Warcraft II: Tides of Darkness

Warcraft II: Tides of Darkness

Blizzard Entertainment, Ubisoft Entertainment, Electronic Arts
Release date: 1995-12-09 | Platforms: MACINTOSH, PLAYSTATION1, PC.

Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, Warcraft II: Tides of Darkness, earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies.
Later in 1996 Blizzard released an expansion pack Warcraft II: Beyond the Dark Portal for DOS and Mac OS, and a compilation Warcraft II: The Dark Saga for the Sony PlayStation and Sega Saturn. The Battle.net Edition, released in 1999, provided Blizzard's online gaming service, Battle.net, and replaced the MS-DOS version with a Windows one.
Players must collect resources, and produce buildings and units in order to defeat an opponent in combat on the ground, in the air and in some maps at sea. The more advanced combat units are produced at the same buildings as the basic units but also need the assistance of other buildings, or must be produced at buildings that have prerequisite buildings. The majority of the main screen shows the part of the territory on which the player is currently operating, and the minimap can select another location to appear in the larger display. The fog of war completely hides all territory which the player has not explored. Terrain is always visible once revealed, but enemy units remain visible only so long as they stay within a friendly unit's visual radius.
Warcraft II 's predecessor Warcraft: Orcs & Humans, released in 1994, gained good reviews, collected three awards and was a finalist for three others, and achieved solid commercial success. The game was the first typical RTS to be presented in a medieval setting and, by bringing multiplayer facilities to a wider audience, made this mode essential for future RTS titles. Warcraft: Orcs & Humans laid the ground for Blizzard's style of RTS, which emphasized personality and storyline. Although Blizzard's very successful StarCraft, first released in 1998, was set in a different universe, it was very similar to Warcraft II in gameplay and in attention to personality and storyline. In 1996 Blizzard announced Warcraft Adventures: Lord of the Clans, an adventure game in the Warcraft universe, but canceled the game in 1998. Warcraft III: Reign of Chaos, released in 2002, used parts of Warcraft Adventures' characters and storyline and extended the gameplay used in Warcraft II.

Background

DEVELOPERS

Background for Sam Didier
Sam Didier

Sam Didier

producer

Sam Didier is a games artist and producer. Didier has been working with GBA, Mass Media, 32X and Paradox. Didier's first published game was Blackthorne released in 1994. Then, Sam Didier went on to work on Warcraft II: Tides of Darkness as the producer.

Background for Jesse McReynolds
Jesse McReynolds

Jesse McReynolds

programmer

Jesse McReynolds has been working in the games industry since 1994. McReynolds is known for working on Warcraft II: Tides of Darkness and Warcraft: Orcs & Humans as the games programmer. McReynolds's first game was Warcraft: Orcs & Humans published by Interplay Productions for PC and macOS in 1994. After that, Jesse McReynolds took part as the programmer of Warcraft II: Tides of Darkness.

Background for Patrick Wyatt
Patrick Wyatt

Patrick Wyatt

producer,programmer

Patrick Wyatt is a games producer and programmer. Wyatt has been working with GBA, Mass Media, 32X and Paradox. Wyatt's first published game was Blackthorne released in 1994. After that, Patrick Wyatt took part as the producer of Warcraft: Orcs & Humans. Most recently, Patrick Wyatt was involved in the development of Warcraft II: Tides of Darkness.

Background for Michael Morhaime
Michael Morhaime

Michael Morhaime

programmer

Michael Morhaime is a games composer, producer and programmer. Morhaime has been working with SunSoft. Morhaime's first published game was The Death and Return of Superman released in 1994. Then, Michael Morhaime went on to work on Warcraft: Orcs & Humans as the programmer. The latest work of Michael Morhaime was Warcraft II: Tides of Darkness, published in 1995.

Background for Bob Fitch
Bob Fitch

Bob Fitch

programmer

Bob Fitch has been working in the games industry since 1994. Fitch is known for working on StarCraft II, Warcraft II: Tides of Darkness, StarCraft II: Wings of Liberty and Warcraft: Orcs & Humans as the games programmer. Fitch's first published game was Warcraft: Orcs & Humans released in 1994. Next, Bob Fitch worked on Warcraft II: Tides of Darkness taking on the role of programmer. Fitch also worked on StarCraft II: Wings of Liberty for PC and macOS. The latest work of Bob Fitch was StarCraft II, published in 2010.

Background for Ron Millar
Ron Millar

Ron Millar

designer

Ron Millar is a games designer. Millar has been working with Feral Interactive, Lionhead Studios and Silicon & Synapse. Millar started in 1993 as the designer of The Lost Vikings. Then, Ron Millar went on to work on Warcraft II: Tides of Darkness as the designer. Millar also worked on The Lost Vikings 2 for SNES. Most recently, Ron Millar was involved in the development of Black & White 2: Battle of the Gods.

Background for Glenn Stafford
Glenn Stafford

Glenn Stafford

composer

Glenn Stafford is a games composer. Stafford has been working with SunSoft, GBA, Mass Media and Saffire. Stafford started in 1994 as the composer of The Death and Return of Superman. Next, Glenn Stafford worked on Blackthorne taking on the role of composer. Stafford also worked on StarCraft developed by Mass Media for PC, macOS and Nintendo 64. Most lately, Glenn Stafford worked on Diablo III: Eternal Collection.

Background for Chris Metzen
Chris Metzen

Chris Metzen

director

Chris Metzen is a games writer, director and designer who started the games industry career in 1900. Since then, Metzen has been working with Blizzard North, Mass Media, Saffire and Cinematix Studios. Metzen started as the director of The Grandmaster. Next, Chris Metzen worked on Warcraft II: Tides of Darkness taking on the role of writer. Later, Metzen also was part of the team who developed Diablo published by Electronic Arts for PC, macOS and PlayStation. Most lately, Chris Metzen worked on Diablo III: Eternal Collection. Currently, Metzen is developing Overwatch 2 with Activision Blizzard. The release date is yet to be announced.