Hitman 2: Silent Assassin

Hitman 2: Silent Assassin

Eidos Interactive, Square Enix
Release date: 2002-09-30 | Platforms: GAMECUBE, XBOX_OLD, XBOX360, PLAYSTATION3, PC, PLAYSTATION2.

Hitman 2: Silent Assassin is the second part of the Hitman series, which tells us about the killer clone.

The game takes place in 2002-2003.
The story begins after the events of Hitman: Codename 47 (the first part of the series). Agent 47 left a killer job, and now he is trying to start a quiet life, living simply and working as a gardener in a monastery under the patronage of the father, Emilio Vittorio. But life soon turns against him. Mafia kidnaps Emilio. Desperate, 47 switches back to the Agency he previously worked for to ask them to help him find Emilio. The Agency agrees to help him, but in exchange for the fact that he will fulfil several orders. The protagonist accepts.

The game has fixed a lot of flaws of the first part: the management of the game has been improved and simplified, the first-person view and a suspicion indicator has been added, which allows the player to understand how close the enemies are to reveal him. The ranking system was also added. After each mission, the player receives a rank for the quality of its execution.

Background

DEVELOPERS

Background for Neil Donnell
Neil Donnell

Neil Donnell

producer

Neil Donnell is a games producer. Donnell has been working with Square Enix and IO Interactive. Donnell's first published game was Hitman 2: Silent Assassin released in 2002. Next, Neil Donnell worked on Hitman 2 taking on the role of producer.

Background for Morten Iverson
Morten Iverson

Morten Iverson

writer

Morten Iverson is a games writer. Iverson has been working with Square Enix and IO Interactive. Iverson's first game was Hitman 2: Silent Assassin published by Square Enix for PC, Xbox 360, Xbox and PlayStation 3 in 2002. Then, Morten Iverson went on to work on Hitman 2 as the writer.

Background for Jesper Kyd
Jesper Kyd

Jesper Kyd

composer

Jesper Kyd is a Danish composer, best known for his soundtrack for video games.

Career

Kyd started his career in the early 90s. For some time, he was involved in the demo scene and was a member of Silents DK demogroup. Some of the earliest titles he worked on were U.S.S. John Young, Pro Moves Soccer and Sub-Terrania. The latter was developed by Zyrinx in which he was one of the founding members. Throughout his career, Kyd has been working on numerous high-budget titles. Some of his most notable soundtracks are for Assasin’s Creed, Hitman, Borderlands, and Warhammer: Vermintide series.

Style

Jesper Kyd is known for his versatility. In his works, the composer uses a full orchestra, choir, electronic music, ethnic percussion and takes elements from various music genres and styles from contemporary classic to techno. Kyd takes influences from various musicians: from classical music composers like Respighi and Stravinsky to electronic musicians like Röysopp and The Knife as well rock musicians such as Pink Floyd.