Fallout

Fallout

Interplay Productions, Bethesda Softworks
Release date: 1997-09-30 | Platforms: PC, MACOS, MACINTOSH.

Fallout franchise started in a very different way than we all know it by this day. As Bethesda started to develop Fallout franchise only from the third game, original Fallout was completely different.

The game starts in 2161, 84 years after a nuclear war destroyed most of the planet and turned into Wasteland. You can either create your protagonist or play as three pre-set options - Albert Cole, Max Stone or Natalia Dubrovhsky. When in Vault 13 water supplies start to malfunction via technical reasons, Overseer sends protagonist in a quest to find a replacement and save the Vault. Having Pip-Boy and some standard equipment, the Fallout world is absolutely open for exploration.

Although being a completely different genre of the game, Fallout still uses the same systems as we know today. S.P.E.C.I.A.L. system of characters stats (strength, perception, endurance, charisma, intelligence, agility and luck) affect your skills in a variety from 0% to 200%, as well as definitive straits that you choose only once for whole gameplay. Known to players as Karma, you can choose how to act in most of the situations and determine your reputation with other characters in the game.

Background

DEVELOPERS

Background for Scott Everts
Scott Everts

Scott Everts

designer

Scott Everts is a games designer. Everts has been working with High Voltage Software, Interplay Entertainment, Alec Smith and Dane Winn. Everts started in 1994 as the designer of Star Trek: Starfleet Academy - Starship Bridge Simulator. After that, Scott Everts took part as the designer of Fallout. Most recently, Scott Everts was involved in the development of Gizmo.

Background for Brian Freyermuth
Brian Freyermuth

Brian Freyermuth

writer

Brian Freyermuth is a games writer and designer. Freyermuth has been working with Telltale Games, Interplay Entertainment, Alec Smith and Dane Winn. Freyermuth started in 1997 as the writer of Fallout. Then, Brian Freyermuth went on to work on RLH: Run Like Hell as the designer. Afterwards, Brian Freyermuth worked on Tales from the Borderlands developed by Telltale Games in 2015. Most lately, Brian Freyermuth worked on Gizmo.

Background for Feargus Urquhart
Feargus Urquhart

Feargus Urquhart

director

Feargus Urquhart is a games director, producer and designer. Urquhart has been working with BioWare, Interplay Entertainment, Overhaul Games and Black Isle Studios. Urquhart started in 1996 as the producer of Shattered Steel. Then, Feargus Urquhart went on to work on Fallout as the director. Later, Urquhart also was part of the team who developed Icewind Dale published by Interplay Productions for PC and iOS. Most lately, Feargus Urquhart worked on Gizmo.

Background for Jason Anderson
Jason Anderson

Jason Anderson

artist

Jason Anderson is a games writer, director, artist and designer. Anderson has been working with Obsidian Entertainment, Interplay Entertainment, InXile Entertainment and Black Isle Studios. Anderson's first published game was Fallout released in 1997. After that, Jason Anderson took part as the artist of Fallout 2. Later, Anderson also was part of the team who developed Wasteland 2: Director's Cut published by Deep Silver for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Jason Anderson worked on Gizmo. At the moment, Anderson is working with Hardsuit Labs on Vampire: The Masquerade - Bloodlines 2, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Tim Cain
Tim Cain

Tim Cain

director,producer,programmer

Tim Cain is an American video game developer best known as one of the creators of the Fallout series.

Career

Cain started his career in the video game industry as a freelance programmer for Interplay working on a game creation system The Bard’s Tale Construction Set. In 1991 he was hired as a full-time employee. The breakthrough project for Cain was 1997 cult role-playing game Fallout. He created the original game design of Fallout, was the game’s producers and one of the lead programmers. After finishing his work on the Fallout 2 in 1998, Tim Cain left Interplay and alongside Leonard Boyarsky and Jason Anderson founded Troika Games. The studio developed three games, and Cain was involved in the development of each of them: Arcanum: Of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade – Bloodlines. After Troika Games was closed, he worked for several other development studios and currently is a senior programmer in Obsidian Entertainment.

Background for Leonard Boyarsky
Leonard Boyarsky

Leonard Boyarsky

artist

Leonard Boyarsky is a games writer, director, artist and designer. Boyarsky has been working with Obsidian Entertainment, Interplay Entertainment, Black Isle Studios and Troika Games. Boyarsky's first published game was Stonekeep released in 1995. Then, Leonard Boyarsky went on to work on Fallout as the artist. Later, Boyarsky also was part of the team who developed Arcanum: Of Steamworks and Magick Obscura published by Activision Blizzard for PC. Most lately, Leonard Boyarsky worked on Gizmo. Currently, Boyarsky is developing Vampire: The Masquerade - Bloodlines 2 with Hardsuit Labs. It is set to release in 2022.

Background for Scott Campbell
Scott Campbell

Scott Campbell

writer

Scott Campbell is a games writer, artist, producer and designer. Campbell has been working with Sony Interactive Entertainment, Electronic Arts, Double Fine Productions and Starbreeze Studios. Campbell started in 1995 as the producer of Twisted Metal (1995). After that, Scott Campbell took part as the producer of Twisted Metal 2. Afterwards, Scott Campbell worked on Gizmo developed by Alec Smith in 2018. The latest work of Scott Campbell was Psychonauts 2, published in 2021. At the moment, Campbell is working on Twisted Metal: Black Online, which was announced for PlayStation 2.

Background for Mark Morgan
Mark Morgan

Mark Morgan

composer

Mark Morgan is a games composer and artist. Morgan has been working with Electronic Arts, BioWare, Activision and Obsidian Entertainment. Morgan's first published game was Shattered Steel released in 1996. Then, Mark Morgan went on to work on Fallout as the composer. Later, Morgan also was part of the team who developed Wasteland 2 published by Deep Silver for PC. Most lately, Mark Morgan worked on Gizmo. Now, Morgan has joined the team of Prey 2 as the composer.

Background for Chris Jones
Chris Jones

Chris Jones

programmer

Chris Jones is a games writer, producer, designer and programmer who started the games industry career in 1900. Since then, Jones has been working with Aspyr Media, Obsidian Entertainment, Lucasfilm and Rare. Jones's first published game was Martian Memorandum. After that, Chris Jones took part as the writer of Mean Streets. Afterwards, Chris Jones worked on 3 Cards to Midnight developed by Big Finish Games in 2009. Most lately, Chris Jones worked on Battletoads (2020). Now, Jones has joined the team of Austin Powers: Oh, Behave! as the designer.

Background for Brian Fargo
Brian Fargo

Brian Fargo

producer

Brian Fargo is a games writer, director, producer and designer. Fargo has been working with Bethesda Softworks, Obsidian Entertainment, Techland and DotEmu. Fargo's first game was The Demon's Forge for Apple II in 1981. Then, Brian Fargo went on to work on Borrowed Time as the writer. Fargo also worked on Total Recall (1990) developed by Ocean Software for Commodore / Amiga. Most recently, Brian Fargo was involved in the development of The Bard's Tale IV: Barrows Deep.