Diablo III: Eternal Collection

Diablo III: Eternal Collection

Blizzard Entertainment
Release date: 2017-06-27 | Platforms: PLAYSTATION4, NINTENDO_SWITCH, XBOX_ONE.

Return to the mortal realms with deadly new powers of blood, bone and essence.  The Rise of the Necromancer pack unearths a trove of new content, including the Necromancer hero class and two additional character slots.  Plus, it grants Necromancer-themed content for all your characters, including Wings of the Crypt Guardian, a Half-Formed Golem pet, a portrait frame, a banner shape and sigil, and a pennant.
Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection.
Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy).
1-4 players
Network Players 2-4
26GB minimum save size
DUALSHOCK®4
Remote Play
Online Play (Optional)
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
Diablo® III: Eternal Collection™ © 2017 Blizzard Entertainment, Inc. All rights reserved.

Diablo III
Background

FEATURED GAMES

DEVELOPERS

Background for David M. Adams
David M. Adams

David M. Adams

designer

David M. Adams has been working in the games industry since 2012. Adams is known for working on Diablo III and Diablo III: Eternal Collection as the games designer. Adams's first game was Diablo III published by Blizzard Entertainment for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2012. After that, David M. Adams took part as the designer of Diablo III: Eternal Collection.

Background for Jason Regier
Jason Regier

Jason Regier

programmer

Jason Regier is a games programmer. Regier has been working with Bungie. Regier's first published game was Myth: The Fallen Lords released in 1997. Next, Jason Regier worked on Myth 2: Soulblighter taking on the role of programmer. Regier also worked on Diablo III for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Jason Regier worked on Diablo III: Eternal Collection.

Background for Alex Mayberry
Alex Mayberry

Alex Mayberry

producer

Alex Mayberry is a games producer and designer. Mayberry has been working with Xatrix Entertainment. Mayberry started in 1997 as the designer of Redneck Rampage. Then, Alex Mayberry went on to work on Redneck Deer Huntin' as the designer. Afterwards, Alex Mayberry worked on Redneck Rampage Rides Again developed by Xatrix Entertainment in 1998. Most recently, Alex Mayberry was involved in the development of Diablo III: Eternal Collection.

Background for Jay Wilson
Jay Wilson

Jay Wilson

designer

Jay Wilson is a games writer, director and designer. Wilson has been working with THQ Nordic, Relic Entertainment and Monolith Productions. Wilson started in 1998 as the writer of Blood II: The Chosen. After that, Jay Wilson took part as the writer of Impossible Creatures. Wilson also worked on Diablo III: Ultimate Evil Edition for PC, Xbox One, PlayStation 4 and Xbox 360. Most recently, Jay Wilson was involved in the development of Diablo III: Eternal Collection.

Background for Kevin Martens
Kevin Martens

Kevin Martens

designer

Kevin Martens is a games writer and designer. Martens has been working with Aspyr Media, BioWare, Overhaul Games and Beamdog. Martens's first game was Baldur's Gate II: Shadows of Amn published by Interplay Productions for PC, Android and macOS in 2000. After that, Kevin Martens took part as the writer of Neverwinter Nights. Martens also worked on Jade Empire: Special Edition developed by Aspyr Media for PC, iOS, Android and macOS. Most lately, Kevin Martens worked on Diablo III: Eternal Collection.

Background for Leonard Boyarsky
Leonard Boyarsky

Leonard Boyarsky

artist

Leonard Boyarsky is a games writer, director, artist and designer. Boyarsky has been working with Obsidian Entertainment, Interplay Entertainment, Black Isle Studios and Troika Games. Boyarsky's first published game was Stonekeep released in 1995. Then, Leonard Boyarsky went on to work on Fallout as the artist. Later, Boyarsky also was part of the team who developed Arcanum: Of Steamworks and Magick Obscura published by Activision Blizzard for PC. Most lately, Leonard Boyarsky worked on Gizmo. Currently, Boyarsky is developing Vampire: The Masquerade - Bloodlines 2 with Hardsuit Labs. It is set to release in 2022.

Background for Russell Brower
Russell Brower

Russell Brower

composer

Russell Brower is a games composer. Brower has been working with Aspyr Media, Rebellion, NovaLogic and Climax Group. Brower started in 2003 as the composer of Delta Force: Black Hawk Down. Next, Russell Brower worked on Joint Operations: Typhoon Rising taking on the role of composer. Brower also worked on StarCraft II: Heart of the Swarm for PC and macOS. Most lately, Russell Brower worked on Diablo III: Eternal Collection.

Background for Derek Duke
Derek Duke

Derek Duke

composer

Derek Duke is a games composer who started the games industry career in 1900. Since then, Duke has been working with Mass Media, Cinematix Studios, Beat-Fu Studio and Activision Blizzard. Duke's first published game was The Grandmaster. Then, Derek Duke went on to work on Total Mayhem as the composer. Duke also worked on Warcraft 3: Reign of Chaos for PC and macOS. Most lately, Derek Duke worked on Diablo III: Eternal Collection. At the moment, Duke is working with Activision Blizzard on Overwatch 2, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Glenn Stafford
Glenn Stafford

Glenn Stafford

composer

Glenn Stafford is a games composer. Stafford has been working with SunSoft, GBA, Mass Media and Saffire. Stafford started in 1994 as the composer of The Death and Return of Superman. Next, Glenn Stafford worked on Blackthorne taking on the role of composer. Stafford also worked on StarCraft developed by Mass Media for PC, macOS and Nintendo 64. Most lately, Glenn Stafford worked on Diablo III: Eternal Collection.

Background for Chris Metzen
Chris Metzen

Chris Metzen

director

Chris Metzen is a games writer, director and designer who started the games industry career in 1900. Since then, Metzen has been working with Blizzard North, Mass Media, Saffire and Cinematix Studios. Metzen started as the director of The Grandmaster. Next, Chris Metzen worked on Warcraft II: Tides of Darkness taking on the role of writer. Later, Metzen also was part of the team who developed Diablo published by Electronic Arts for PC, macOS and PlayStation. Most lately, Chris Metzen worked on Diablo III: Eternal Collection. Currently, Metzen is developing Overwatch 2 with Activision Blizzard. The release date is yet to be announced.