maximum of 4 people.
Parkour now allows you to climb walls without any troubles at all. A system of shelters and the ability to manipulate the crowd are added.
The player has an influence on the character improvement scenario.
An interesting detail - before the murder of the primary victim, her whole life flashes before the eyes of the assassin.

Background

DEVELOPERS

Background for Mohamed Gambouz
Mohamed Gambouz

Mohamed Gambouz

artist

Mohamed Gambouz is a games artist. Gambouz has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Gambouz's first published game was Assassin's Creed II released in 2009. Next, Mohamed Gambouz worked on Assassin’s Creed Brotherhood taking on the role of artist. The latest work of Mohamed Gambouz was Assassin's Creed Unity, published in 2014.

Background for Ryan Amon
Ryan Amon

Ryan Amon

composer

Ryan Amon is a games composer. Amon has been working with Ubisoft, Sony Interactive Entertainment, Ubisoft Montreal and FromSoftware. Amon started in 2014 as the composer of Assassin's Creed Unity. Then, Ryan Amon went on to work on Bloodborne as the composer. Afterwards, Ryan Amon worked on Bloodborne: The Old Hunters developed by FromSoftware in 2015. The latest work of Ryan Amon was The Old Hunters, published in 2015.

Background for Marc Albinet
Marc Albinet

Marc Albinet

director

Marc Albinet is a games writer, director, artist and designer. Albinet has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Albinet's first game was Unreal (1990) published by Ubisoft Entertainment for PC, Commodore / Amiga and Atari ST in 1990. After that, Marc Albinet took part as the writer of Little Big Adventure 2. Albinet also worked on Hexplore developed by Doki Denki Studio for PC. Most recently, Marc Albinet was involved in the development of Assassin's Creed Unity.

Background for Alexandre Pedneault
Alexandre Pedneault

Alexandre Pedneault

designer

Alexandre Pedneault is a games designer. Pedneault has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pedneault's first published game was Prince of Persia: The Forgotten Sands (Wii) released in 2010. After that, Alexandre Pedneault took part as the designer of Assassin's Creed Unity. Pedneault also worked on Watch Dogs 2 developed by Ubisoft Montreal for PC, Xbox One and PlayStation 4. Most recently, Alexandre Pedneault was involved in the development of Watch Dogs: Legion.

Background for Vincent Pontbriand
Vincent Pontbriand

Vincent Pontbriand

producer

Vincent Pontbriand is a games producer. Pontbriand has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pontbriand started in 2009 as the producer of Assassin's Creed II. Then, Vincent Pontbriand went on to work on Assassin’s Creed Brotherhood as the producer. Later, Pontbriand also was part of the team who developed Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. Most recently, Vincent Pontbriand was involved in the development of Far Cry Primal.

Background for Sarah Schachner
Sarah Schachner

Sarah Schachner

composer

Sarah Schachner is a games composer. Schachner has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and BioWare. Schachner's first game was Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4 in 2014. Then, Sarah Schachner went on to work on Call of Duty: Infinite Warfare as the composer. Later, Schachner also was part of the team who developed Anthem published by Electronic Arts for PC, Xbox One and PlayStation 4. Most recently, Sarah Schachner was involved in the development of Assassin's Creed Valhalla.

Background for Darby McDevitt
Darby McDevitt

Darby McDevitt

writer

Darby McDevitt is a games writer. McDevitt has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. McDevitt's first game was Assassin's Creed II: Discovery published by Ubisoft Entertainment for iOS and Nintendo DS in 2009. Then, Darby McDevitt went on to work on Assassin's Creed: Bloodlines as the writer. McDevitt also worked on Assassin's Creed Revelations developed by Ubisoft Montreal for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Darby McDevitt worked on Assassin's Creed Valhalla.

Background for Chris Tilton
Chris Tilton

Chris Tilton

composer

Chris Tilton is a games composer. Tilton has been working with Ubisoft, Sony Interactive Entertainment, Ubisoft Montreal and Electronic Arts. Tilton's first published game was Pac-Man Fever released in 2002. Then, Chris Tilton went on to work on Alias as the composer. Later, Tilton also was part of the team who developed Jumper: Griffin's Story published by Brash Entertainment for PlayStation 2 and Wii. Most lately, Chris Tilton worked on black (game).

Background for Jade Raymond
Jade Raymond

Jade Raymond

producer

Jade Raymond is a games producer. Raymond has been working with Ubisoft, Ubisoft Montreal, Konami Digital Entertainment and Ubisoft Montpellier. Raymond started in 2002 as the producer of The Sims Online. Next, Jade Raymond worked on Assassin's Creed taking on the role of producer. Raymond also worked on Assassin's Creed Pirates developed by Ubisoft for PC, iOS and Android. Most lately, Jade Raymond worked on The Mighty Quest for Epic Loot (2015).

Background for Travis Stout
Travis Stout

Travis Stout

writer,designer

Travis Stout is a writer and game designer. He was employed in four different video game companies: Obsidian Entertainment, Undead Labs, Ubisoft, and Massive Entertainment.

Games

While working for Obsidian Entertainment, Stout have not only wrote the dialogues and scripts, but also designed areas and projected some of the New Vegas add-ons. Except for New Vegas, he inscribed Honest Hearts, Old World Blues and Lonesome Road DLCs. Other famous works of an author have been published under Ubisoft guidance and consist of Assassin's Creed: Unity in which Stout performed both game design and speechwriting as well as South Park: The Stick of Truth where he maintained the additional design vacancy while simultaneously working on Assassin's Creed: Syndicate — the scriptwriting position was assigned to him there. Among the other notable entities in his career: he tugged on For Honor as a scriptwriter and on Alpha Protocol as a designer.