Uncharted: Golden Abyss

Uncharted: Golden Abyss

Release date: 2011-12-17 | Platforms: PS_VITA.

Golden Abyss is the fourth game in the Uncharted franchise, although it’s a spin-off rather than a part of the main series. It serves as a prequel to Uncharted 3: Drake's Deception. The player controls the series’ main protagonist, the adventurer Nathan Drake. In Golden Abyss, Drake arrives at an archeological dig site in Panama alongside fellow treasure hunters Marisa Chase and Jason Dante. Before they investigate the artifacts they found, Dante betrays his partners to a mercenary leader Roberto Guerro. The villains believe that the findings can lead to Quivira, a secret city of gold. Nathan and Marisa have to escape captivity and save the artifacts from the enemy.
Golden Abyss became the first Uncharted game released for a portable console, PS Vita, and it uses the console’s touch screen as part of the controls. Otherwise, the gameplay didn’t change much since the original Uncharted. It combines intricate platforming and acrobatics with the elements of a third-person shooter and puzzle-solving. One of the few features the game introduces is that Drake can use his journal and photo camera to search for clues to the puzzles and identify locations. Golden Abyss has no multiplayer options.

Background

DEVELOPERS

Background for Gregory Callahan
Gregory Callahan

Gregory Callahan

artist

Gregory Callahan is a games artist. Callahan has been working with Sony Interactive Entertainment. Callahan started in 2011 as the artist of Uncharted: Golden Abyss.

Background for Gerald Harrison
Gerald Harrison

Gerald Harrison

producer

Gerald Harrison is a games producer. Harrison has been working with Sony Interactive Entertainment. Harrison started in 2011 as the producer of Uncharted: Golden Abyss.

Background for Ron Allen
Ron Allen

Ron Allen

designer

Ron Allen is a games producer and designer. Allen has been working with Sony Interactive Entertainment, SIE Bend Studio, Bend Studio and Burst. Allen started in 1996 as the producer of Toonstruck. Next, Ron Allen worked on Syphon Filter: Dark Mirror taking on the role of designer. Allen also worked on Uncharted: Golden Abyss developed by Sony Interactive Entertainment for PS Vita. Most lately, Ron Allen worked on Days Gone.

Background for John Garvin
John Garvin

John Garvin

writer,director

John Garvin is a games writer, director, artist and designer. Garvin has been working with Sony Interactive Entertainment, SIE Bend Studio, Bend Studio and Eidetic. Garvin's first published game was Syphon Filter released in 1999. Next, John Garvin worked on Syphon Filter 2 taking on the role of writer. Afterwards, John Garvin worked on Syphon Filter: Dark Mirror developed by Bend Studio in 2006. Most recently, John Garvin was involved in the development of Days Gone.

Background for Clint Bajakian
Clint Bajakian

Clint Bajakian

composer

Clint Bajakian is a games composer. Bajakian has been working with Sony Interactive Entertainment, Double Fine Productions, LucasArts Entertainment and Lucasfilm. Bajakian started in 1991 as the composer of Monkey Island 2: LeChuck's Revenge. Then, Clint Bajakian went on to work on Indiana Jones and the Fate of Atlantis: The Action Game as the composer. Later, Bajakian also was part of the team who developed World of Warcraft: Warlords of Draenor published by Blizzard Entertainment for PC and macOS. The latest work of Clint Bajakian was World of Warcraft: Legion, published in 2016.