Grand Theft Auto V

Grand Theft Auto V

Rockstar Games
Release date: 2013-09-17 | Platforms: XBOX_ONE, XBOX360, PLAYSTATION3, PC, PLAYSTATION4, XBOX_SERIES_X, PLAYSTATION5.

Rockstar Games went bigger, since their previous installment of the series. You get the complicated and realistic world-building from Liberty City of GTA4 in the setting of lively and diverse Los Santos, from an old fan favorite GTA San Andreas. 561 different vehicles (including every transport you can operate) and the amount is rising with every update.
Simultaneous storytelling from three unique perspectives:
Follow Michael, ex-criminal living his life of leisure away from the past, Franklin, a kid that seeks the better future, and Trevor, the exact past Michael is trying to run away from.
GTA Online will provide a lot of additional challenge even for the experienced players, coming fresh from the story mode. Now you will have other players around that can help you just as likely as ruin your mission. Every GTA mechanic up to date can be experienced by players through the unique customizable character, and community content paired with the leveling system tends to keep everyone busy and engaged.

Español
Rockstar Games se hizo más grande desde su entrega anterior de la serie. Obtienes la construcción del mundo complicada y realista de Liberty City de GTA4 en el escenario de Los Santos, un viejo favorito de los fans, GTA San Andreas. 561 vehículos diferentes (incluidos todos los transportes que puede operar) y la cantidad aumenta con cada actualización.
Narración simultánea desde tres perspectivas únicas:
Sigue a Michael, ex-criminal que vive su vida de ocio lejos del pasado, Franklin, un niño que busca un futuro mejor, y Trevor, el pasado exacto del que Michael está tratando de huir.
GTA Online proporcionará muchos desafíos adicionales incluso para los jugadores experimentados, recién llegados del modo historia. Ahora tendrás otros jugadores cerca que pueden ayudarte con la misma probabilidad que arruinar tu misión. Los jugadores pueden experimentar todas las mecánicas de GTA actualizadas a través del personaje personalizable único, y el contenido de la comunidad combinado con el sistema de nivelación tiende a mantener a todos ocupados y comprometidos.

Background

DEVELOPERS

Background for Tangerine Dream
Tangerine Dream

Tangerine Dream

composer

Tangerine Dream is a games composer. Dream has been working with Rockstar North and Rockstar Games. Dream's first published game was Grand Theft Auto V released in 2013. Then, Tangerine Dream went on to work on Grand Theft Auto Online as the composer.

Background for Oh No
Oh No

Oh No

composer

Oh No is a games composer. No has been working with Rockstar North and Rockstar Games. No's first published game was Grand Theft Auto V released in 2013. Next, Oh No worked on Grand Theft Auto Online taking on the role of composer.

Background for Imran Sarwar
Imran Sarwar

Imran Sarwar

producer,designer

Imran Sarwar is Rockstar associate producer. He is employed there from 2002 and primarily famous for working on every Grand Theft Auto there is from Vice City.

Games

While his first game in the Rockstar was Vice City, Sarwar has become famous as the lead game designer and co-producer of Grand Theft Auto. He is also known as a senior designer of GTA: San Andreas chapter of open world adventures.

Career

Imran Sarwar originated from Pakistan and did not bear any vacancies except for Rockstar's top management.

Style

Rockstar's open worlds are famous for density and the living environment: whether it was San Andreas released in 2004 or GTA V published nine years later — the world feels alive and immersive effect grows accordingly. This is primarily the hardest quest for the game designer, so it is not surprising that the audience found Sarwar suited for the position after the many GTA releases.

Background for Woody Jackson
Woody Jackson

Woody Jackson

composer

Woody Jackson is a games composer. Jackson has been working with Rockstar North, Rockstar Games and Rockstar San Diego. Jackson's first game was Red Dead Redemption published by Rockstar Games for Xbox One, Xbox 360 and PlayStation 3 in 2010. After that, Woody Jackson took part as the composer of Grand Theft Auto V. Jackson also worked on Grand Theft Auto Online developed by Rockstar North for PC, PlayStation 5, Xbox One and PlayStation 4. Most recently, Woody Jackson was involved in the development of Red Dead Redemption 2.

