Mass Effect

Mass Effect

Microsoft Studios, Electronic Arts
Release date: 2007-11-16 | Platforms: PC, PLAYSTATION3, XBOX360, XBOX_ONE.

Mass Effect was the very start of the trilogy about Commander Shepard in his journey to save the universe from Reapers - an old civilisation that wants to kill every possible rational being in order to prevail any wars. You play as Shepard. With flexible backstory and different classes you travel to Eden Prime with Captain Anderson and Nihlus Kryik, you and your team must discover the mystery behind the attack on the human colony. In the process, it is revealed that another Spectre, Saron, has become rogue and escapes the planet to awoke Reapers and start a full-scale war with the galaxy.

For BioWare, third-person shooters with tactical elements is a very common genre. Four different weapons - automatic rifle, shotgun, pistol and sniper rifle can be obtained through the game with better characteristics. Also, you can level up your protagonist and his squad to gain better stats and new skills. Dialogue panel is simple yet efficient - you choose the style of your approach and build a reputation of a hero or a renegade. With this options in hand, you can build your own story as Commander Shepard in saving the Milky Way Galaxy.

Background

DEVELOPERS

Background for Preston Watamaniuk
Preston Watamaniuk

Preston Watamaniuk

designer

Preston Watamaniuk is a games designer. Watamaniuk has been working with BioWare, Edge of Reality, Demiurge Studios and BioWare Edmonton. Watamaniuk's first game was Mass Effect published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3 in 2007. After that, Preston Watamaniuk took part as the designer of Mass Effect: Bring Down the Sky. Later, Watamaniuk also was part of the team who developed Mass Effect 2 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, Preston Watamaniuk was involved in the development of Mass Effect 3.

Background for David Kates
David Kates

David Kates

composer

David Kates is a games composer. Kates has been working with Feral Interactive, Square Enix, BioWare and Edge of Reality. Kates started in 2007 as the composer of Mass Effect. After that, David Kates took part as the composer of Mass Effect: Bring Down the Sky. Afterwards, David Kates worked on Battlestations: Pacific developed by Feral Interactive in 2009. Most recently, David Kates was involved in the development of Mass Effect 2.

Background for Casey Hudson
Casey Hudson

Casey Hudson

director,producer

Casey Hudson is a games director and producer. Hudson has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Hudson's first published game was Star Wars: Knights of the Old Republic released in 2003. Next, Casey Hudson worked on Mass Effect taking on the role of director. Hudson also worked on Mass Effect: Bring Down the Sky for PC and Xbox 360. Most recently, Casey Hudson was involved in the development of Star Wars: KOTOR.

Background for David Falkner
David Falkner

David Falkner

programmer

David Falkner is a games programmer. Falkner has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Falkner's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Then, David Falkner went on to work on Mass Effect as the programmer. Later, Falkner also was part of the team who developed Mass Effect 2 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, David Falkner was involved in the development of Star Wars: KOTOR.

Background for Derek Watts
Derek Watts

Derek Watts

artist

Derek Watts is a games artist. Watts has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Watts's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Next, Derek Watts worked on Mass Effect taking on the role of artist. Afterwards, Derek Watts worked on Mass Effect 2 developed by BioWare in 2010. Most recently, Derek Watts was involved in the development of Star Wars: KOTOR.

Background for Sam Hulick
Sam Hulick

Sam Hulick

composer

Sam Hulick is a games composer. Hulick has been working with Electronic Arts, BioWare, Tripwire Interactive and Edge of Reality. Hulick started in 2007 as the composer of Mass Effect. Next, Sam Hulick worked on Mass Effect: Bring Down the Sky taking on the role of composer. Hulick also worked on Mass Effect 2 developed by BioWare for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Sam Hulick worked on A Way Out.

Background for Drew Karpyshyn
Drew Karpyshyn

Drew Karpyshyn

writer

Drew Karpyshyn is a games writer. Karpyshyn has been working with Electronic Arts, Aspyr Media, BioWare and Lucasfilm. Karpyshyn's first published game was Neverwinter Nights released in 2002. Next, Drew Karpyshyn worked on Star Wars: Knights of the Old Republic taking on the role of writer. Afterwards, Drew Karpyshyn worked on Star Wars: The Old Republic - Rise of the Hutt Cartel developed by BioWare in 2013. The latest work of Drew Karpyshyn was Anthem, published in 2019.

Background for Jack Wall
Jack Wall

Jack Wall

composer

Jack Wall is a games composer. Wall has been working with Ubisoft, Sony Interactive Entertainment, Ubisoft Montreal and Aspyr Media. Wall's first game was Animorphs: Know the Secret published by Atari for PC in 2000. Next, Jack Wall worked on Evil Dead: Hail to the King taking on the role of composer. Wall also worked on The Mark of Kri developed by Sony Interactive Entertainment for PlayStation 4 and PlayStation 2. Most recently, Jack Wall was involved in the development of Call of Duty: Black Ops Cold War.

Background for Richard Jacques
Richard Jacques

Richard Jacques

composer

Richard Jacques is a games composer. Jacques has been working with Feral Interactive, Sony Interactive Entertainment, Square Enix and SEGA. Jacques's first game was Darxide published by SEGA for SEGA 32X in 1995. After that, Richard Jacques took part as the composer of Shinobi Legions. Afterwards, Richard Jacques worked on Hasbro Family Game Night developed by Electronic Arts Redwood Shores in 2008. Most lately, Richard Jacques worked on Team Sonic Racing.