Master Levels for Doom II

Master Levels for Doom II

id Software, Bethesda Softworks
Release date: 1995-08-03 | Platforms: PC.

Master Levels for Doom II is an expansion pack for an action FPS Doom II. Since it is a map pack, many developers were involved with ID Software releasing the maps to the public.

The expansion pack features 21 maps (the 21st one is a secret map) with some of the maps offering their own story.

Story maps

Titan.wad
There is a secret science building on Titan, which contains a mighty alien weapon. Get in, kill the guards, solve puzzles, get out.

Cabal.wad
Once upon a time, you were the biggest and the angriest cyberdemon in existence. You were the head of the council that ruled Hell, at least you were before you were betrayed. Go out there and get revenge.

Inferno.wad
After all the trouble you've gone through at the UAC facility, you've lost track of your girlfriend Beatrice. It's no mystery how you got separated with all the demons running around. Go back to Hell and get her out.

Gameplay

This expansion pack brought no changes to Doom II's gameplay. Every aspect of the game stayed largely the same.

The main objective of Doom 2 is to find an exit off the level to continue to the next one, killing any demon you find on your way. Many weapons are at your disposal, such as a shotgun, a double-barrelled super-shotgun, and last, but not least, the iconic chainsaw.

There is no health regen in the game. Instead, the players have to look for medkits on the level they are in at the moment.

DOOM II
Background

FEATURED GAMES

DEVELOPERS

Background for Dave D. Taylor
Dave D. Taylor

Dave D. Taylor

programmer

Dave D. Taylor is a games producer, designer and programmer who started the games industry career in 1900. Since then, Taylor has been working with Bethesda Softworks, id Software, Nerve Software and Crack dot Com. Taylor started as the designer of Golgotha. Then, Dave D. Taylor went on to work on DOOM as the programmer. Afterwards, Dave D. Taylor worked on DOOM II developed by Bethesda Softworks in 1994. Most lately, Dave D. Taylor worked on Tower Of Babel.

Background for Shawn Green
Shawn Green

Shawn Green

designer

Shawn Green is a games designer and programmer. Green has been working with Bethesda Softworks, id Software, Ion Storm and small. Green's first published game was DOOM released in 1993. Next, Shawn Green worked on DOOM II taking on the role of designer. Green also worked on Master Levels for Doom II developed by id Software for PC. The latest work of Shawn Green was Tower Of Babel, published in 2017. At the moment, Green is working on Daikatana, which was announced for Game Boy Color.

Background for Sandy Petersen
Sandy Petersen

Sandy Petersen

designer

Sandy Petersen is a games writer, director and designer who started the games industry career in 1900. Since then, Petersen has been working with Bethesda Softworks, id Software, Inc. and Hidden Path Entertainment. Petersen's first published game was Darkland. Then, Sandy Petersen went on to work on Sword of the Samurai as the writer. Later, Petersen also was part of the team who developed Quake: The Offering published by Bethesda Softworks for PC. Most recently, Sandy Petersen was involved in the development of Age of Empires II: Definitive Edition.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Romero
John Romero

John Romero

designer,programmer

John Romero is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Romero has been working with Bethesda Softworks, id Software, Raven Software and Ltd.. Romero's first published game was Catacomb Armageddon. Next, John Romero worked on Blackroom taking on the role of director. Afterwards, John Romero worked on John Romero's Daikatana developed by Ion Storm in 2000. The latest work of John Romero was Commander Keen in Keen Dreams, published in 2019. Now, Romero has joined the team of Daikatana as the director.

Background for Robert Prince
Robert Prince

Robert Prince

composer

Robert Prince is a games composer who started the games industry career in 1900. Since then, Prince has been working with Bethesda Softworks, Gearbox Software, id Software and Ltd.. Prince started as the composer of Catacomb Armageddon. Next, Robert Prince worked on Dark War taking on the role of composer. Afterwards, Robert Prince worked on Duke Nukem 3D developed by Gearbox Software in 1996. Most lately, Robert Prince worked on Tower Of Babel.

Background for Adrian Carmack
Adrian Carmack

Adrian Carmack

artist

Adrian Carmack is a games artist who started the games industry career in 1900. Since then, Carmack has been working with Bethesda Softworks, id Software, Additional work by: and Nerve Software. Carmack started as the artist of Blackroom. Then, Adrian Carmack went on to work on Catacomb as the artist. Carmack also worked on Final DOOM developed by id Software for PC, PlayStation and Classic Macintosh. Most recently, Adrian Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.