Final Fantasy XII

Final Fantasy XII

Square Enix
Release date: 2006-03-16 | Platforms: PLAYSTATION2.

The story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies - the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one- a fate which befell the small Kingdom of Dalmasca. Archadia's invasion and the subsequent death of the Dalmascan king prompted the Princess Ashe, the sole surviving heir to the Dalmascan throne, to take up arms against the invaders. In her struggle to oust the occupying Archadian forces and restore freedom to her people, Ashe must watch as many of her allies pay the blood price for that freedom. Though tempted to abandon all hope in the face of the Empire's might, her determination keeps her from succumbing before what would seem to be inevitable defeat. Then she meets Vaan, an urchin from the Dalmascan capital of Rabanastre. Vaan dreams of one day becoming a sky pirate, escaping the Empire on his airship. Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more are on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion. Bringing with it a wide array of new gameplay elements, Final Fantasy XII will change the way players think about the Final Fantasy series. Numerous possibilities abound within each scenario, allowing for a less linear, more unique experience for each player. The game also supports Dolby Pro Logic II both in-game and during movie sequences, immersing the player in the middle of the action.

Background

DEVELOPERS

Background for Yasumi Matsuno
Yasumi Matsuno

Yasumi Matsuno

writer,director

Yasumi Matsuno is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Matsuno has been working with Sony Interactive Entertainment, Square Enix, Platinum Games and Ltd.. Matsuno started as the designer of Unsung Story: Tale of the Guardians. Then, Yasumi Matsuno went on to work on Ogre Battle: The March of the Black Queen as the designer. Matsuno also worked on Attack of the Friday Monsters! A Tokyo Tale developed by Ltd. for Nintendo 3DS. Most recently, Yasumi Matsuno was involved in the development of Unsung Story. At the moment, Matsuno is working on Guild01, which was announced for Nintendo 3DS.

Background for Hayato Matsuo
Hayato Matsuo

Hayato Matsuo

composer

Hayato Matsuo is a games composer. Matsuo has been working with Square Enix, Taito, Chunsoft and Quest. Matsuo started in 1988 as the composer of Syvalion. Next, Hayato Matsuo worked on Master of Monsters taking on the role of composer. Matsuo also worked on Final Fantasy XII developed by Square Enix for PlayStation 2. Most lately, Hayato Matsuo worked on Final Fantasy XII: The Zodiac Age. Now, Matsuo has joined the team of Dragon Quest: Shounen Yangus to Fushigi no Dungeon as the composer.

Background for Hideo Minaba
Hideo Minaba

Hideo Minaba

artist

Hideo Minaba is a games artist. Minaba has been working with Sony Interactive Entertainment, Square Enix, Konami Digital Entertainment and Atlus. Minaba started in 1992 as the artist of FINAL FANTASY V. After that, Hideo Minaba took part as the artist of FINAL FANTASY VI. Later, Minaba also was part of the team who developed Final Fantasy Tactics Advance (2003) published by Square Enix for Wii U and Game Boy Advance. Most recently, Hideo Minaba was involved in the development of Granblue Fantasy: Versus. At the moment, Minaba is working on ASH: Archaic Sealed Heat, which was announced for Nintendo DS.

Background for Daisuke Watanabe
Daisuke Watanabe

Daisuke Watanabe

writer

Daisuke Watanabe is a games writer and artist. Watanabe has been working with Square Enix, Nintendo, Square and ブロードメディアGC株式会社. Watanabe's first game was Threads of Fate (1999) published by Electronic Arts for PlayStation 3, PlayStation, PS Vita and PSP in 1999. After that, Daisuke Watanabe took part as the writer of Final Fantasy X. Watanabe also worked on Kingdom Hearts developed by Square for PlayStation 2. Most lately, Daisuke Watanabe worked on Final Fantasy XII: The Zodiac Age.

