DOOM (2016)

DOOM (2016)

Bethesda Softworks
Release date: 2016-05-13 | Platforms: PLAYSTATION4, XBOX_ONE, PC, NINTENDO_SWITCH.

Return of the classic FPS, Doom (2016) acts as a reboot of the series and brings back the Doomslayer, protagonist of the original Doom games. In order to solve the energy crisis, humanity learned to harvest the energy from Hell, and when something went wrong and demon invasion has started, it’s up to the player to control the Doomslayer and destroy the evil.
Doom is a fast-paced game that restores the concept of instant health packs and leaving the player against armies of Hell with no cover, no health regeneration or help from anyone. After damaging monsters enough, they will start glowing, which will allow players to perform glory kills to restore some health. While exploring the levels, players will come across secrets, collectible items or upgrade points for the weapons and armor. The single-player campaign silent protagonist has noticeable personality. He gets visibly annoyed and angry in his actions during expository cutscenes and forces his way through the game. Multiplayer maps gather players in Deathmatch/”king-of-the-hill” type game modes, with all the weapons from the single-player campaign.

Background

DEVELOPERS

Background for Adam Gascoine
Adam Gascoine

Adam Gascoine

writer

Adam Gascoine is a games writer. Gascoine has been working with Bethesda Softworks and id Software. Gascoine's first game was DOOM (2016) published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2016.

Background for Jason O'Connell
Jason O'Connell

Jason O'Connell

designer

Jason O'Connell is a games designer. O'Connell has been working with Bethesda Softworks and id Software. O'Connell's first game was DOOM (2016) published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2016.

Background for Hugo Martin
Hugo Martin

Hugo Martin

director,artist

Hugo Martin is a games director and artist. Martin has been working with Bethesda Softworks and id Software. Martin started in 2016 as the director of DOOM (2016). Next, Hugo Martin worked on Doom Eternal: The Ancient Gods - Part Two taking on the role of director.

Background for Billy Ethan Khan
Billy Ethan Khan

Billy Ethan Khan

programmer

Billy Ethan Khan is a games programmer. Khan has been working with Bethesda Softworks and id Software. Khan started in 2016 as the programmer of DOOM (2016). Then, Billy Ethan Khan went on to work on Quake Champions as the programmer.

Background for Marty Stratton
Marty Stratton

Marty Stratton

director

Marty Stratton is a games director and producer. Stratton has been working with Bethesda Softworks, id Software and Raven Software. Stratton's first published game was Soldier of Fortune released in 2000. Then, Marty Stratton went on to work on DOOM (2016) as the director.

Background for Timothy Bell
Timothy Bell

Timothy Bell

producer

Timothy Bell is a games producer. Bell has been working with Bethesda Softworks, id Software, THQ and Vigil Games. Bell's first published game was Darksiders: Wrath of War released in 2010. Then, Timothy Bell went on to work on Darksiders as the producer. Most lately, Timothy Bell worked on DOOM (2016).

Background for Mick Gordon
Mick Gordon

Mick Gordon

composer

Mick Gordon is an Australian video game composer and sound designer.

Career

Mick Gordon started his career in the video games industry in the 00s. The first project he took part in as a sound designer was 2006 Pandemic Studios’ action-adventure game Destroy All Humans! 2. The first game in which he was of the main composers was 2009 racing game Need for Speed: Shift. He has been working on music for Need for Speed series until 2011. He became well-known in the industry with his soundtrack for the 2013 Killer Instinct. For his soundtrack to 2016 Bethesda’s reboot of the DOOM franchise, he won several prestigious awards such as Excellence in Musical Score from SXSW Gaming Awards.

Style

Mick Gordon is known for his versatility and a wide range of music genres that he incorporates in his score. As it stated on his website, his music’s aim is to overcome the separation between music and the world in which it exists.