Fallout Shelter

Fallout Shelter

Bethesda Softworks
Release date: 2015-06-15 | Platforms: IOS, ANDROID, NINTENDO_SWITCH, PC, XBOX_ONE, PLAYSTATION4.

The game is a simulation of managing a refuge. As an Overseer, you have to control the essential aspects of life in the Vault, especially: energy, food, water and the number of inhabitants. Your task is to develop and expand your shelter, as well as to fight enemies, to resist the attacks of raiders and other representatives of the Wasteland.

To obtain resources, you need to assign people to the appropriate premises, properly distributing their skills between strength, perception, endurance, charisma, intelligence, agility and luck. Each character characteristic will affect how well he produces a particular type of resources and how high his chances to survive in the Wasteland.

An essential aspect of the game is the correct use of resources and their balance. And with a deficit of one, there are difficulties. For example, the lack of electricity disrupts the premises, the lack of water leads to radiation exposure of residents, and food — to the loss of health. You also need to protect themselves from attacks by raiders, mutated rats, ghouls and other creatures.

Background

DEVELOPERS

Background for Janick Neveu
Janick Neveu

Janick Neveu

designer

Janick Neveu is a games designer. Neveu has been working with Bethesda Softworks and Bethesda Game Studios. Neveu started in 2015 as the designer of Fallout Shelter.

Background for Tomas Henriquez
Tomas Henriquez

Tomas Henriquez

designer

Tomas Henriquez is a games designer. Henriquez has been working with Bethesda Softworks and Bethesda Game Studios. Henriquez started in 2015 as the designer of Fallout Shelter.

Background for Daniel Amthauer
Daniel Amthauer

Daniel Amthauer

programmer

Daniel Amthauer is a games programmer. Amthauer has been working with Bethesda Softworks and Bethesda Game Studios. Amthauer started in 2015 as the programmer of Fallout Shelter.

Background for Federico Cicchi
Federico Cicchi

Federico Cicchi

programmer

Federico Cicchi is a games programmer. Cicchi has been working with Bethesda Softworks and Bethesda Game Studios. Cicchi started in 2015 as the programmer of Fallout Shelter.

Background for Jaime Villa
Jaime Villa

Jaime Villa

artist

Jaime Villa is a games artist. Villa has been working with Bethesda Softworks and Bethesda Game Studios. Villa's first game was Fallout Shelter published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2015.

Background for Ilya Nazarov
Ilya Nazarov

Ilya Nazarov

artist

Ilya Nazarov is a games artist. Nazarov has been working with Bethesda Softworks and Bethesda Game Studios. Nazarov's first game was Fallout Shelter published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2015.

Background for Emmanuelle Hardy-Senecal
Emmanuelle Hardy-Senecal

Emmanuelle Hardy-Senecal

designer

Emmanuelle Hardy-Senecal is a games designer. Hardy-Senecal has been working with Bethesda Softworks and Bethesda Game Studios. Hardy-Senecal started in 2015 as the designer of Fallout Shelter.

Background for Craig Lafferty
Craig Lafferty

Craig Lafferty

producer

Craig Lafferty is a games producer. Lafferty has been working with Bethesda Softworks and Bethesda Game Studios. Lafferty started in 2006 as the producer of The Elder Scrolls IV: Oblivion. Then, Craig Lafferty went on to work on The Elder Scrolls V: Skyrim as the producer. Later, Lafferty also was part of the team who developed Fallout Shelter published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Craig Lafferty was The Elder Scrolls V: Skyrim Special Edition, published in 2016.

Background for Istvan Pely
Istvan Pely

Istvan Pely

designer

Istvan Pely is a games artist and designer who started the games industry career in 1900. Since then, Pely has been working with Bethesda Softworks, Bethesda Game Studios and Istvan Pely. Pely's first game was Zero Critical published by Bethesda Softworks for PC. Next, Istvan Pely worked on Fallout 3 taking on the role of artist. Pely also worked on Fallout 3: Operation Anchorage developed by Bethesda Game Studios for PC, Xbox 360 and PlayStation 3. Most lately, Istvan Pely worked on Fallout 76: Wastelanders.

Background for Emil Pagliarulo
Emil Pagliarulo

Emil Pagliarulo

designer

Emil Pagliarulo is a lead game designer with American origin. He worked in Looking Glass Studios and currently is employed in Bethesda Softworks. Emil went out of Looking Glass simultaneously with its defunct in 2000. Two years later — in 2002 — he entered Bethesda.

Games

While still in Looking Glass Studios he was the lead designer for Thief — the first title in a stealth-oriented series. He also worked on several projects in development such as Ultima Underworld and System Shock, with the latter being received as a cult video game. In Bethesda, his attention was focused on The Elder Scrolls series as he is known as the lead game designer of Bloodmoon, Oblivion and Skyrim being the third, fourth and the fifth parts of the series correspondingly. Emil also led the Fallout series.

Style

Pagliarulo's works are united with precision and attention paid to the details as all games under his leadership bear a vast and unique open world, filled with points of interest.

Awards

In 2008 Emil was rewarded with Game Developers Choice Awards for the Best Writing.