Warcraft: Orcs & Humans

Warcraft: Orcs & Humans

Blizzard Entertainment, Interplay Productions
Release date: 1994-11-23 | Platforms: PC, MACOS.

Welcome to the world of Warcraft, a fantastic universe where terrifying Orcs face noble Humans in a struggle for survival and domination. Capable of using a variety of weapons and devastating magic, these two armies will use all their strategy, intelligence and brute force to confront each other.

Destroy the Orc hordes or crush the pathetic Humans ... the choice is yours.
My lord ?
Stormwind Castle overlooks the lands you have sworn to defend.
These Orc raiders could destroy your city. Gather your troops to push them back.
You have won ! Cries of victory ring out as the last Orc collapses to the ground.
Stop touching me!
Prepare devilish strategies to wreak havoc on your Human enemies.
Defend your village against the ruthless onslaught of these armies of Pallid Dogs.
Admire the destruction you have sown and the unrecognizable corpses of your enemies!
Build and manage your own medieval fort.
Two player mode in LAN.
Control the noble humans or the lawless orcs.
Dozens of scripted campaigns with two distinct stories.
More than 20 additional scenarios, customizable for endless replayability.
Control unique creatures, like Demons, Elementals, Necromancers, Archers or Spearmen.
A soundtrack rich in typical Warcraft music.

Background

DEVELOPERS

Background for Jesse McReynolds
Jesse McReynolds

Jesse McReynolds

programmer

Jesse McReynolds has been working in the games industry since 1994. McReynolds is known for working on Warcraft II: Tides of Darkness and Warcraft: Orcs & Humans as the games programmer. McReynolds's first game was Warcraft: Orcs & Humans published by Interplay Productions for PC and macOS in 1994. After that, Jesse McReynolds took part as the programmer of Warcraft II: Tides of Darkness.

Background for Chris Palmer
Chris Palmer

Chris Palmer

composer

Chris Palmer is a games composer and designer. Palmer has been working with Tigress Marketing. Palmer started in 1986 as the designer of Deactivators. After that, Chris Palmer took part as the composer of Warcraft: Orcs & Humans.

Background for Michael Morhaime
Michael Morhaime

Michael Morhaime

programmer

Michael Morhaime is a games composer, producer and programmer. Morhaime has been working with SunSoft. Morhaime's first published game was The Death and Return of Superman released in 1994. Then, Michael Morhaime went on to work on Warcraft: Orcs & Humans as the programmer. The latest work of Michael Morhaime was Warcraft II: Tides of Darkness, published in 1995.

Background for Patrick Wyatt
Patrick Wyatt

Patrick Wyatt

producer,programmer

Patrick Wyatt is a games producer and programmer. Wyatt has been working with GBA, Mass Media, 32X and Paradox. Wyatt's first published game was Blackthorne released in 1994. After that, Patrick Wyatt took part as the producer of Warcraft: Orcs & Humans. Most recently, Patrick Wyatt was involved in the development of Warcraft II: Tides of Darkness.

Background for Gregory Alper
Gregory Alper

Gregory Alper

composer

Gregory Alper is a games composer. Alper has been working with Activision. Alper started in 1994 as the composer of Warcraft: Orcs & Humans. Next, Gregory Alper worked on MechWarrior 2: 31st Century Combat taking on the role of composer. The latest work of Gregory Alper was MechWarrior 2: Ghost Bear's Legacy, published in 1995.

Background for Bob Fitch
Bob Fitch

Bob Fitch

programmer

Bob Fitch has been working in the games industry since 1994. Fitch is known for working on StarCraft II, Warcraft II: Tides of Darkness, StarCraft II: Wings of Liberty and Warcraft: Orcs & Humans as the games programmer. Fitch's first published game was Warcraft: Orcs & Humans released in 1994. Next, Bob Fitch worked on Warcraft II: Tides of Darkness taking on the role of programmer. Fitch also worked on StarCraft II: Wings of Liberty for PC and macOS. The latest work of Bob Fitch was StarCraft II, published in 2010.

Background for Bill Roper
Bill Roper

Bill Roper

producer

Bill Roper is a games writer, producer and designer. Roper has been working with Blizzard North, Flagship Studios, T3Entertainment and Animation Magic. Roper's first game was Warcraft: Orcs & Humans published by Interplay Productions for PC and macOS in 1994. After that, Bill Roper took part as the writer of Diablo. Afterwards, Bill Roper worked on Warcraft Adventures: Lord of the Clans developed by Animation Magic in 1998. The latest work of Bill Roper was Hellgate: London, published in 2007.

Background for Rick Jackson
Rick Jackson

Rick Jackson

composer

Rick Jackson is a games composer. Jackson has been working with Interplay Entertainment and 14 Degrees East. Jackson started in 1993 as the composer of Star Trek: Judgment Rites. Next, Rick Jackson worked on Warcraft: Orcs & Humans taking on the role of composer. Jackson also worked on ClayFighter: Sculptor's Cut for Nintendo 64. The latest work of Rick Jackson was Star Trek: Klingon Academy, published in 2000.

Background for Glenn Stafford
Glenn Stafford

Glenn Stafford

composer

Glenn Stafford is a games composer. Stafford has been working with SunSoft, GBA, Mass Media and Saffire. Stafford started in 1994 as the composer of The Death and Return of Superman. Next, Glenn Stafford worked on Blackthorne taking on the role of composer. Stafford also worked on StarCraft developed by Mass Media for PC, macOS and Nintendo 64. Most lately, Glenn Stafford worked on Diablo III: Eternal Collection.