Fallout: New Vegas

Fallout: New Vegas

Bethesda Softworks
Release date: 2010-10-19 | Platforms: XBOX360, PC, PLAYSTATION3, PLAYSTATION4, XBOX_ONE.

Fallout: New Vegas is the second instalment after the reboot of the Fallout series and a fourth instalment in the franchise itself. Being a spin-off and developed by a different studio, Obsidian Entertainment, Fallout: New Vegas follows the Courier as he's ambushed by a gang lead by Benny, stealing a Platinum Chip and heavily wounded, practically left for dead. As he wakes up, he minds himself in the company of Doc Mitchell who saved our protagonist and patches him up. This section of the game is given for customising your characters, picking traits and the look of the main hero before embarking on his journey to retrieve Platinum Chip.

New Vegas has very similar gameplay to Fallout 3 with a few improvements, such as iron sights for most of the guns, new animations for VATS kills, new perk Survivor, which allowed you to have more benefits from drinks and food you could craft and gambling in the casinos. Expanded crafting system, weapon modification system force player to scavenge for resources. Reputation system was reintroduced in New Vegas as old reputation system from Fallout 2, with Karma making a serious impact on the game.

Background

DEVELOPERS

Background for Joe Sanabria
Joe Sanabria

Joe Sanabria

artist

Joe Sanabria is a games artist. Sanabria has been working with Obsidian Entertainment. Sanabria started in 2010 as the artist of Fallout: New Vegas.

Background for John R. Gonzalez
John R. Gonzalez

John R. Gonzalez

writer,designer

John R. Gonzalez is a games writer and designer. Gonzalez has been working with Obsidian Entertainment. Gonzalez's first published game was Fallout: New Vegas released in 2010.

Background for Matt Singh
Matt Singh

Matt Singh

producer

Matt Singh is a games producer. Singh has been working with Obsidian Entertainment. Singh's first game was Fallout: New Vegas published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Xbox 360 in 2010.

Background for Jason Fader
Jason Fader

Jason Fader

producer

Jason Fader is a games producer. Fader has been working with Obsidian Entertainment. Fader started in 2010 as the producer of Fallout: New Vegas.

Background for Theresa Treadwell
Theresa Treadwell

Theresa Treadwell

producer

Theresa Treadwell is a games producer. Treadwell has been working with Obsidian Entertainment. Treadwell started in 2010 as the producer of Fallout: New Vegas.

Background for Frank Kowalkowski
Frank Kowalkowski

Frank Kowalkowski

programmer

Frank Kowalkowski is a games programmer. Kowalkowski has been working with Obsidian Entertainment. Kowalkowski's first game was Neverwinter Nights 2 published by Atari for PC in 2006. After that, Frank Kowalkowski took part as the programmer of Fallout: New Vegas.

Background for Charles Staples
Charles Staples

Charles Staples

designer

Charles Staples is a games designer. Staples has been working with Obsidian Entertainment. Staples's first published game was Fallout: New Vegas released in 2010. At the moment, Staples is working with Obsidian Entertainment on The Outer Worlds 2, which was announced for PC and Xbox Series S/X.

Background for Josh Sawyer
Josh Sawyer

Josh Sawyer

director,designer

Josh Sawyer is a games writer, director and designer. Sawyer has been working with Obsidian Entertainment, Overhaul Games and Black Isle Studios. Sawyer started in 2000 as the designer of Icewind Dale. Next, Josh Sawyer worked on Icewind Dale: Heart of Winter taking on the role of designer. Sawyer also worked on Fallout: New Vegas developed by Obsidian Entertainment for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Josh Sawyer worked on Pillars of Eternity II: Deadfire.

Background for Travis Stout
Travis Stout

Travis Stout

writer,designer

Travis Stout is a writer and game designer. He was employed in four different video game companies: Obsidian Entertainment, Undead Labs, Ubisoft, and Massive Entertainment.

Games

While working for Obsidian Entertainment, Stout have not only wrote the dialogues and scripts, but also designed areas and projected some of the New Vegas add-ons. Except for New Vegas, he inscribed Honest Hearts, Old World Blues and Lonesome Road DLCs. Other famous works of an author have been published under Ubisoft guidance and consist of Assassin's Creed: Unity in which Stout performed both game design and speechwriting as well as South Park: The Stick of Truth where he maintained the additional design vacancy while simultaneously working on Assassin's Creed: Syndicate — the scriptwriting position was assigned to him there. Among the other notable entities in his career: he tugged on For Honor as a scriptwriter and on Alpha Protocol as a designer.

Background for Inon Zur
Inon Zur

Inon Zur

composer

Jared Emerson-Johnson is an American video game music composer, sound designer, voice actor and a lead composer in Bay Area Sound.

Career

Emerson-Johnson has been working in the video game industry since the early 00s. The first project he participated in was 2003 action-adventure game Indiana Jones and the Emperor’s Tomb in which he was an assistant to Clint Bajakian. The first game in which he was credited as a composer was The Bard’s Tale released in 2004. Jared is most known for writing music for Telltale Games. He was the main composer for all three seasons of Telltale’s Sam & Max. In 2012 his soundtrack for Star Wars: The Old Republic was awarded as the best soundtrack album of the year by Game Audio Network Guild Awards.

Style

In his works, Jared Emerson-Johnson incorporates elements of classical and jazz music and mixes them with various genres based on the setting of the game. The composers himself plays various instruments such as violin, guitar, keyboards, and mandolin.