Hitman: Codename 47

Hitman: Codename 47

Eidos Interactive, Square Enix
Release date: 2000-11-19 | Platforms: PC.

The game that started the Hitman franchise. The protagonist is a talented yet nameless hitman, known only by his code number 47. He has no past, as he is a clone created by a mad scientist. In the beginning, 47 is being held in a mental hospital, before he escapes to become a killer for hire. His job is to eliminate high-ranking mafia bosses for large sums of money while attracting as little attention as possible. His missions may initially seem unrelated, but the plot eventually ties everything together.

Hitman has to use precise timing, unconventional tactics, and stealth skills to get to his targets and neutralize their bodyguards. He can attack from behind, use sniper's rifles, machine guns, or even improvised weapons, such as a halter. There are usually many ways to accomplish every murder. An important part of the gameplay is disguise: Hitman can attack people and steal their clothes to blend into any environment. Dead or unconscious bodies of Hitman's victims can be dragged away and hidden to avoid raising an alert. Money earned from previous missions can be used to buy additional killing equipment. Hitman may also lose a part of his reward if he kills civilians on a mission.

Background

DEVELOPERS

Background for Jonas Eneroth
Jonas Eneroth

Jonas Eneroth

producer

Jonas Eneroth is a games producer. Eneroth has been working with IO Interactive. Eneroth's first game was Hitman: Codename 47 published by Square Enix for PC in 2000.

Background for Peter Gjellerup Koch
Peter Gjellerup Koch

Peter Gjellerup Koch

writer

Peter Gjellerup Koch is a games writer. Koch has been working with IO Interactive. Koch's first game was Hitman: Codename 47 published by Square Enix for PC in 2000.

Background for Morten Iversen
Morten Iversen

Morten Iversen

writer

Morten Iversen is a games writer. Iversen has been working with Square Enix and IO Interactive. Iversen started in 2000 as the writer of Hitman: Codename 47. After that, Morten Iversen took part as the writer of Freedom Fighters. Most lately, Morten Iversen worked on Hitman: Blood Money.

Background for Jesper Kyd
Jesper Kyd

Jesper Kyd

composer

Jesper Kyd is a Danish composer, best known for his soundtrack for video games.

Career

Kyd started his career in the early 90s. For some time, he was involved in the demo scene and was a member of Silents DK demogroup. Some of the earliest titles he worked on were U.S.S. John Young, Pro Moves Soccer and Sub-Terrania. The latter was developed by Zyrinx in which he was one of the founding members. Throughout his career, Kyd has been working on numerous high-budget titles. Some of his most notable soundtracks are for Assasin’s Creed, Hitman, Borderlands, and Warhammer: Vermintide series.

Style

Jesper Kyd is known for his versatility. In his works, the composer uses a full orchestra, choir, electronic music, ethnic percussion and takes elements from various music genres and styles from contemporary classic to techno. Kyd takes influences from various musicians: from classical music composers like Respighi and Stravinsky to electronic musicians like Röysopp and The Knife as well rock musicians such as Pink Floyd.