Ultimate Doom

Ultimate Doom

id Software, Bethesda Softworks
Release date: 1995-12-31 | Platforms: PC.

The Ultimate Doom is a standalone expansion pack for Doom developed by id Software. Apart from the base game, it includes a completely new episode that continues the story of the game.

Plot

The game's plot seems loosely connected to the base game as id Software was busy with developing Quake. The simply players set out on a journey to kill off four guardians of hell. This episode serves as a prequel to Doom 2.

Gameplay

Minor additions were made to Doom's engine, as it now featured several Doom 2's engine features, such as the ability to use flickering lights and fast working doors. Apart from that, the game is still the base Doom.

Players traverse vast levels killing any Hell creature they encounter on their way. A wide range of weapons is as the player's disposal, starting with a brass knuckle and finishing with an experimental energy weapon, BFG9000.

The one and only objective of the player is to find the exit of the level. Sometimes a keycard is required to unlock the exit. Upon the completion of the level, the player's performance is evaluated and points are accumulated based on how fast did the player pass the level, how ruthless they did it, how many demons got killed and how many secrets were found.

At the end of each episode, the players will encounter a Boss - a unique and powerful enemy that has to be defeated to complete the level.

DOOM
Background

FEATURED GAMES

DEVELOPERS

Background for Shawn Green
Shawn Green

Shawn Green

designer

Shawn Green is a games designer and programmer. Green has been working with Bethesda Softworks, id Software, Ion Storm and small. Green's first published game was DOOM released in 1993. Next, Shawn Green worked on DOOM II taking on the role of designer. Green also worked on Master Levels for Doom II developed by id Software for PC. The latest work of Shawn Green was Tower Of Babel, published in 2017. At the moment, Green is working on Daikatana, which was announced for Game Boy Color.

Background for Aubrey Hodges
Aubrey Hodges

Aubrey Hodges

composer

Aubrey Hodges is a games composer who started the games industry career in 1900. Since then, Hodges has been working with id Software, Midway Games, Nerve Software and Rogue Entertainment. Hodges's first game was Shadows of Darkness for PC. Then, Aubrey Hodges went on to work on DOOM as the composer. Later, Hodges also was part of the team who developed Doom 64 published by Midway Games for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Aubrey Hodges was Tower Of Babel, published in 2017.

Background for Tom Hall
Tom Hall

Tom Hall

writer,designer

Tom Hall is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Hall has been working with Bethesda Softworks, id Software, Ion Storm and 3D Realms. Hall's first game was Catacomb Armageddon published by Froggman Software for PC. Next, Tom Hall worked on Dark War taking on the role of director. Later, Hall also was part of the team who developed Rise of the Triad published by Apogee Software for PC. The latest work of Tom Hall was Commander Keen in Keen Dreams, published in 2019.

Background for Sandy Petersen
Sandy Petersen

Sandy Petersen

designer

Sandy Petersen is a games writer, director and designer who started the games industry career in 1900. Since then, Petersen has been working with Bethesda Softworks, id Software, Inc. and Hidden Path Entertainment. Petersen's first published game was Darkland. Then, Sandy Petersen went on to work on Sword of the Samurai as the writer. Later, Petersen also was part of the team who developed Quake: The Offering published by Bethesda Softworks for PC. Most recently, Sandy Petersen was involved in the development of Age of Empires II: Definitive Edition.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Romero
John Romero

John Romero

designer,programmer

John Romero is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Romero has been working with Bethesda Softworks, id Software, Raven Software and Ltd.. Romero's first published game was Catacomb Armageddon. Next, John Romero worked on Blackroom taking on the role of director. Afterwards, John Romero worked on John Romero's Daikatana developed by Ion Storm in 2000. The latest work of John Romero was Commander Keen in Keen Dreams, published in 2019. Now, Romero has joined the team of Daikatana as the director.

Background for Robert Prince
Robert Prince

Robert Prince

composer

Robert Prince is a games composer who started the games industry career in 1900. Since then, Prince has been working with Bethesda Softworks, Gearbox Software, id Software and Ltd.. Prince started as the composer of Catacomb Armageddon. Next, Robert Prince worked on Dark War taking on the role of composer. Afterwards, Robert Prince worked on Duke Nukem 3D developed by Gearbox Software in 1996. Most lately, Robert Prince worked on Tower Of Babel.

Background for Adrian Carmack
Adrian Carmack

Adrian Carmack

artist

Adrian Carmack is a games artist who started the games industry career in 1900. Since then, Carmack has been working with Bethesda Softworks, id Software, Additional work by: and Nerve Software. Carmack started as the artist of Blackroom. Then, Adrian Carmack went on to work on Catacomb as the artist. Carmack also worked on Final DOOM developed by id Software for PC, PlayStation and Classic Macintosh. Most recently, Adrian Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.