Fallout 2

Fallout 2

Interplay Productions, Bethesda Softworks
Release date: 1998-09-30 | Platforms: PC, MACOS.

This sequel to the original Fallout is set in a post-apocalyptic era many decades after a nuclear war broke out and eliminated most of the world as we know it. America is turned into the Wasteland, a grim world full of ugly ghouls, powerful super mutants, mad robots and raiders, and various factions fighting for power. There are also many pre-war Vaults, some of which allowed their inhabitants to survive the war. The game uses an isometric view like most 1990s RPGs did, and the battles are turn-based.

You play as a Chosen One, a distant descendant of the original Vault Dweller, living in the village called Arroyo. The Chosen One is tasked by the village's elders to retrieve Garden of Eden Creation Kit, a gadget that can transform the wasteland into a fertile environment. Before you start, you can customize your Chosen One and assign him with various skills, perks and traits using the system called S.P.E.C.I.A.L. Your actions and choices affect both your karma, which defines how "good" your character is overall and your reputation that may vary from settlement to settlement.

Background

DEVELOPERS

Background for Gary Platner
Gary Platner

Gary Platner

artist

Gary Platner is a games artist. Platner has been working with Interplay Entertainment, Black Isle Studios, Alec Smith and Dane Winn. Platner started in 1997 as the artist of Fallout. After that, Gary Platner took part as the artist of Fallout 2. Most lately, Gary Platner worked on Gizmo.

Background for Mark O'Green
Mark O'Green

Mark O'Green

writer

Mark O'Green is a games writer. O'Green has been working with Interplay Entertainment, Black Isle Studios, Alec Smith and Dane Winn. O'Green's first game was Fallout published by Bethesda Softworks for PC, macOS and Classic Macintosh in 1997. Next, Mark O'Green worked on Fallout 2 taking on the role of writer. Most lately, Mark O'Green worked on Gizmo.

Background for Feargus Urquhart
Feargus Urquhart

Feargus Urquhart

director

Feargus Urquhart is a games director, producer and designer. Urquhart has been working with BioWare, Interplay Entertainment, Overhaul Games and Black Isle Studios. Urquhart started in 1996 as the producer of Shattered Steel. Then, Feargus Urquhart went on to work on Fallout as the director. Later, Urquhart also was part of the team who developed Icewind Dale published by Interplay Productions for PC and iOS. Most lately, Feargus Urquhart worked on Gizmo.

Background for Jason Anderson
Jason Anderson

Jason Anderson

artist

Jason Anderson is a games writer, director, artist and designer. Anderson has been working with Obsidian Entertainment, Interplay Entertainment, InXile Entertainment and Black Isle Studios. Anderson's first published game was Fallout released in 1997. After that, Jason Anderson took part as the artist of Fallout 2. Later, Anderson also was part of the team who developed Wasteland 2: Director's Cut published by Deep Silver for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Jason Anderson worked on Gizmo. At the moment, Anderson is working with Hardsuit Labs on Vampire: The Masquerade - Bloodlines 2, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Tim Cain
Tim Cain

Tim Cain

director,producer,programmer

Tim Cain is an American video game developer best known as one of the creators of the Fallout series.

Career

Cain started his career in the video game industry as a freelance programmer for Interplay working on a game creation system The Bard’s Tale Construction Set. In 1991 he was hired as a full-time employee. The breakthrough project for Cain was 1997 cult role-playing game Fallout. He created the original game design of Fallout, was the game’s producers and one of the lead programmers. After finishing his work on the Fallout 2 in 1998, Tim Cain left Interplay and alongside Leonard Boyarsky and Jason Anderson founded Troika Games. The studio developed three games, and Cain was involved in the development of each of them: Arcanum: Of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade – Bloodlines. After Troika Games was closed, he worked for several other development studios and currently is a senior programmer in Obsidian Entertainment.

Background for Leonard Boyarsky
Leonard Boyarsky

Leonard Boyarsky

artist

Leonard Boyarsky is a games writer, director, artist and designer. Boyarsky has been working with Obsidian Entertainment, Interplay Entertainment, Black Isle Studios and Troika Games. Boyarsky's first published game was Stonekeep released in 1995. Then, Leonard Boyarsky went on to work on Fallout as the artist. Later, Boyarsky also was part of the team who developed Arcanum: Of Steamworks and Magick Obscura published by Activision Blizzard for PC. Most lately, Leonard Boyarsky worked on Gizmo. Currently, Boyarsky is developing Vampire: The Masquerade - Bloodlines 2 with Hardsuit Labs. It is set to release in 2022.

Background for Mark Morgan
Mark Morgan

Mark Morgan

composer

Mark Morgan is a games composer and artist. Morgan has been working with Electronic Arts, BioWare, Activision and Obsidian Entertainment. Morgan's first published game was Shattered Steel released in 1996. Then, Mark Morgan went on to work on Fallout as the composer. Later, Morgan also was part of the team who developed Wasteland 2 published by Deep Silver for PC. Most lately, Mark Morgan worked on Gizmo. Now, Morgan has joined the team of Prey 2 as the composer.

Background for Chris Jones
Chris Jones

Chris Jones

programmer

Chris Jones is a games writer, producer, designer and programmer who started the games industry career in 1900. Since then, Jones has been working with Aspyr Media, Obsidian Entertainment, Lucasfilm and Rare. Jones's first published game was Martian Memorandum. After that, Chris Jones took part as the writer of Mean Streets. Afterwards, Chris Jones worked on 3 Cards to Midnight developed by Big Finish Games in 2009. Most lately, Chris Jones worked on Battletoads (2020). Now, Jones has joined the team of Austin Powers: Oh, Behave! as the designer.

Background for Chris Avellone
Chris Avellone

Chris Avellone

writer

Chris Avellone is a games writer, director and designer. Avellone has been working with Aspyr Media, Obsidian Entertainment, Lucasfilm and Arkane Studios. Avellone's first published game was Descent to Undermountain released in 1997. Then, Chris Avellone went on to work on Fallout 2 as the writer. Afterwards, Chris Avellone worked on Wasteland 2 developed by Obsidian Entertainment in 2014. The latest work of Chris Avellone was The Walking Dead: Saints & Sinners, published in 2020.

Background for Brian Fargo
Brian Fargo

Brian Fargo

producer

Brian Fargo is a games writer, director, producer and designer. Fargo has been working with Bethesda Softworks, Obsidian Entertainment, Techland and DotEmu. Fargo's first game was The Demon's Forge for Apple II in 1981. Then, Brian Fargo went on to work on Borrowed Time as the writer. Fargo also worked on Total Recall (1990) developed by Ocean Software for Commodore / Amiga. Most recently, Brian Fargo was involved in the development of The Bard's Tale IV: Barrows Deep.