Tekken 5

Tekken 5

SCEE, Namco
Release date: 2004-12-09 | Platforms: PLAYSTATION2.

Tekken 5 (鉄拳5) is a fighting game developed and published by Namco in 2004 for the arcades and in 2005 for the PlayStation 2. It is the fifth canonical installment, and sixth main installment, in the Tekken series, marking the tenth anniversary of the series. The game was upgraded to Tekken 5.1, which had mostly balance changes to the gameplay, and later an update Tekken 5: Dark Resurrection which was released for arcades in 2005 and later ported to the PlayStation Portable as Tekken: Dark Resurrection and on the PlayStation 3.

The game removes several major gameplay changes introduced in Tekken 4, such as uneven stage terrain, in favor of a faster gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. There are up to 32 characters to choose from, including seven new fighters. The home version includes a mode known as Devil Within, a variant of Tekken Force introduced in Tekken 3. Unlike Tekken 5.1 which merely tried to balance the game, the update Dark Resurrection adds a host of new content, especially in its home version for the PSP.

Tekken 5 was a critical and commercial success, selling over six million copies. A sequel, Tekken 6, was released in 2007.

Background

DEVELOPERS

Background for Kazuo Takahashi
Kazuo Takahashi

Kazuo Takahashi

designer

Kazuo Takahashi is a games designer. Takahashi has been working with NAMCO. Takahashi started in 2004 as the designer of Tekken 5.

Background for Takahiro Noda
Takahiro Noda

Takahiro Noda

designer

Takahiro Noda is a games designer. Noda has been working with NAMCO. Noda started in 2004 as the designer of Tekken 5.

Background for Yoshinari Mizushima
Yoshinari Mizushima

Yoshinari Mizushima

artist

Yoshinari Mizushima is a games writer and artist. Mizushima has been working with NAMCO. Mizushima's first published game was Tekken 4 released in 2001. Next, Yoshinari Mizushima worked on Tekken 5 taking on the role of artist.

Background for Kazuaki Fujimoto
Kazuaki Fujimoto

Kazuaki Fujimoto

artist

Kazuaki Fujimoto is a games writer and artist. Fujimoto has been working with NAMCO. Fujimoto started in 2001 as the writer of Tekken 4. Next, Kazuaki Fujimoto worked on Tekken 5 taking on the role of artist.

Background for Masanori Yamada
Masanori Yamada

Masanori Yamada

programmer

Masanori Yamada is a games programmer. Yamada has been working with Sony Interactive Entertainment, BANDAI NAMCO Entertainment America, NAMCO and BANDAI NAMCO Entertainment Europe. Yamada started in 1995 as the programmer of Tekken 2 (1995). Then, Masanori Yamada went on to work on Tekken 5 as the programmer. Most lately, Masanori Yamada worked on Tekken Arena.

Background for Masahiro Kimoto
Masahiro Kimoto

Masahiro Kimoto

designer

Masahiro Kimoto is a games director and designer. Kimoto has been working with NAMCO. Kimoto's first game was Youkai Douchuuki published by Namco for PC, PlayStation 4, Nintendo Switch and NES in 1987. After that, Masahiro Kimoto took part as the designer of Tekken 3. Kimoto also worked on Tekken 4 developed by NAMCO for PlayStation 2. Most lately, Masahiro Kimoto worked on Tekken 5.

Background for Yuichi Yonemori
Yuichi Yonemori

Yuichi Yonemori

director

Yuichi Yonemori is a games director and designer. Yonemori has been working with BANDAI NAMCO Entertainment America, Bandai Namco Entertainment, NAMCO and Project Soul. Yonemori's first game was Soulcalibur published by Bandai Namco Entertainment for Xbox One, iOS, Android and Xbox 360 in 1998. After that, Yuichi Yonemori took part as the director of Tekken Tag Tournament. Yonemori also worked on Tekken 4 developed by NAMCO for PlayStation 2. Most lately, Yuichi Yonemori worked on Tekken Mobile.

Background for Hajime Nakatani
Hajime Nakatani

Hajime Nakatani

producer

Hajime Nakatani is a games producer. Nakatani has been working with Sony Interactive Entertainment, BANDAI NAMCO Entertainment America, NAMCO and Project Soul. Nakatani's first published game was Tekken (1994) released in 1994. Then, Hajime Nakatani went on to work on Tekken 2 (1995) as the producer. Afterwards, Hajime Nakatani worked on Tekken 3 developed by NAMCO in 1997. Most recently, Hajime Nakatani was involved in the development of Tekken Arena.

Background for Katsuhiro Harada
Katsuhiro Harada

Katsuhiro Harada

director,designer

Katsuhiro Harada is a games director, producer and designer. Harada has been working with Capcom, BANDAI NAMCO Entertainment America, Bandai Namco Entertainment and NAMCO. Harada's first published game was Tekken 3 released in 1997. Next, Katsuhiro Harada worked on Tekken Tag Tournament taking on the role of director. Harada also worked on Tekken Revolution developed by Bandai Namco Entertainment for PlayStation 3. The latest work of Katsuhiro Harada was Tekken 8, published in 2024. Now, Harada has joined the team of Tekken X Street Fighter as the producer.