Mass Effect 2

Mass Effect 2

Electronic Arts
Release date: 2010-01-26 | Platforms: XBOX360, PLAYSTATION3, XBOX_ONE, PC.

Mass Effect II is a sequel to Mass Effect one, following the story of Captain Shepard in his or her journey in saving the Galaxy from Reapers. Just after the fight against Saren, Shepard dies and drifts in open space. Being collected by Cerberus and the lead man, The Illusive Man, Shepard has to investigate attacks on human colonies around the Milky Way, and discover that now the Reapers using some new insectoid called the Collectors.

You can choose from different classes to play, for example, a Soldier, Adept or Vanguard. A cover system is the main mechanic in the fight, as you have to think about fighting your enemy strategically. Your talents have a global CDR, so choose wisely. With one little addition, now your weapon has a loaded magazine of bullets, and you can run out of ammo if not using your weapon properly.

BioWare sticks to the tradition of dialogue and reputation system, as your actions still affect your position in the world. If you act like a hero and help everyone you meet, people will like you and your reputation will be Paragon. Do the exact opposite and a Renegade. Whom will you be?

Background

DEVELOPERS

Background for Mac Walters
Mac Walters

Mac Walters

writer

Mac Walters is a games writer and director. Walters has been working with BioWare, BioWare Edmonton and EA Swiss. Walters started in 2010 as the writer of Mass Effect 2. Then, Mac Walters went on to work on Mass Effect 3 as the writer. Afterwards, Mac Walters worked on Mass Effect: Andromeda developed by BioWare in 2017. The latest work of Mac Walters was Mass Effect: Legendary Edition, published in 2021.

Background for Michael Gamble
Michael Gamble

Michael Gamble

producer

Michael Gamble is a games producer. Gamble has been working with Electronic Arts, BioWare and BioWare Edmonton. Gamble's first published game was Mass Effect 2 released in 2010. Next, Michael Gamble worked on Mass Effect 3 taking on the role of producer. Later, Gamble also was part of the team who developed Mass Effect: Andromeda published by Electronic Arts for PC, Xbox One and PlayStation 4. Most lately, Michael Gamble worked on Anthem.

Background for David Kates
David Kates

David Kates

composer

David Kates is a games composer. Kates has been working with Feral Interactive, Square Enix, BioWare and Edge of Reality. Kates started in 2007 as the composer of Mass Effect. After that, David Kates took part as the composer of Mass Effect: Bring Down the Sky. Afterwards, David Kates worked on Battlestations: Pacific developed by Feral Interactive in 2009. Most recently, David Kates was involved in the development of Mass Effect 2.

Background for Casey Hudson
Casey Hudson

Casey Hudson

director,producer

Casey Hudson is a games director and producer. Hudson has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Hudson's first published game was Star Wars: Knights of the Old Republic released in 2003. Next, Casey Hudson worked on Mass Effect taking on the role of director. Hudson also worked on Mass Effect: Bring Down the Sky for PC and Xbox 360. Most recently, Casey Hudson was involved in the development of Star Wars: KOTOR.

Background for David Falkner
David Falkner

David Falkner

programmer

David Falkner is a games programmer. Falkner has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Falkner's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Then, David Falkner went on to work on Mass Effect as the programmer. Later, Falkner also was part of the team who developed Mass Effect 2 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, David Falkner was involved in the development of Star Wars: KOTOR.

Background for Derek Watts
Derek Watts

Derek Watts

artist

Derek Watts is a games artist. Watts has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Watts's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Next, Derek Watts worked on Mass Effect taking on the role of artist. Afterwards, Derek Watts worked on Mass Effect 2 developed by BioWare in 2010. Most recently, Derek Watts was involved in the development of Star Wars: KOTOR.

Background for Sam Hulick
Sam Hulick

Sam Hulick

composer

Sam Hulick is a games composer. Hulick has been working with Electronic Arts, BioWare, Tripwire Interactive and Edge of Reality. Hulick started in 2007 as the composer of Mass Effect. Next, Sam Hulick worked on Mass Effect: Bring Down the Sky taking on the role of composer. Hulick also worked on Mass Effect 2 developed by BioWare for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Sam Hulick worked on A Way Out.

Background for Drew Karpyshyn
Drew Karpyshyn

Drew Karpyshyn

writer

Drew Karpyshyn is a games writer. Karpyshyn has been working with Electronic Arts, Aspyr Media, BioWare and Lucasfilm. Karpyshyn's first published game was Neverwinter Nights released in 2002. Next, Drew Karpyshyn worked on Star Wars: Knights of the Old Republic taking on the role of writer. Afterwards, Drew Karpyshyn worked on Star Wars: The Old Republic - Rise of the Hutt Cartel developed by BioWare in 2013. The latest work of Drew Karpyshyn was Anthem, published in 2019.

Background for Jack Wall
Jack Wall

Jack Wall

composer

Jack Wall is a games composer. Wall has been working with Ubisoft, Sony Interactive Entertainment, Ubisoft Montreal and Aspyr Media. Wall's first game was Animorphs: Know the Secret published by Atari for PC in 2000. Next, Jack Wall worked on Evil Dead: Hail to the King taking on the role of composer. Wall also worked on The Mark of Kri developed by Sony Interactive Entertainment for PlayStation 4 and PlayStation 2. Most recently, Jack Wall was involved in the development of Call of Duty: Black Ops Cold War.

Background for Sascha Dikiciyan
Sascha Dikiciyan

Sascha Dikiciyan

composer

Sascha Dikiciyan (also known as Sonic Mayhem) is a German video games composer, producer, and sound designer.

Career

Sascha Dikiciyan started his career in the video game industry in 1996 when he sent his CD Quake: Methods of Destruction to id Software. The album was an alternate soundtrack to company’s first-person shooter Quake. John Romero, one of the id Software's founders, approved the album and asked the composer to score the soundtrack for Quake’s sequel. Since that he has been working on numerous games by different companies. Some of Dikiciyan's best-acknowledged works include Dark Messiah of Might and Magic, Hellgate: London, and Deus Ex: Mankind Divided among others.

Style

Dikiciyan is known for his harsh industrial sound with. Many of his music track for video games revolve around repeating musical phrases and motives. Some of his latest works also incorporate elements of orchestral music.