Diablo III

Diablo III

Blizzard Entertainment
Release date: 2012-05-15 | Platforms: XBOX360, XBOX_ONE, PC, MACOS, NINTENDO_SWITCH, PLAYSTATION3, PLAYSTATION4.

The third Diablo returns you to the world of Sanctuary, once again invaded by the demons. Twenty years after the ending of Diablo II, a star has fallen on the city of New Tristram, spawning hordes of undead monsters that the player must defeat. As usual in Diablo series, the game has a trademark dark fantasy atmosphere and is mostly set in gloomy dungeons.
The basic gameplay features are the same as in previous Diablo games, but there are many subtle changes. The player can choose one of six character classes (a seventh is available with an expansion). Each class has its unique abilities and class-specific quests. Unlike its predecessors, which used isometric 2D graphics, Diablo III uses 3D, however, it preserves the familiar top-down view. The dungeons are randomly generated and have destructible environments, thanks to the new graphics engine. There’s a new mechanic Skill Runes that is used to improve the character’s skills.
Online multiplayer is available through Battle.net. There are both a co-op mode and a PvP mode called Brawling. The players can create hardcore characters who face permadeath if killed. Even in the single-player mode, Diablo II requires a stable internet connection, because of DRM restrictions.

Background

DEVELOPERS

Background for Alex Mayberry
Alex Mayberry

Alex Mayberry

producer

Alex Mayberry is a games producer and designer. Mayberry has been working with Xatrix Entertainment. Mayberry started in 1997 as the designer of Redneck Rampage. Then, Alex Mayberry went on to work on Redneck Deer Huntin' as the designer. Afterwards, Alex Mayberry worked on Redneck Rampage Rides Again developed by Xatrix Entertainment in 1998. Most recently, Alex Mayberry was involved in the development of Diablo III: Eternal Collection.

Background for Jay Wilson
Jay Wilson

Jay Wilson

designer

Jay Wilson is a games writer, director and designer. Wilson has been working with THQ Nordic, Relic Entertainment and Monolith Productions. Wilson started in 1998 as the writer of Blood II: The Chosen. After that, Jay Wilson took part as the writer of Impossible Creatures. Wilson also worked on Diablo III: Ultimate Evil Edition for PC, Xbox One, PlayStation 4 and Xbox 360. Most recently, Jay Wilson was involved in the development of Diablo III: Eternal Collection.

Background for Josh Mosqueira
Josh Mosqueira

Josh Mosqueira

designer

Josh Mosqueira is a games designer. Mosqueira has been working with Feral Interactive, Relic Entertainment and Shanda Interactive Entertainment. Mosqueira's first game was Homeworld 2 published by Sierra Entertainment for PC in 2003. After that, Josh Mosqueira took part as the designer of Company of Heroes. Later, Mosqueira also was part of the team who developed Company of Heroes Online published by THQ for PC. Most lately, Josh Mosqueira worked on Diablo III: Ultimate Evil Edition.

Background for Kevin Martens
Kevin Martens

Kevin Martens

designer

Kevin Martens is a games writer and designer. Martens has been working with Aspyr Media, BioWare, Overhaul Games and Beamdog. Martens's first game was Baldur's Gate II: Shadows of Amn published by Interplay Productions for PC, Android and macOS in 2000. After that, Kevin Martens took part as the writer of Neverwinter Nights. Martens also worked on Jade Empire: Special Edition developed by Aspyr Media for PC, iOS, Android and macOS. Most lately, Kevin Martens worked on Diablo III: Eternal Collection.

Background for Leonard Boyarsky
Leonard Boyarsky

Leonard Boyarsky

artist

Leonard Boyarsky is a games writer, director, artist and designer. Boyarsky has been working with Obsidian Entertainment, Interplay Entertainment, Black Isle Studios and Troika Games. Boyarsky's first published game was Stonekeep released in 1995. Then, Leonard Boyarsky went on to work on Fallout as the artist. Later, Boyarsky also was part of the team who developed Arcanum: Of Steamworks and Magick Obscura published by Activision Blizzard for PC. Most lately, Leonard Boyarsky worked on Gizmo. Currently, Boyarsky is developing Vampire: The Masquerade - Bloodlines 2 with Hardsuit Labs. It is set to release in 2022.

Background for Russell Brower
Russell Brower

Russell Brower

composer

Russell Brower is a games composer. Brower has been working with Aspyr Media, Rebellion, NovaLogic and Climax Group. Brower started in 2003 as the composer of Delta Force: Black Hawk Down. Next, Russell Brower worked on Joint Operations: Typhoon Rising taking on the role of composer. Brower also worked on StarCraft II: Heart of the Swarm for PC and macOS. Most lately, Russell Brower worked on Diablo III: Eternal Collection.

Background for Michael Nicholson
Michael Nicholson

Michael Nicholson

artist

Worked on Vanguard: SOH, Condemned, Matrix Online, God of War, Triggerman, Run Like Hell, Giants, Warhammer 40k: Rites of War, Sanitarium, War Wind II Human Onslaught, War Wind, Anvil of Dawn, Chronomaster, Ravenloft II Stone Prophet, Menzoberranzen. Now serving as Senior Artist at Blizzard Entertainment.

Background for Derek Duke
Derek Duke

Derek Duke

composer

Derek Duke is a games composer who started the games industry career in 1900. Since then, Duke has been working with Mass Media, Cinematix Studios, Beat-Fu Studio and Activision Blizzard. Duke's first published game was The Grandmaster. Then, Derek Duke went on to work on Total Mayhem as the composer. Duke also worked on Warcraft 3: Reign of Chaos for PC and macOS. Most lately, Derek Duke worked on Diablo III: Eternal Collection. At the moment, Duke is working with Activision Blizzard on Overwatch 2, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Glenn Stafford
Glenn Stafford

Glenn Stafford

composer

Glenn Stafford is a games composer. Stafford has been working with SunSoft, GBA, Mass Media and Saffire. Stafford started in 1994 as the composer of The Death and Return of Superman. Next, Glenn Stafford worked on Blackthorne taking on the role of composer. Stafford also worked on StarCraft developed by Mass Media for PC, macOS and Nintendo 64. Most lately, Glenn Stafford worked on Diablo III: Eternal Collection.

Background for Chris Metzen
Chris Metzen

Chris Metzen

director

Chris Metzen is a games writer, director and designer who started the games industry career in 1900. Since then, Metzen has been working with Blizzard North, Mass Media, Saffire and Cinematix Studios. Metzen started as the director of The Grandmaster. Next, Chris Metzen worked on Warcraft II: Tides of Darkness taking on the role of writer. Later, Metzen also was part of the team who developed Diablo published by Electronic Arts for PC, macOS and PlayStation. Most lately, Chris Metzen worked on Diablo III: Eternal Collection. Currently, Metzen is developing Overwatch 2 with Activision Blizzard. The release date is yet to be announced.