Grand Theft Auto: Vice City Stories

Grand Theft Auto: Vice City Stories

1C-SoftClub, Rockstar Games
Release date: 2006-10-31 | Platforms: PLAYSTATION2, PSP.

Vice City, 1984. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.This title has been converted from the original PlayStation®2 version to the PS3™ system. Consequently, there may be times where the title plays differently from the PlayStation®2 version, or where some features may not function properly. This version does not support PlayStation®2 peripherals, therefore functionalities such as multiplayer, versus, and co-op modes are not available.
Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service). One time license fee entitles play on up to 2 PlayStation® 3 systems activated by this account.

Background

DEVELOPERS

Background for Andrew Greensmith
Andrew Greensmith

Andrew Greensmith

programmer

Andrew Greensmith is a games programmer. Greensmith has been working with Rockstar North and Rockstar Leeds. Greensmith's first game was Grand Theft Auto: Liberty City Stories published by Rockstar Games for iOS, Android, PlayStation 3 and PlayStation 2 in 2005. Next, Andrew Greensmith worked on Grand Theft Auto: Vice City Stories taking on the role of programmer.

Background for Alexander Roger
Alexander Roger

Alexander Roger

programmer

Alexander Roger is a games programmer. Roger has been working with Rockstar North, Rockstar Toronto and Rockstar Leeds. Roger's first published game was Grand Theft Auto: Vice City Stories released in 2006. After that, Alexander Roger took part as the programmer of Grand Theft Auto IV. The latest work of Alexander Roger was Grand Theft Auto IV: The Lost and Damned, published in 2009.

Background for Ian Bowden
Ian Bowden

Ian Bowden

artist

Ian Bowden is a games artist. Bowden has been working with Rockstar North, Rockstar Games, Rockstar Toronto and Rockstar Leeds. Bowden's first game was The Warriors published by Rockstar Games for PlayStation 4, Xbox, PlayStation 2 and PSP in 2005. Next, Ian Bowden worked on Grand Theft Auto: Liberty City Stories taking on the role of artist. Later, Bowden also was part of the team who developed Grand Theft Auto: Vice City Stories published by Rockstar Games for PlayStation 2 and PSP. The latest work of Ian Bowden was Grand Theft Auto: Chinatown Wars, published in 2009.

Background for David Bland
David Bland

David Bland

writer,designer

David Bland is a games writer, artist and designer. Bland has been working with Capcom, SEGA, Rockstar North and Rockstar Games. Bland's first game was World League Soccer published by Imagineer for PC, SNES, Commodore / Amiga and Atari ST in 1990. Next, David Bland worked on Mercs taking on the role of writer. Later, Bland also was part of the team who developed Grand Theft Auto: Vice City Stories published by Rockstar Games for PlayStation 2 and PSP. The latest work of David Bland was Grand Theft Auto: Chinatown Wars, published in 2009.

Background for Al Dukes
Al Dukes

Al Dukes

programmer

Al Dukes is a games programmer. Dukes has been working with Rockstar North, Rockstar Games, Electronic Arts Canada and Rockstar Toronto. Dukes's first game was Yogi's Great Escape published by Hi-Tec Software for Commodore / Amiga, Atari 8-bit and Atari ST in 1990. Next, Al Dukes worked on Need for Speed: Porsche Unleashed taking on the role of programmer. Later, Dukes also was part of the team who developed Need for Speed: Underground 2 published by Electronic Arts for PC, Nintendo DS, Xbox and PlayStation 2. Most lately, Al Dukes worked on Grand Theft Auto: Chinatown Wars.

Background for Obbe Vermeij
Obbe Vermeij

Obbe Vermeij

programmer

Obbe Vermeij is a Dutch game designer best known for his work with Rockstar.

Career

Very little is known about Obbe Vermeij’s life. The first commercial project in which Vermeij was credited as one of the developers is Space Station Silicon Valley – 3D platform game for Nintendo 64 made by Rockstar North (known at the time as DMA Design). In this project, he served as a programmer. Since that, Obbe has been working as a technical director in many Rockstar North’s projects, mostly in the Grand Theft Auto series. He was a technical director of every main entry in the series from GTA III and until GTA IV. He also worked on some of the spin-offs including Grand Theft Auto: Chinatown Wars, Vice City Stories, Liberty City Stories and The Ballad of Gay Tony. The only game he worked on, aside from Space Station Silicon Valley that was not a part of GTA franchise was survival-horror Manhunt.

Background for Adam Fowler
Adam Fowler

Adam Fowler

programmer

Adam Fowler is a part of the Rockstar Games team.

Career

Fowler has been working as a technical director for the Grand Theft Auto series since 2001, his first work there is GTA 3. Adam started with developing Body Harvest action-adventure game in 1998. After that, he created games from the main GTA series, such as Vice City, San Andreas, GTA IV, and V. He also developed the additional parts, such as Vice City Stories or Chinatown Wars. He left Rockstar North in 2015.

Famous works

It's Adam who collaborated with Benzies to devise streaming technology, and he became the original architect of the technology. Adam states that this innovation made GTA what it is now. He loaded all the large environment of the series into the background so that the players have some freedom to perform. Fowler is also known for generating the streaming technologies team in Rockstar. He also worked on L.A.Noire (2011) and Max Payne 3 (2012) action games.

Background for Aaron Garbut
Aaron Garbut

Aaron Garbut

artist

Aaron Garbut is well-known for his work as an art director in Rockstar North studio.

Career

Garbut has worked on the famous Grand Theft Auto series since 2001, his first work there is GTA 3. Ever after he has been involved in all games of the franchise, including additional parts, for example, The Ballad of Gay Tony.

Impact

Garbut designed the looks of each GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California. Garbut states that the team makes lots of Googling and StreetView scoping. He built a team which has from six to eight people on the designers who make graphics for almost a year. Garbut states that it’s important to build area with gameplay needs, regarding missions and as a city. He says that design makes cultural representations of the places, that it is more of a "huge melting pot of ideas and imagery" coming from all the layers they create.

Background for Leslie Benzies
Leslie Benzies

Leslie Benzies

producer

Leslie Benzies is a Scottish video game producer and former president of Rockstar North.

In Rockstar

Leslie’s career in video game industry began in 1995 when he joined DMA Design (later renamed as Rockstar North) as a programmer. The first project he took part in was a 1998 platformer Space Station Silicon Valley for Nintendo 64. Shortly after he joined a team that would create one of the most significant titles of the early 00s – Grand Theft Auto III getting the role of a producer. He has been a producer for every major entry in GTA series up until GTA V when he left the company. In 2016, Leslie initiated a lawsuit against Take-Two Entertainment, the owner of Rockstar, claiming $150 million in unpaid royalties.

After Rockstar

After leaving the company, Leslie founded several other companies. Currently, he alongside some other former Rockstar employees takes part in the development of an upcoming open world video game Everywhere as a designer and director.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.