Far Cry Primal

Far Cry Primal

Ubisoft Entertainment
Release date: 2016-02-23 | Platforms: PC, XBOX_ONE, PLAYSTATION4.
Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.
GAME FEATURES
STONE AGE BY FAR CRY: The rich setting of the Stone Age provides a new setting filled with unpredictable mayhem, dangerous threats, and incredible stories that Far Cry is known for.
RISE ABOVE EXTINCTION: Play as Takkar, a seasoned hunter and the last surviving member of your group. There is one goal: survive in a world where you are the prey.
FIERCE WILDLIFE AND SAVAGE AND MAJESTIC WORLD: This is earth before man laid claim to it, where deadly sabretooth tigers ruled the world, giant woolly mammoths were kings, and herds of massive Elk stormed through the plains. Discover these and many more daunting creatures in the savage open-world of Oros within the towering redwood forests, harsh taiga, cold glacial mountains and humid swamps.
In order to enhance your immersion, the entire dialog audio is in a primitive language inspired by Proto-Indo-European, a language that was spoken by our ancestors 12,000 years ago, and subtitled in English.

Background

DEVELOPERS

Background for Mickael Labat
Mickael Labat

Mickael Labat

artist

Mickael Labat is a games artist. Labat has been working with Ubisoft, Ubisoft Montreal and Gameloft. Labat's first game was Prince of Persia (2008) published by Ubisoft Entertainment for PC, Xbox One, Nintendo 3DS and Xbox 360 in 2008. Next, Mickael Labat worked on Far Cry Primal taking on the role of artist.

Background for Kevin Shortt
Kevin Shortt

Kevin Shortt

writer

Kevin Shortt is a games writer. Shortt has been working with Ubisoft and Ubisoft Montreal. Shortt's first published game was Lost: Via Domus released in 2008. Next, Kevin Shortt worked on Watch Dogs taking on the role of writer. Most recently, Kevin Shortt was involved in the development of Far Cry Primal.

Background for Maxime Béland
Maxime Béland

Maxime Béland

designer

Maxime Béland is a games director and designer. Béland has been working with Ubisoft and Ubisoft Montreal. Béland's first game was Assassin's Creed published by Ubisoft Entertainment for PC, Xbox One, Xbox 360 and PlayStation 3 in 2007. Then, Maxime Béland went on to work on Tom Clancy's Splinter Cell: Conviction as the director. The latest work of Maxime Béland was Far Cry Primal, published in 2016.

Background for Vincent Pontbriand
Vincent Pontbriand

Vincent Pontbriand

producer

Vincent Pontbriand is a games producer. Pontbriand has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pontbriand started in 2009 as the producer of Assassin's Creed II. Then, Vincent Pontbriand went on to work on Assassin’s Creed Brotherhood as the producer. Later, Pontbriand also was part of the team who developed Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. Most recently, Vincent Pontbriand was involved in the development of Far Cry Primal.

Background for Thomas Simon
Thomas Simon

Thomas Simon

designer

Thomas Simon is a games designer. Simon has been working with Ubisoft, Ubisoft Montreal, Ubisoft Quebec and Ubisoft Shanghai. Simon's first published game was Tom Clancy's Splinter Cell Double Agent released in 2006. After that, Thomas Simon took part as the designer of Tom Clancy's H.A.W.X.. Simon also worked on Prince of Persia: The Forgotten Sands developed by Ubisoft for PC, Xbox One, Nintendo DS and Xbox 360. Most lately, Thomas Simon worked on Far Cry Primal.

Background for Jean-Christophe Guyot
Jean-Christophe Guyot

Jean-Christophe Guyot

director

Jean-Christophe Guyot is a games director and designer. Guyot has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Quebec. Guyot's first published game was Rayman 2: The Great Escape released in 1999. Then, Jean-Christophe Guyot went on to work on Prince of Persia: Warrior Within as the director. Later, Guyot also was part of the team who developed Prince of Persia: The Two Thrones published by Ubisoft Entertainment for PC, Xbox, PlayStation 3 and PlayStation 2. Most recently, Jean-Christophe Guyot was involved in the development of Far Cry Primal.

Background for Jason Graves
Jason Graves

Jason Graves

composer

Jason Graves is an American video games music composer.

Career

Throughout his career, Graves scored numerous games in various setting, genres, developed by different companies. The first commercial project in which he took part was 2005 action-adventure game Rise of Kasai. Some of the most notable games he wrote soundtrack for include Might & Magic Heroes VI, F.E.A.R. 3, Tomb Raider (2013), The Order: 1886, Until Dawn, Far Cry Primal and Evolve among others. He also scored every main entry in Dead Space series for which he won two BAFTA awards.

Style

Graves’ soundtracks mostly revolve around full orchestras. In his music, he mixes elements of various music genres such as folk, ethnic music, contemporary electronic and contemporary classic. Being a professional percussionist, Graves frequently uses a wide range of percussion and sound effects in his scores. Some of the notable examples of this can be found in Evolve and Far Cry Primal.