World of Warcraft: Battle for Azeroth

World of Warcraft: Battle for Azeroth

Activision Blizzard
Release date: 2018-08-14 | Platforms: MACOS, PC.

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.
Explore Azeroth as new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.

World of Warcraft
Background

FEATURED GAMES

DEVELOPERS

Background for Shani Edwards
Shani Edwards

Shani Edwards

producer

Shani Edwards has been working in the games industry since 2018. Edwards is known for working on World of Warcraft: Battle for Azeroth as the games producer. Edwards started in 2018 as the producer of World of Warcraft: Battle for Azeroth.

Background for Ray Cobo
Ray Cobo

Ray Cobo

producer

Ray Cobo has been working in the games industry since 2018. Cobo is known for working on World of Warcraft: Battle for Azeroth as the games producer. Cobo started in 2018 as the producer of World of Warcraft: Battle for Azeroth.

Background for Jeremy Feasel
Jeremy Feasel

Jeremy Feasel

designer

Jeremy Feasel has been working in the games industry since 2016. Feasel is known for working on World of Warcraft: Legion and World of Warcraft: Battle for Azeroth as the games designer. Feasel's first game was World of Warcraft: Legion published by Blizzard Entertainment for PC and macOS in 2016. Next, Jeremy Feasel worked on World of Warcraft: Battle for Azeroth taking on the role of designer.

Background for Matt Goss
Matt Goss

Matt Goss

designer

Matt Goss is a games designer. Goss has been working with Electronic Arts, Edge of Reality and The Sims Studio. Goss started in 2009 as the designer of The Sims 3. Next, Matt Goss worked on World of Warcraft: Battle for Azeroth taking on the role of designer.

Background for Chris Robinson
Chris Robinson

Chris Robinson

director

Chris Robinson is a games director and artist. Robinson has been working with InXile Entertainment. Robinson started in 2004 as the artist of The Bard's Tale. Next, Chris Robinson worked on World of Warcraft: Battle for Azeroth taking on the role of director.

Background for Alex Afrasiabi
Alex Afrasiabi

Alex Afrasiabi

director

Alex Afrasiabi has been working in the games industry since 2014. Afrasiabi is known for working on World of Warcraft: Legion, World of Warcraft: Warlords of Draenor and World of Warcraft: Battle for Azeroth as the games director. Afrasiabi's first published game was World of Warcraft: Warlords of Draenor released in 2014. After that, Alex Afrasiabi took part as the director of World of Warcraft: Legion. Most recently, Alex Afrasiabi was involved in the development of World of Warcraft: Battle for Azeroth.

Background for Ion Hazzikostas
Ion Hazzikostas

Ion Hazzikostas

designer

Ion Hazzikostas has been working in the games industry since 2012. Hazzikostas is known for working on World of Warcraft: Mists of Pandaria, World of Warcraft: Legion, World of Warcraft: Warlords of Draenor and World of Warcraft: Battle for Azeroth as the games director and designer. Hazzikostas started in 2012 as the designer of World of Warcraft: Mists of Pandaria. After that, Ion Hazzikostas took part as the designer of World of Warcraft: Warlords of Draenor. Later, Hazzikostas also was part of the team who developed World of Warcraft: Legion published by Blizzard Entertainment for PC and macOS. Most recently, Ion Hazzikostas was involved in the development of World of Warcraft: Battle for Azeroth.

Background for Steve Burke
Steve Burke

Steve Burke

designer

Steve Burke is a games composer and designer. Burke has been working with Team17 Digital, Rare, Playtonic Games and playtronic. Burke started in 2009 as the composer of Kameo. Next, Steve Burke worked on Jetpac Refuelled taking on the role of composer. Later, Burke also was part of the team who developed Yooka-Laylee published by Team17 Digital for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most recently, Steve Burke was involved in the development of Yooka-Laylee and the Impossible Lair.