DOOM

DOOM

Imagineer, Williams Entertainment, WMS Industries, GT Interactive, Ocean Software, GT Interactive Software, Atari, Activision Blizzard, Bethesda Softworks, Valve, SEGA
Release date: 1993-12-10 | Platforms: XBOX360, LINUX, NINTENDO_SWITCH, PLAYSTATION3, PLAYSTATION4, GAME_BOY_ADVANCE, PLAYSTATION1, SNES, 3DO, JAGUAR, SEGA_32X, XBOX_ONE, PC.

Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
In Doom, players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell. With one-third of the game (nine levels) distributed as shareware, Doom was played by an estimated 15–20 million people within two years of its release, popularizing both the business model of online distribution and the mode of gameplay, and spawning a gaming subculture. In addition to popularizing the first-person shooter genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as "Doom clones". Its graphic violence, as well as satanic imagery, made Doom the subject of considerable controversy.
The Doom franchise was later continued with the follow-up Doom II: Hell on Earth (1994) and numerous expansion packs, including Master Levels for Doom II (1995), and Final Doom (1996). Originally released for MS-DOS, the games have been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making Wads, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using id Tech 4, with an associated 2005 Doom motion picture. Another release, simply titled Doom and powered by id Tech 6, was released in 2016 and focused on returning to the fast paced action of the first two games.

Background

DEVELOPERS

Background for Aubrey Hodges
Aubrey Hodges

Aubrey Hodges

composer

Aubrey Hodges is a games composer who started the games industry career in 1900. Since then, Hodges has been working with id Software, Midway Games, Nerve Software and Rogue Entertainment. Hodges's first game was Shadows of Darkness for PC. Then, Aubrey Hodges went on to work on DOOM as the composer. Later, Hodges also was part of the team who developed Doom 64 published by Midway Games for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Aubrey Hodges was Tower Of Babel, published in 2017.

Background for Tom Hall
Tom Hall

Tom Hall

writer,designer

Tom Hall is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Hall has been working with Bethesda Softworks, id Software, Ion Storm and 3D Realms. Hall's first game was Catacomb Armageddon published by Froggman Software for PC. Next, Tom Hall worked on Dark War taking on the role of director. Later, Hall also was part of the team who developed Rise of the Triad published by Apogee Software for PC. The latest work of Tom Hall was Commander Keen in Keen Dreams, published in 2019.

Background for Sandy Petersen
Sandy Petersen

Sandy Petersen

designer

Sandy Petersen is a games writer, director and designer who started the games industry career in 1900. Since then, Petersen has been working with Bethesda Softworks, id Software, Inc. and Hidden Path Entertainment. Petersen's first published game was Darkland. Then, Sandy Petersen went on to work on Sword of the Samurai as the writer. Later, Petersen also was part of the team who developed Quake: The Offering published by Bethesda Softworks for PC. Most recently, Sandy Petersen was involved in the development of Age of Empires II: Definitive Edition.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Romero
John Romero

John Romero

designer,programmer

John Romero is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Romero has been working with Bethesda Softworks, id Software, Raven Software and Ltd.. Romero's first published game was Catacomb Armageddon. Next, John Romero worked on Blackroom taking on the role of director. Afterwards, John Romero worked on John Romero's Daikatana developed by Ion Storm in 2000. The latest work of John Romero was Commander Keen in Keen Dreams, published in 2019. Now, Romero has joined the team of Daikatana as the director.

Background for Robert Prince
Robert Prince

Robert Prince

composer

Robert Prince is a games composer who started the games industry career in 1900. Since then, Prince has been working with Bethesda Softworks, Gearbox Software, id Software and Ltd.. Prince started as the composer of Catacomb Armageddon. Next, Robert Prince worked on Dark War taking on the role of composer. Afterwards, Robert Prince worked on Duke Nukem 3D developed by Gearbox Software in 1996. Most lately, Robert Prince worked on Tower Of Babel.

Background for Adrian Carmack
Adrian Carmack

Adrian Carmack

artist

Adrian Carmack is a games artist who started the games industry career in 1900. Since then, Carmack has been working with Bethesda Softworks, id Software, Additional work by: and Nerve Software. Carmack started as the artist of Blackroom. Then, Adrian Carmack went on to work on Catacomb as the artist. Carmack also worked on Final DOOM developed by id Software for PC, PlayStation and Classic Macintosh. Most recently, Adrian Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for American McGee
American McGee

American McGee

designer

American McGee is a games writer, director, composer and producer who started the games industry career in 1900. Since then, McGee has been working with Electronic Arts, Bethesda Softworks, id Software and Raven Software. McGee's first game was OZombie published by Spicy Horse Games for PC, iOS, Android and Classic Macintosh. Next, American McGee worked on DOOM taking on the role of designer. McGee also worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software for PC. Most recently, American McGee was involved in the development of Tower Of Babel.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.

Background for Allister Brimble
Allister Brimble

Allister Brimble

composer

Allister Brimble is a games composer and designer. Brimble has been working with Feral Interactive, Electronic Arts, Square Enix and Capcom. Brimble's first game was Fast Food published by Codemasters for PC, Commodore / Amiga, Atari 2600 and Atari ST in 1982. Next, Allister Brimble worked on Ghosts 'n Goblins (1985) taking on the role of composer. Later, Brimble also was part of the team who developed Pinocchio (1996) published by Nintendo for Game Boy, SNES and Genesis. The latest work of Allister Brimble was Tower Of Babel, published in 2017. Currently, Brimble is developing Retro Atari Classics. The release date is yet to be announced.