Final Fantasy VII

Final Fantasy VII

'''PlayStation''', vgrelease, Square, Eidos Interactive, Sony Computer Entertainment, Microsoft Studios, Square Enix
Release date: 1997-01-31 | Platforms: PC, IOS, PS_VITA, PSP, XBOX_ONE, PLAYSTATION4, PLAYSTATION3, PLAYSTATION1, ANDROID, NINTENDO_SWITCH, PLAYSTATION2.

Final Fantasy VII is a Japanese role-playing game, a seventh installment in the series, excluding spin-offs. The main events take place in the world of Gaia, in the city of Midgar; the game combines standard fantasy elements with steampunk and other science fiction, providing the players with well-defined lore and locations.
The main character, a mercenary named Cloud Strife, joins the cause of disrupting a megacorporation, which was destroying the planet with its excavations for energy. However, the storyline offers much more beyond that, allowing players to discover the secrets of Midgar, and eventually, save the world.
Final Fantasy VII follows the trend set by previous games of the series, offering a grand world map to explore, with unique locations and lengthy battles. The combat system is a trademark for the genre and the series, where the player’s team and the enemies trade blow in a turn-based manner, employing different skills and items until either side is defeated. The game’s art style is innovative for a Final Fantasy, as it uses 3D models over 2D backgrounds, resulting in a unique and memorable art style.

Background

DEVELOPERS

Background for Ken Narita
Ken Narita

Ken Narita

programmer

Ken Narita is a games programmer who started the games industry career in 1900. Since then, Narita has been working with Sony Interactive Entertainment, Square Enix, Square and SquareSoft. Narita started as the programmer of Crystal War. Next, Ken Narita worked on Final Fantasy IV (1991) taking on the role of programmer. Narita also worked on FINAL FANTASY V developed by Sony Interactive Entertainment for PC, iOS, Android and PlayStation 3. Most lately, Ken Narita worked on Final Fantasy XI: Seekers of Adoulin.

Background for Yusuke Naora
Yusuke Naora

Yusuke Naora

artist

Yusuke Naora is a games writer, artist and producer. Naora has been working with Square Enix, Square, SquareSoft and Media Vision. Naora's first published game was Final Fantasy VII released in 1997. Next, Yusuke Naora worked on FINAL FANTASY VIII taking on the role of artist. Afterwards, Yusuke Naora worked on Chaos Rings developed by Media Vision in 2010. The latest work of Yusuke Naora was Final Fantasy XV: Episode Ignis, published in 2017. Currently, Naora is developing Code Age Commanders. The release date is yet to be announced.

Background for Yoshinori Kitase
Yoshinori Kitase

Yoshinori Kitase

producer

Yoshinori Kitase is a games writer, director, producer and designer. Kitase has been working with Square Enix, Sony Interactive Entertainment, Square and Ltd.. Kitase's first game was Final Fantasy Adventure published by Sunsoft for Nintendo Switch and Game Boy in 1991. Then, Yoshinori Kitase went on to work on Romancing SaGa as the designer. Later, Kitase also was part of the team who developed Final Fantasy VII published by Square Enix for PC, PlayStation 5 and PlayStation 4. The latest work of Yoshinori Kitase was Legend of the Holy Sword, published in 2024. Currently, Kitase is developing Kingdom Hearts IV with Square Enix. The release date is yet to be announced.

Background for Kazushige Nojima
Kazushige Nojima

Kazushige Nojima

writer

Kazushige Nojima is a games writer and director. Nojima has been working with Square Enix, Koei Tecmo, Square and Ltd.. Nojima started in 1996 as the director of Bahamut Lagoon. Next, Kazushige Nojima worked on Final Fantasy VII (1997) taking on the role of writer. Afterwards, Kazushige Nojima worked on Crisis Core: Final Fantasy VII developed by Square Enix in 2007. The latest work of Kazushige Nojima was Final Fantasy VII Rebirth, published in 2024. Now, Nojima has joined the team of Sakura Note: Ima ni Tsunagaru Mirai as the writer.

Background for Tetsuya Nomura
Tetsuya Nomura

Tetsuya Nomura

director,artist

Tetsuya Nomura is a games writer, director, artist and producer. Nomura has been working with Square Enix, Sony Interactive Entertainment, Koei Tecmo and Square. Nomura started in 1994 as the artist of FINAL FANTASY VI. After that, Tetsuya Nomura took part as the writer of Chrono Trigger. Later, Nomura also was part of the team who developed Kingdom Hearts 358/2 Days published by Square Enix for PlayStation 4, Nintendo DS and PlayStation 3. Most lately, Tetsuya Nomura worked on Final Fantasy VII Rebirth. Now, Nomura has joined the team of Before Crisis: Final Fantasy VII as the artist.

Background for Hironobu Sakaguchi
Hironobu Sakaguchi

Hironobu Sakaguchi

writer,director,producer,designer

Hironobu Sakaguchi is a games writer, director, producer and designer. Sakaguchi has been working with Sony Interactive Entertainment, Square Enix, Square and SquareSoft. Sakaguchi's first game was The Death Trap in 1984. Next, Hironobu Sakaguchi worked on Cruise Chaser Blassty taking on the role of designer. Later, Sakaguchi also was part of the team who developed Final Fantasy III (1990) published by Square for NES. Most recently, Hironobu Sakaguchi was involved in the development of Fantasian. Currently, Sakaguchi is developing ASH: Archaic Sealed Heat. The release date is yet to be announced.

Background for Nobuo Uematsu
Nobuo Uematsu

Nobuo Uematsu

composer

Nobuo Uematsu is a games composer who started the games industry career in 1900. Since then, Uematsu has been working with Square Enix, Sony Interactive Entertainment, Activision and Square. Uematsu's first published game was Crystal War. After that, Nobuo Uematsu took part as the composer of The Death Trap. Uematsu also worked on Granblue Fantasy Relink developed by Cygames for PC, PlayStation 5 and PlayStation 4. Most recently, Nobuo Uematsu was involved in the development of Fantasy Life i. Now, Uematsu has joined the team of Sakura Note: Ima ni Tsunagaru Mirai as the composer.