Grand Theft Auto 2

Grand Theft Auto 2

Take Two Interactive, Buka Entertainment, Rockstar Games
Release date: 1999-10-22 | Platforms: DREAMCAST, PC, PLAYSTATION3, GAME_BOY_COLOR, PLAYSTATION1.

Grand Theft Auto is back. The cars are faster. The streets are busier. The bad guys are nastier. The police are angrier. And now, the FBI and the Army are getting involved...

Seven ruthless gangs are involved in a ruthless power struggle and it is up to you to make a name for yourself.

Respect is earned, not given.

Background

DEVELOPERS

Background for Colin Anderson
Colin Anderson

Colin Anderson

composer

Colin Anderson is a games composer. Anderson has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Anderson's first published game was Uniracers released in 1994. Next, Colin Anderson worked on Grand Theft Auto taking on the role of composer. Afterwards, Colin Anderson worked on Grand Theft Auto 2 developed by DMA Design in 1999. Most lately, Colin Anderson worked on Grand Theft Auto: Episodes from Liberty City.

Background for Stephen Banks
Stephen Banks

Stephen Banks

designer

Stephen Banks is a games designer. Banks has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Banks's first published game was Grand Theft Auto released in 1997. Next, Stephen Banks worked on Grand Theft Auto 2 taking on the role of designer. Afterwards, Stephen Banks worked on Mobile Forces developed by Rage Software in 2002. Most lately, Stephen Banks worked on Grand Theft Auto: Episodes from Liberty City.

Background for Martin McKenzie
Martin McKenzie

Martin McKenzie

programmer

Martin McKenzie is a games programmer. McKenzie has been working with id Software, DMA Design, Logicware and Tarantula Studios. McKenzie's first game was Rats! published by Take Two Interactive for PC, iOS, Game Boy Color and Game Boy in 1994. After that, Martin McKenzie took part as the programmer of Quake II. McKenzie also worked on Grand Theft Auto 2 developed by DMA Design for PC, PlayStation 3, PlayStation and Game Boy Color. Most lately, Martin McKenzie worked on Austin Powers: Oh, Behave!.

Background for Billy Thomson
Billy Thomson

Billy Thomson

designer

Billy Thomson is a games designer. Thomson has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Thomson's first game was Grand Theft Auto published by Take Two Interactive for PC, PlayStation, Game Boy Color and Game Boy in 1997. Next, Billy Thomson worked on Grand Theft Auto 2 taking on the role of designer. Thomson also worked on Crackdown developed by Realtime Worlds for Xbox One and Xbox 360. Most lately, Billy Thomson worked on Crackdown 2.

Background for Sam Houser
Sam Houser

Sam Houser

producer

Sam Houser is a games producer and designer. Houser has been working with Rockstar North, Rockstar Games, Remedy Entertainment and 3D Realms. Houser started in 1999 as the producer of Grand Theft Auto 2. Next, Sam Houser worked on Max Payne taking on the role of producer. Afterwards, Sam Houser worked on Duke Nukem Advance developed by 3D Realms in 2002. The latest work of Sam Houser was Grand Theft Auto: Episodes from Liberty City, published in 2009.

Background for Stuart Ross
Stuart Ross

Stuart Ross

composer

Stuart Ross is a games composer. Ross has been working with Rockstar North, Codemasters, DMA Design and Tarantula Studios. Ross's first published game was Turn and Burn: The F-14 Dogfight Simulator released in 1992. Next, Stuart Ross worked on Body Harvest taking on the role of composer. Afterwards, Stuart Ross worked on Grand Theft Auto III developed by Rockstar North in 2001. Most lately, Stuart Ross worked on DiRT 5.

Background for Craig Conner
Craig Conner

Craig Conner

composer

Craig Conner is a games composer. Conner has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Conner's first published game was Grand Theft Auto released in 1997. Then, Craig Conner went on to work on Wild Metal Country as the composer. Later, Conner also was part of the team who developed Manhunt 2 published by Rockstar Games for PC, PlayStation 2, PSP and Wii. Most recently, Craig Conner was involved in the development of Grand Theft Auto: Episodes from Liberty City.

Background for Billy Thomson
Billy Thomson

Billy Thomson

designer,programmer

Game designer and creative director. Grand Theft Auto, Grand Theft Auto 2, Mobile Forces.

Background for David Jones
David Jones

David Jones

producer

David Jones is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Jones has been working with Sony Interactive Entertainment, Rockstar North, Rockstar Games and Deep Silver. Jones started as the designer of Battalion 1944. Next, David Jones worked on Jetpac taking on the role of director. Afterwards, David Jones worked on Lemmings Touch developed by Sony Interactive Entertainment in 2014. Most lately, David Jones worked on Draconia.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.