Background for Akihiko Yoshida
Akihiko Yoshida

Akihiko Yoshida

artist

Akihiko Yoshida is a games composer, artist and designer who started the games industry career in 1900. Since then, Yoshida has been working with Square Enix, Sony Interactive Entertainment, Platinum Games and Square. Yoshida's first game was Rapture published by Platinum Star Games for PC. Next, Akihiko Yoshida worked on Unsung Story: Tale of the Guardians taking on the role of artist. Yoshida also worked on Bravely Default developed by Square Enix for Nintendo 3DS. Most lately, Akihiko Yoshida worked on Wildcard.

Background for Akitoshi Kawazu
Akitoshi Kawazu

Akitoshi Kawazu

designer

Akitoshi Kawazu is a games writer, director, producer and designer. Kawazu has been working with Square Enix, Square, ArtePiazza and M2 Co. Kawazu's first game was Final Fantasy (1987) published by Nintendo for iOS, Nintendo 3DS, PlayStation and Wii U in 1987. After that, Akitoshi Kawazu took part as the designer of Final Fantasy 2. Kawazu also worked on Final Fantasy Crystal Chronicles: The Crystal Bearers developed by Square Enix for Wii. Most lately, Akitoshi Kawazu worked on Legend of Mana. Currently, Kawazu is developing Unlimited Saga. The release date is yet to be announced.

Background for Masaharu Iwata
Masaharu Iwata

Masaharu Iwata

composer

Masaharu Iwata is a games composer. Iwata has been working with Square Enix, Sony Interactive Entertainment, SEGA and BANDAI NAMCO Entertainment America. Iwata's first game was Might and Magic: Book One - Secret of the Inner Sanctum published by New World Computing for PC, NES, Apple II and Commodore / Amiga in 1986. Next, Masaharu Iwata worked on Verytex taking on the role of composer. Iwata also worked on Baroque International developed by Sting Entertainment for PlayStation 2 and Wii. Most lately, Masaharu Iwata worked on Tactics Ogre: Reborn. Now, Iwata has joined the team of Learn with Pokémon: Typing Adventure as the composer.

Background for Hironobu Sakaguchi
Hironobu Sakaguchi

Hironobu Sakaguchi

writer,director,producer,designer

Hironobu Sakaguchi is a games writer, director, producer and designer. Sakaguchi has been working with Sony Interactive Entertainment, Square Enix, Square and SquareSoft. Sakaguchi's first game was The Death Trap in 1984. Next, Hironobu Sakaguchi worked on Cruise Chaser Blassty taking on the role of designer. Later, Sakaguchi also was part of the team who developed Final Fantasy III (1990) published by Square for NES. Most recently, Hironobu Sakaguchi was involved in the development of Fantasian. Currently, Sakaguchi is developing ASH: Archaic Sealed Heat. The release date is yet to be announced.

Background for Hitoshi Sakimoto
Hitoshi Sakimoto

Hitoshi Sakimoto

composer

Hitoshi Sakimoto is a games composer and designer who started the games industry career in 1900. Since then, Sakimoto has been working with Square Enix, Capcom, Sony Interactive Entertainment and SEGA. Sakimoto started as the composer of Unsung Story: Tale of the Guardians. Then, Hitoshi Sakimoto went on to work on Side Pocket (1986) as the composer. Afterwards, Hitoshi Sakimoto worked on Coded Soul: Uketsugareshi Idea developed by SCEI in 2008. Most lately, Hitoshi Sakimoto worked on Tactics Ogre: Reborn. At the moment, Sakimoto is working with Starfish SD on Classic Action: Devilish, which was announced for Nintendo DS.

Background for Nobuo Uematsu
Nobuo Uematsu

Nobuo Uematsu

composer

Nobuo Uematsu is a games composer who started the games industry career in 1900. Since then, Uematsu has been working with Square Enix, Sony Interactive Entertainment, Activision and Square. Uematsu's first published game was Crystal War. After that, Nobuo Uematsu took part as the composer of The Death Trap. Uematsu also worked on Granblue Fantasy Relink developed by Cygames for PC, PlayStation 5 and PlayStation 4. Most recently, Nobuo Uematsu was involved in the development of Fantasy Life i. Now, Uematsu has joined the team of Sakura Note: Ima ni Tsunagaru Mirai as the composer.