Final DOOM

Final DOOM

GT Interactive Software, id Software
Release date: 1996-05-31 | Platforms: PC, MACINTOSH, PLAYSTATION1.

Final DOOM is a first-person shooter, a stand-alone expansion for the 1994 game DOOM II: Hell on Earth.

Gameplay

The gameplay of Final DOOM is identical to previous games in the series. It consists of 32 levels (in PC version).
In each one, your goal is to find an exit from the level. It usually intends finding keys from multi-colored doors and fighting hordes on the demon. The player has access to different weapons such as a chainsaw, pistol, shotgun, and rocket launcher. There are many types of enemies in the game that vary in size, attacks, speed, amount of health from zombies and imps to huge cyberdemons and skeletons with rocket launchers on their shoulders. Aside from weapons, the player can use different weapons scattered throughout the map. Some of them replenish your health, ammo, and armor, and the other gives you temporary bonuses like increased damage, short-time invincibility acid resistance or invisibility. The levels are filled with secret rooms. Finding them is entirely optional but can significantly help by giving you new weapons early or providing with items and ammunition.

Final DOOM differences

Final DOOM is essentially a collection of new maps divided into two packs: TNT: Evilution and The Plutonia Experiment. Different level designers outside ID Software created each pack. The game is noticeable for its hard difficulty that surpasses the level of two previous games.

DOOM
Background

FEATURED GAMES

DEVELOPERS

Background for Dario Casali
Dario Casali

Dario Casali

director

Dario Casali is a games director. Casali has been working with id Software, TeamTNT and Casali brothers. Casali's first published game was Final DOOM released in 1996.

Background for Ty Halderman (''TNT: Evilution'')
Ty Halderman (''TNT: Evilution'')

Ty Halderman (''TNT: Evilution'')

director

Ty Halderman (''TNT: Evilution'') is a games director. Evilution'') has been working with id Software, TeamTNT and Casali brothers. Evilution'') started in 1996 as the director of Final DOOM.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Romero
John Romero

John Romero

designer,programmer

John Romero is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Romero has been working with Bethesda Softworks, id Software, Raven Software and Ltd.. Romero's first published game was Catacomb Armageddon. Next, John Romero worked on Blackroom taking on the role of director. Afterwards, John Romero worked on John Romero's Daikatana developed by Ion Storm in 2000. The latest work of John Romero was Commander Keen in Keen Dreams, published in 2019. Now, Romero has joined the team of Daikatana as the director.

Background for Adrian Carmack
Adrian Carmack

Adrian Carmack

artist

Adrian Carmack is a games artist who started the games industry career in 1900. Since then, Carmack has been working with Bethesda Softworks, id Software, Additional work by: and Nerve Software. Carmack started as the artist of Blackroom. Then, Adrian Carmack went on to work on Catacomb as the artist. Carmack also worked on Final DOOM developed by id Software for PC, PlayStation and Classic Macintosh. Most recently, Adrian Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.