DOOM II

DOOM II

Virgin Interactive, GT Interactive Software, id Software, Activision Blizzard, Bethesda Softworks, Valve
Release date: 1994-09-30 | Platforms: PC, IOS, XBOX_ONE, MACINTOSH, GAME_BOY_ADVANCE, PLAYSTATION4, NINTENDO_SWITCH, XBOX360, MACOS.

The game from the legendary programmers John Carmack and John Romero, who worked together with American McGee, on the first-person shooter game that will run on anything: from mobile devices to engineering calculators. The game became the second in the series Doom, received improved multiplayer, graphics and improved optimization.

Gameplay-wise game is not so different from its predecessor. The developers decided to take advantage of the progress of the computer hardware to fine-tune their game engine. The player still took control of the nameless space marine, which traveled through 30 non-linear levels. A level is considered to be completed after the player finds the coded doors. A rich arsenal of weapons and a variety of models of enemies will not get bored.

The plot continues the story of the first part: after defeating the invasion of demons on the moons of Mars and returning from Hell, the protagonist finds the Earth captured by the creatures that he just conquered. A solo company can be fashioned alone, and in multiplayer, to battle with friends today: for the game, there is a huge amount of third-party mods to play online without using of archaic dial-up connection.

Background

DEVELOPERS

Background for Dave D. Taylor
Dave D. Taylor

Dave D. Taylor

programmer

Dave D. Taylor is a games producer, designer and programmer who started the games industry career in 1900. Since then, Taylor has been working with Bethesda Softworks, id Software, Nerve Software and Crack dot Com. Taylor started as the designer of Golgotha. Then, Dave D. Taylor went on to work on DOOM as the programmer. Afterwards, Dave D. Taylor worked on DOOM II developed by Bethesda Softworks in 1994. Most lately, Dave D. Taylor worked on Tower Of Babel.

Background for Shawn Green
Shawn Green

Shawn Green

designer

Shawn Green is a games designer and programmer. Green has been working with Bethesda Softworks, id Software, Ion Storm and small. Green's first published game was DOOM released in 1993. Next, Shawn Green worked on DOOM II taking on the role of designer. Green also worked on Master Levels for Doom II developed by id Software for PC. The latest work of Shawn Green was Tower Of Babel, published in 2017. At the moment, Green is working on Daikatana, which was announced for Game Boy Color.

Background for Sandy Petersen
Sandy Petersen

Sandy Petersen

designer

Sandy Petersen is a games writer, director and designer who started the games industry career in 1900. Since then, Petersen has been working with Bethesda Softworks, id Software, Inc. and Hidden Path Entertainment. Petersen's first published game was Darkland. Then, Sandy Petersen went on to work on Sword of the Samurai as the writer. Later, Petersen also was part of the team who developed Quake: The Offering published by Bethesda Softworks for PC. Most recently, Sandy Petersen was involved in the development of Age of Empires II: Definitive Edition.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Romero
John Romero

John Romero

designer,programmer

John Romero is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Romero has been working with Bethesda Softworks, id Software, Raven Software and Ltd.. Romero's first published game was Catacomb Armageddon. Next, John Romero worked on Blackroom taking on the role of director. Afterwards, John Romero worked on John Romero's Daikatana developed by Ion Storm in 2000. The latest work of John Romero was Commander Keen in Keen Dreams, published in 2019. Now, Romero has joined the team of Daikatana as the director.

Background for Robert Prince
Robert Prince

Robert Prince

composer

Robert Prince is a games composer who started the games industry career in 1900. Since then, Prince has been working with Bethesda Softworks, Gearbox Software, id Software and Ltd.. Prince started as the composer of Catacomb Armageddon. Next, Robert Prince worked on Dark War taking on the role of composer. Afterwards, Robert Prince worked on Duke Nukem 3D developed by Gearbox Software in 1996. Most lately, Robert Prince worked on Tower Of Babel.

Background for Adrian Carmack
Adrian Carmack

Adrian Carmack

artist

Adrian Carmack is a games artist who started the games industry career in 1900. Since then, Carmack has been working with Bethesda Softworks, id Software, Additional work by: and Nerve Software. Carmack started as the artist of Blackroom. Then, Adrian Carmack went on to work on Catacomb as the artist. Carmack also worked on Final DOOM developed by id Software for PC, PlayStation and Classic Macintosh. Most recently, Adrian Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.