Mass Effect 2: Arrival

Mass Effect 2: Arrival

Electronic Arts
Release date: 2011-03-29 | Platforms: PLAYSTATION3, PC, XBOX360.

A deep cover agent is missing in Batarian space, after reporting evidence of an imminent Reaper invasion. Shepard must travel to the edge of the galaxy, rescue the agent, and discover the truth behind the Arrival. Uncover new research and 3 new achievements in this spectacular new adventure for Mass Effect 2.

Mass Effect 2
Background

FEATURED GAMES

DEVELOPERS

Background for Sascha Dikiciyan
Sascha Dikiciyan

Sascha Dikiciyan

composer

Sascha Dikiciyan (also known as Sonic Mayhem) is a German video games composer, producer, and sound designer.

Career

Sascha Dikiciyan started his career in the video game industry in 1996 when he sent his CD Quake: Methods of Destruction to id Software. The album was an alternate soundtrack to company’s first-person shooter Quake. John Romero, one of the id Software's founders, approved the album and asked the composer to score the soundtrack for Quake’s sequel. Since that he has been working on numerous games by different companies. Some of Dikiciyan's best-acknowledged works include Dark Messiah of Might and Magic, Hellgate: London, and Deus Ex: Mankind Divided among others.

Style

Dikiciyan is known for his harsh industrial sound with. Many of his music track for video games revolve around repeating musical phrases and motives. Some of his latest works also incorporate elements of orchestral music.

Background for Cris Velasco
Cris Velasco

Cris Velasco

composer

Cris Velasco, also known as Cris Liesch, is an American video game and film composer.

Career

In 2000, Velasco wrote his first game soundtrack for Gunman Chronicles, a first-person shooter. Then, in 2004, he composed music for the Battlestar Galactica series. In 2005, he was featured in the God of War video game series. Cris wrote four tracks on the God of War, four on the God of War II, and five on the God of War III. In 2009, Velasco collaborated with another composer Sascha Dikiciyan and wrote a soundtrack for the game Prototype.

Famous works

After that, he continued making soundtracks for acclaimed games like Terminator 3: Redemption, TMNT, Mass Effect series, God of War series, Anderson's Cross, Company of Heroes 2, Haze, Splinter Cell: Double Agent, and Mortal Combat series. Apart from the gaming industry, Velasco also writes soundtracks for commercials and movies. He states that gaming is completely different as he has to “compose the music in a way that makes it less obvious there's only a two-minute cue looping.”