Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas

1C-SoftClub, Rockstar Games, Capcom
Release date: 2004-10-26 | Platforms: PLAYSTATION4, PLAYSTATION3, PLAYSTATION2, XBOX360, MACOS, PC, IOS, XBOX_OLD, ANDROID, XBOX_ONE.

Grand Theft Auto - San Andreas is the seventh entry in the series in the GTA franchise, but only second big title after GTA - Vice City. Setting up in fictional state San Andreas, you follow the story of CJ, a member of one of the multiple gangs in the city. CJ's family is being attacked in drive shooting which resulted in the death of CJ's mother, so he returns to home from Liberty City. Meeting the rest of the family at his mom's funeral, he decides to rebuild the gang and gain control of the state.

The game makes a brilliant connection with missions and open world actions that you are able to do around the cities. You can steal cars, buy guns, hunt for collectables and do some side quests, while different characters give you specific missions in order to push the plot forward. Streets are filled with people as well as plenty of vehicles to steal. Fictional brands of cars, tanks, bikes are available to be stolen from any place around the city. Armoury contains pistols, rifles, hand-machine guns or a rocket launcher as well as melee weapons giving player freedom in anything he's doing in GTA.

Background

DEVELOPERS

Background for DJ Pooh
DJ Pooh

DJ Pooh

writer

DJ Pooh is a games writer. Pooh has been working with Rockstar North and War Drum Studios. Pooh's first published game was Grand Theft Auto: San Andreas released in 2004.

Background for Michael Hunter
Michael Hunter

Michael Hunter

composer

Michael Hunter is a games composer. Hunter has been working with Rockstar North, War Drum Studios and Rockstar Toronto. Hunter's first game was Grand Theft Auto: San Andreas published by Capcom for PC, Xbox One, PlayStation 4 and iOS in 2004. Then, Michael Hunter went on to work on Grand Theft Auto IV as the composer.

Background for Obbe Vermeij
Obbe Vermeij

Obbe Vermeij

programmer

Obbe Vermeij is a Dutch game designer best known for his work with Rockstar.

Career

Very little is known about Obbe Vermeij’s life. The first commercial project in which Vermeij was credited as one of the developers is Space Station Silicon Valley – 3D platform game for Nintendo 64 made by Rockstar North (known at the time as DMA Design). In this project, he served as a programmer. Since that, Obbe has been working as a technical director in many Rockstar North’s projects, mostly in the Grand Theft Auto series. He was a technical director of every main entry in the series from GTA III and until GTA IV. He also worked on some of the spin-offs including Grand Theft Auto: Chinatown Wars, Vice City Stories, Liberty City Stories and The Ballad of Gay Tony. The only game he worked on, aside from Space Station Silicon Valley that was not a part of GTA franchise was survival-horror Manhunt.

Background for James Worrall
James Worrall

James Worrall

writer

James Worrall is a games writer. Worrall has been working with Ubisoft, SEGA, Rockstar North and Rockstar Games. Worrall's first published game was Grand Theft Auto III released in 2001. Next, James Worrall worked on Grand Theft Auto: Vice City taking on the role of writer. Afterwards, James Worrall worked on Grand Theft Auto: Liberty City Stories developed by Rockstar North in 2005. Most recently, James Worrall was involved in the development of Need for Speed.

Background for Adam Fowler
Adam Fowler

Adam Fowler

programmer

Adam Fowler is a part of the Rockstar Games team.

Career

Fowler has been working as a technical director for the Grand Theft Auto series since 2001, his first work there is GTA 3. Adam started with developing Body Harvest action-adventure game in 1998. After that, he created games from the main GTA series, such as Vice City, San Andreas, GTA IV, and V. He also developed the additional parts, such as Vice City Stories or Chinatown Wars. He left Rockstar North in 2015.

Famous works

It's Adam who collaborated with Benzies to devise streaming technology, and he became the original architect of the technology. Adam states that this innovation made GTA what it is now. He loaded all the large environment of the series into the background so that the players have some freedom to perform. Fowler is also known for generating the streaming technologies team in Rockstar. He also worked on L.A.Noire (2011) and Max Payne 3 (2012) action games.

Background for Aaron Garbut
Aaron Garbut

Aaron Garbut

artist

Aaron Garbut is well-known for his work as an art director in Rockstar North studio.

Career

Garbut has worked on the famous Grand Theft Auto series since 2001, his first work there is GTA 3. Ever after he has been involved in all games of the franchise, including additional parts, for example, The Ballad of Gay Tony.

Impact

Garbut designed the looks of each GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California. Garbut states that the team makes lots of Googling and StreetView scoping. He built a team which has from six to eight people on the designers who make graphics for almost a year. Garbut states that it’s important to build area with gameplay needs, regarding missions and as a city. He says that design makes cultural representations of the places, that it is more of a "huge melting pot of ideas and imagery" coming from all the layers they create.

Background for Leslie Benzies
Leslie Benzies

Leslie Benzies

producer

Leslie Benzies is a Scottish video game producer and former president of Rockstar North.

In Rockstar

Leslie’s career in video game industry began in 1995 when he joined DMA Design (later renamed as Rockstar North) as a programmer. The first project he took part in was a 1998 platformer Space Station Silicon Valley for Nintendo 64. Shortly after he joined a team that would create one of the most significant titles of the early 00s – Grand Theft Auto III getting the role of a producer. He has been a producer for every major entry in GTA series up until GTA V when he left the company. In 2016, Leslie initiated a lawsuit against Take-Two Entertainment, the owner of Rockstar, claiming $150 million in unpaid royalties.

After Rockstar

After leaving the company, Leslie founded several other companies. Currently, he alongside some other former Rockstar employees takes part in the development of an upcoming open world video game Everywhere as a designer and director.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.