Doom 64

Doom 64

Bethesda, Midway Games
Release date: 1997-03-31 | Platforms: PLAYSTATION4, PC, NINTENDO_SWITCH, XBOX_ONE, NINTENDO_64.

Fight against demons in your crusade to hunt down the Mother of Demons and stop Hell's invasion. As you battle through more than 30 action-packed levels, be on the lookout for enhanced weapons and secrets to help you put an end to the demonic threat.
Doom 64 is a first-person shooter video game for the Nintendo 64 that was developed and published by Midway Games on March 31, 1997. It is a sequel to the Doom series, taking place after Final Doom. This game marks the only entry in the main series not to be developed by id Software.

Background

DEVELOPERS

Background for Aubrey Hodges
Aubrey Hodges

Aubrey Hodges

composer

Aubrey Hodges is a games composer who started the games industry career in 1900. Since then, Hodges has been working with id Software, Midway Games, Nerve Software and Rogue Entertainment. Hodges's first game was Shadows of Darkness for PC. Then, Aubrey Hodges went on to work on DOOM as the composer. Later, Hodges also was part of the team who developed Doom 64 published by Midway Games for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Aubrey Hodges was Tower Of Babel, published in 2017.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.