Far Cry 2

Far Cry 2

Ubisoft Entertainment
Release date: 2008-10-21 | Platforms: PC, XBOX_ONE, XBOX360, PLAYSTATION3.

Far Cry 2 Fortune's Edition is an open-world FPS developed by Ubisoft Montreal. It is the second installment in the series.

Jump in the boots of a mercenary sent to an African country where the civil war breaks out. Your target is a notorious arms dealer that supplies both sides of the conflict. As the player arrives at the hotel, they pass out due to malaria. Waking up, you find your target standing over you, reading the mission briefing. The player is too weak to eliminate the arms dealer due to malaria-induced weakness. The Protagonist is left for dead by their target as shooting begins outside the hotel. Get out there, find the target and eliminate him.

Far Cry 2 is the first game to feature an open world. It offers a large set of means of transportation. A day-night cycle is also featured. Far Cry 2 is a very realistic game featuring weapon degradation, dynamic weather, simulated fire, vegetation regeneration, the players even have to take out the physical map and GPS in order to find their way in the game world.

A class-based multiplayer mode with up to 16 players is also featured.

Fortune's edition adds 3 new weapons, 2 vehicles, and 4 multiplayer maps.

Background

DEVELOPERS

Background for Armand Constantine
Armand Constantine

Armand Constantine

writer

Armand Constantine is a games writer. Constantine has been working with Ubisoft and Ubisoft Montreal. Constantine's first published game was Far Cry 2 released in 2008.

Background for Patrick Redding
Patrick Redding

Patrick Redding

writer

Patrick Redding is a games writer. Redding has been working with Ubisoft and Ubisoft Montreal. Redding started in 2008 as the writer of Far Cry 2.

Background for Pierre Rivest
Pierre Rivest

Pierre Rivest

designer

Pierre Rivest is a games designer. Rivest has been working with Ubisoft and Ubisoft Montreal. Rivest's first published game was Far Cry 2 released in 2008.

Background for Alexandre Amancio
Alexandre Amancio

Alexandre Amancio

artist

Alexandre Amancio is a games writer, director and artist. Amancio has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Amancio started in 2008 as the artist of Far Cry 2. Next, Alexandre Amancio worked on Assassin's Creed Unity taking on the role of writer.

Background for Bertrand Hélias
Bertrand Hélias

Bertrand Hélias

producer

Bertrand Hélias is a games producer. Hélias has been working with Ubisoft, Ubisoft Montreal and Pipeworks Software. Hélias's first published game was Prince of Persia: Warrior Within released in 2004. Next, Bertrand Hélias worked on Prince of Persia: Revelations taking on the role of producer. Most recently, Bertrand Hélias was involved in the development of Far Cry 2.

Background for Patrice Zink
Patrice Zink

Patrice Zink

programmer

Patrice Zink is a games programmer. Zink has been working with Ubisoft and Ubisoft Montreal. Zink started in 2008 as the programmer of Far Cry 2. Next, Patrice Zink worked on Watch Dogs taking on the role of programmer. Most recently, Patrice Zink was involved in the development of Watch Dogs 2.

Background for Dominic Guay
Dominic Guay

Dominic Guay

producer

Dominic Guay is a games producer and programmer. Guay has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Guay started in 2008 as the programmer of Far Cry 2. Next, Dominic Guay worked on Watch Dogs taking on the role of producer. Guay also worked on Watch Dogs 2 developed by Ubisoft Montreal for PC, Xbox One and PlayStation 4. Most recently, Dominic Guay was involved in the development of Watch Dogs: Legion.

Background for Clint Hocking
Clint Hocking

Clint Hocking

director

Clint Hocking is a games writer, director and designer. Hocking has been working with Ubisoft, Ubisoft Montreal, Ubisoft Toronto and Ubisoft Shanghai. Hocking's first published game was Tom Clancy's Splinter Cell released in 2002. Next, Clint Hocking worked on Tom Clancy's Splinter Cell Chaos Theory taking on the role of designer. Afterwards, Clint Hocking worked on Far Cry 2 developed by Ubisoft in 2008. Most recently, Clint Hocking was involved in the development of Watch Dogs: Legion.

Background for Marc Canham
Marc Canham

Marc Canham

composer

Marc Canham is a games composer. Canham has been working with Ubisoft, Ubisoft Montreal, Sucker Punch Productions and Funcom. Canham's first game was Stuntman published by Atari for PlayStation 2 and Game Boy Advance in 2002. After that, Marc Canham took part as the composer of Driver Parallel Lines. Later, Canham also was part of the team who developed inFAMOUS Second Son published by Sony Computer Entertainment for PlayStation 4. The latest work of Marc Canham was The Black Watchmen, published in 2015.

Background for Susan O'Connor
Susan O'Connor

Susan O'Connor

writer

Susan O'Connor is a games writer. O'Connor has been working with Feral Interactive, Ubisoft, Ubisoft Montreal and Square Enix. O'Connor's first game was Gears of War published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2006. Then, Susan O'Connor went on to work on Far Cry 2 as the writer. Afterwards, Susan O'Connor worked on Tomb Raider (2013) developed by Crystal Dynamics in 2013. Most recently, Susan O'Connor was involved in the development of Gears POP!.