Watch Dogs

Watch Dogs

Ubisoft Entertainment
Release date: 2014-05-27 | Platforms: PC, PLAYSTATION4, PLAYSTATION3, XBOX360, WII_U, XBOX_ONE.

In WATCH_DOGS you play as Aiden Pierce. A professional hacker that can do anything that he pleases with the city due to a new electronic system that now controls almost every aspect of the city - ctOS. By using Aiden's phone, you are able to penetrate any device in the whole city and do whatever you want it. For example, you can hack through someone phone and rob his bank account, or gain control camera system and observe things around you.

But after one heist that goes wrong, Pierce must hide his family. But while riding to safety, his car is shot by a mercenary called Maurice Vega, and Pierce's niece dies. Interrogating Maurice did not lead to any clue who hired him, and when he returns in the city, he falls into a whole war between the hackers, involving his former partner Damien Brenks, hacking syndicate DedSec and other characters in the game. By blackmailing Aiden, he is forced to help the hackers in order to save his family.

Background

DEVELOPERS

Background for Martin Hébert
Martin Hébert

Martin Hébert

artist

Martin Hébert is a games artist. Hébert has been working with Ubisoft and Ubisoft Montreal. Hébert's first game was Watch Dogs published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and Xbox 360 in 2014.

Background for Patrice Zink
Patrice Zink

Patrice Zink

programmer

Patrice Zink is a games programmer. Zink has been working with Ubisoft and Ubisoft Montreal. Zink started in 2008 as the programmer of Far Cry 2. Next, Patrice Zink worked on Watch Dogs taking on the role of programmer. Most recently, Patrice Zink was involved in the development of Watch Dogs 2.

Background for Jean-François Roy
Jean-François Roy

Jean-François Roy

programmer

Jean-François Roy is a games designer and programmer. Roy has been working with Ubisoft, Ubisoft Montreal and Electronic Arts Montreal. Roy started in 2009 as the designer of Spore Hero. Next, Jean-François Roy worked on Watch Dogs taking on the role of programmer. Most lately, Jean-François Roy worked on Watch Dogs 2.

Background for Brian Reitzell
Brian Reitzell

Brian Reitzell

composer

Brian Reitzell is a games composer. Reitzell has been working with Ubisoft, Ubisoft Montreal, THQ Nordic and Volition. Reitzell's first game was Red Faction: Battlegrounds published by THQ for Xbox 360 and PlayStation 3 in 2011. After that, Brian Reitzell took part as the composer of Red Faction: Armageddon. Most recently, Brian Reitzell was involved in the development of Watch Dogs.

Background for Jonathan Morin
Jonathan Morin

Jonathan Morin

director

Jonathan Morin is a games director. Morin has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Morin's first published game was Watch Dogs released in 2014. Then, Jonathan Morin went on to work on Watch Dogs 2 as the director. The latest work of Jonathan Morin was Watch Dogs: Legion, published in 2020.

Background for Kevin Shortt
Kevin Shortt

Kevin Shortt

writer

Kevin Shortt is a games writer. Shortt has been working with Ubisoft and Ubisoft Montreal. Shortt's first published game was Lost: Via Domus released in 2008. Next, Kevin Shortt worked on Watch Dogs taking on the role of writer. Most recently, Kevin Shortt was involved in the development of Far Cry Primal.

Background for Dominic Guay
Dominic Guay

Dominic Guay

producer

Dominic Guay is a games producer and programmer. Guay has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Guay started in 2008 as the programmer of Far Cry 2. Next, Dominic Guay worked on Watch Dogs taking on the role of producer. Guay also worked on Watch Dogs 2 developed by Ubisoft Montreal for PC, Xbox One and PlayStation 4. Most recently, Dominic Guay was involved in the development of Watch Dogs: Legion.

Background for Peter Connelly
Peter Connelly

Peter Connelly

composer

Peter Connelly is a games composer. Connelly has been working with Ubisoft, Ubisoft Montreal and Core Design. Connelly started in 2000 as the composer of Tomb Raider: The Last Revelation. Next, Peter Connelly worked on Tomb Raider Chronicles taking on the role of composer. Connelly also worked on Herdy Gerdy developed by Core Design for PlayStation 2. Most lately, Peter Connelly worked on Watch Dogs.

Background for Jade Raymond
Jade Raymond

Jade Raymond

producer

Jade Raymond is a games producer. Raymond has been working with Ubisoft, Ubisoft Montreal, Konami Digital Entertainment and Ubisoft Montpellier. Raymond started in 2002 as the producer of The Sims Online. Next, Jade Raymond worked on Assassin's Creed taking on the role of producer. Raymond also worked on Assassin's Creed Pirates developed by Ubisoft for PC, iOS and Android. Most lately, Jade Raymond worked on The Mighty Quest for Epic Loot (2015).

Background for Danny Bélanger
Danny Bélanger

Danny Bélanger

director

Danny Bélanger is a games director and designer. Bélanger has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Ubisoft Toronto. Bélanger's first game was Disciples: Sacred Lands published by Strategy First for PC in 1999. After that, Danny Bélanger took part as the designer of Disciples II: Dark Prophecy. Bélanger also worked on O.R.B.: Off-World Resource Base developed by Strategy First for PC. Most recently, Danny Bélanger was involved in the development of Watch Dogs: Legion.