World of Warcraft: Mists of Pandaria

World of Warcraft: Mists of Pandaria

Blizzard Entertainment
Release date: 2012-09-25 | Platforms: MACOS, PC.

With Deathwing's menace ended, Warchief Garrosh Hellscream seized the opportunity to strike at the Alliance and expand the Horde's territory on Kalimdor. His assault completely obliterated the human city of Theramore, causing world-wide violence between the factions to erupt anew. A destructive naval skirmish left Alliance and Horde forces washed ashore on the fog-shrouded island of Pandaria, which had appeared in the open sea, defying modern maps and charts. As both warring factions established footholds on the resource-rich continent, they made contact with the noble pandaren, one of its most prolific peoples. This ancient race worked with the Alliance and Horde in the hopes of dispersing the Sha: dark, ephemeral beings roused from beneath Pandaria by the bloody conflict.

World of Warcraft
Background

FEATURED GAMES

DEVELOPERS

Background for Sam Cardon
Sam Cardon

Sam Cardon

composer

Sam Cardon has been working in the games industry since 2012. Cardon is known for working on World of Warcraft: Mists of Pandaria and World of Warcraft: Warlords of Draenor as the games composer. Cardon started in 2012 as the composer of World of Warcraft: Mists of Pandaria. Next, Sam Cardon worked on World of Warcraft: Warlords of Draenor taking on the role of composer.

Background for Cory Stockton
Cory Stockton

Cory Stockton

designer

Cory Stockton has been working in the games industry since 2012. Stockton is known for working on World of Warcraft: Mists of Pandaria, World of Warcraft: Legion and World of Warcraft: Warlords of Draenor as the games designer. Stockton's first published game was World of Warcraft: Mists of Pandaria released in 2012. Next, Cory Stockton worked on World of Warcraft: Warlords of Draenor taking on the role of designer. Most lately, Cory Stockton worked on World of Warcraft: Legion.

Background for Greg Street
Greg Street

Greg Street

designer

Greg Street is a games designer. Street has been working with Hidden Path Entertainment, Ensemble Studios, Forgotten Empires and Wicked Witch. Street's first game was Age of Empires II: Age of Kings published by Microsoft Studios for PC and PlayStation 2 in 1999. Next, Greg Street worked on World of Warcraft: Mists of Pandaria taking on the role of designer. Street also worked on Age of Empires II HD developed by Hidden Path Entertainment for PC. Most lately, Greg Street worked on Age of Empires II: Definitive Edition.

Background for Ion Hazzikostas
Ion Hazzikostas

Ion Hazzikostas

designer

Ion Hazzikostas has been working in the games industry since 2012. Hazzikostas is known for working on World of Warcraft: Mists of Pandaria, World of Warcraft: Legion, World of Warcraft: Warlords of Draenor and World of Warcraft: Battle for Azeroth as the games director and designer. Hazzikostas started in 2012 as the designer of World of Warcraft: Mists of Pandaria. After that, Ion Hazzikostas took part as the designer of World of Warcraft: Warlords of Draenor. Later, Hazzikostas also was part of the team who developed World of Warcraft: Legion published by Blizzard Entertainment for PC and macOS. Most recently, Ion Hazzikostas was involved in the development of World of Warcraft: Battle for Azeroth.

Background for Tom "Evocare" Chilton
Tom "Evocare" Chilton

Tom "Evocare" Chilton

designer

Tom "Evocare" Chilton is a games director and designer. Chilton has been working with Electronic Arts. Chilton's first published game was Ultima Online: Age of Shadows released in 2003. Next, Tom "Evocare" Chilton worked on World of Warcraft taking on the role of designer. Chilton also worked on World of Warcraft: The Burning Crusade for PC and macOS. The latest work of Tom "Evocare" Chilton was World of Warcraft: Legion, published in 2016.

Background for Neal Acree
Neal Acree

Neal Acree

composer

Neal Acree has been working in the games industry since 2010. Acree is known for working on Diablo III: Reaper of Souls, StarCraft II, StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm as the games composer. Acree's first published game was StarCraft II released in 2010. Next, Neal Acree worked on StarCraft II: Wings of Liberty taking on the role of composer. Acree also worked on Diablo III: Reaper of Souls for PC, Xbox One, PlayStation 4 and macOS. Most recently, Neal Acree was involved in the development of Diablo III: Rise of the Necromancer.

Background for Russell Brower
Russell Brower

Russell Brower

composer

Russell Brower is a games composer. Brower has been working with Aspyr Media, Rebellion, NovaLogic and Climax Group. Brower started in 2003 as the composer of Delta Force: Black Hawk Down. Next, Russell Brower worked on Joint Operations: Typhoon Rising taking on the role of composer. Brower also worked on StarCraft II: Heart of the Swarm for PC and macOS. Most lately, Russell Brower worked on Diablo III: Eternal Collection.

Background for Jeremy Soule
Jeremy Soule

Jeremy Soule

composer

Jeremy Soule is an American video game music composer.

Career

Soule starter his career in the gaming industry in the early 90s. The first project he wrote a score for was 1995 action role-playing game Secret of Evermore published by Square. Since then he has been working on numerous projects from different developers and publishers. Some of his most notable works are The Elder Scrolls series, Star Wars: Knights of the Old Republic, Neverwinter Nights and Icewind Dale among others.

Style

In his works, Soule frequently uses full orchestras. The composer himself stated that some of his main influences are classical composers. However, many of his soundtracks incorporate elements from various music styles and genres from ethnic music and folk to Japanese pop and contemporary electronic music.

Legacy

Jeremy Soule is often cited as one of the most well-known and reputable video games composers. Some of his soundtracks have been performed life numerous times, especially that from Skyrim.