Background for Michael Unsworth
Michael Unsworth

Michael Unsworth

writer

Michael Unsworth is a video game scriptwriter, voice actor and senior creative writer at Rockstar.

Career

Unsworth started his career in the video game industry as an employee at Rockstar. The first project he took part in was 2008 open world action game Grand Theft Auto IV in which he voiced and wrote pedestrian dialogues. In 2008 racing game Midnight Club: Los Angeles he was also one of the dialogue writers. The other notable titles in which Unsworth served as a writer or a voice actor include Grand Theft Auto: The Ballad of Gay Tony, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto V and Max Payne 3 among other. Alongside Dan Houser, Michael Unsworth wrote the script for the 2010 Red Dead Redemption and its 2018 sequel. Both games met widespread critical acclaim. Journalists praised many of the games’ aspects including its story, characters, and dialogues.

Background for Rupert Humphries
Rupert Humphries

Rupert Humphries

writer

Rupert Humphries is a video game voice actor and writer known for his work for Rockstar Games.

Career

Very little is known about Rupert Humphries’ life and the beginning of his career. The first game in which he is credited as one of the developers is 2008 action game Grand Theft Auto IV in him, alongside Dan Houser, was a scriptwriter. He continued to work on the series and was a writer in most entries since IV including its spin-offs Grand Theft Auto: Episodes from Liberty City and Grand Theft Auto: Chinatown Wars. Rupert Humphries was also one of the primary writers in Red Dead Redemption as well as its sequel Red Dead Redemption 2. Both games were highly praised for their story, dialogues, and characters. Humphries has also written dialogues for Rockstar’s L.A. Noire and Max Payne 3. Aside from writing, he also voiced some pedestrians in Red Dead Redemption, GTA IV, and GTA V.

Background for Adam Fowler
Adam Fowler

Adam Fowler

programmer

Adam Fowler is a part of the Rockstar Games team.

Career

Fowler has been working as a technical director for the Grand Theft Auto series since 2001, his first work there is GTA 3. Adam started with developing Body Harvest action-adventure game in 1998. After that, he created games from the main GTA series, such as Vice City, San Andreas, GTA IV, and V. He also developed the additional parts, such as Vice City Stories or Chinatown Wars. He left Rockstar North in 2015.

Famous works

It's Adam who collaborated with Benzies to devise streaming technology, and he became the original architect of the technology. Adam states that this innovation made GTA what it is now. He loaded all the large environment of the series into the background so that the players have some freedom to perform. Fowler is also known for generating the streaming technologies team in Rockstar. He also worked on L.A.Noire (2011) and Max Payne 3 (2012) action games.

Background for Aaron Garbut
Aaron Garbut

Aaron Garbut

artist

Aaron Garbut is well-known for his work as an art director in Rockstar North studio.

Career

Garbut has worked on the famous Grand Theft Auto series since 2001, his first work there is GTA 3. Ever after he has been involved in all games of the franchise, including additional parts, for example, The Ballad of Gay Tony.

Impact

Garbut designed the looks of each GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California. Garbut states that the team makes lots of Googling and StreetView scoping. He built a team which has from six to eight people on the designers who make graphics for almost a year. Garbut states that it’s important to build area with gameplay needs, regarding missions and as a city. He says that design makes cultural representations of the places, that it is more of a "huge melting pot of ideas and imagery" coming from all the layers they create.

Background for Leslie Benzies
Leslie Benzies

Leslie Benzies

producer

Leslie Benzies is a Scottish video game producer and former president of Rockstar North.

In Rockstar

Leslie’s career in video game industry began in 1995 when he joined DMA Design (later renamed as Rockstar North) as a programmer. The first project he took part in was a 1998 platformer Space Station Silicon Valley for Nintendo 64. Shortly after he joined a team that would create one of the most significant titles of the early 00s – Grand Theft Auto III getting the role of a producer. He has been a producer for every major entry in GTA series up until GTA V when he left the company. In 2016, Leslie initiated a lawsuit against Take-Two Entertainment, the owner of Rockstar, claiming $150 million in unpaid royalties.

After Rockstar

After leaving the company, Leslie founded several other companies. Currently, he alongside some other former Rockstar employees takes part in the development of an upcoming open world video game Everywhere as a designer and director.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.