Halo 5: Guardians

Halo 5: Guardians

Microsoft Studios
Release date: 2015-10-27 | Platforms: XBOX_ONE.

Halo 5: Guardians is an FPS game developed by 343 Industries.

Set in 2558, 8 months after Halo 4, the plot revolves around two fireteams. Blue Team with Master Chief acting as a commanding officer and Fireteam Osiris led by Jameson Locke. Blue Team goes AWOL in order to find Master Chief's old comrade while Osiris is sent after the Team on a capture and retrieve mission.

Like in previous titles, the players control a SPARTAN, biologically engineered supersoldiers that use the MJOLNIR battle armor. This armor has energy shields that deplete upon receiving any damage but regenerate after a certain amount of time. The players are capable of carrying two firearms at a time, but it is possible to pick up every weapon dropped by the enemy.

Unlike the previous installments where the player could only be followed by NPCs in singleplayer but had the ability to play in a separate co-op mode, Halo 5 takes the concept further and now every of four fireteam members can be controlled by a player. The game does not feature any autonomous features like split-screen on LAN play.

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DEVELOPERS

Background for Chris Haluke
Chris Haluke

Chris Haluke

designer

Chris Haluke is a games designer. Haluke has been working with 343 Industries. Haluke's first published game was Halo 5: Guardians released in 2015.

Background for Nicolas Bouvier
Nicolas Bouvier

Nicolas Bouvier

artist

Nicolas Bouvier is a games artist. Bouvier has been working with 343 Industries. Bouvier's first published game was Halo 5: Guardians released in 2015.

Background for Brian Reed
Brian Reed

Brian Reed

writer

Brian Reed is a games writer and designer. Reed has been working with Treyarch, Vicarious Visions, 343 Industries and Beenox Studios. Reed's first published game was Minority Report: Everybody Runs released in 2002. After that, Brian Reed took part as the designer of Ultimate Spider-Man. Most lately, Brian Reed worked on Halo 5: Guardians.

Background for Josh Holmes
Josh Holmes

Josh Holmes

director

Josh Holmes is a games director, producer and designer. Holmes has been working with Electronic Arts Canada, 343 Industries, Certain Affinity and NuFX. Holmes's first published game was NBA Street released in 2001. After that, Josh Holmes took part as the producer of Def Jam Vendetta. Holmes also worked on Halo 4 developed by 343 Industries for PC, Xbox One and Xbox 360. Most lately, Josh Holmes worked on Halo 5: Guardians.

Background for Tim Longo
Tim Longo

Tim Longo

designer

Tim Longo is a games director and designer. Longo has been working with LucasArts Entertainment, 343 Industries, Disney Interactive Studios and Magellan Interactive. Longo's first published game was Star Wars: Jedi Starfighter released in 2002. Next, Tim Longo worked on Star Wars: Republic Commando taking on the role of director. Longo also worked on Star Wars: Republic Commando: Order 66 developed by Magellan Interactive. The latest work of Tim Longo was Halo 5: Guardians, published in 2015.

Background for Kazuma Jinnouchi
Kazuma Jinnouchi

Kazuma Jinnouchi

composer

Kazuma Jinnouchi is a games composer. Jinnouchi has been working with Konami Digital Entertainment, Kojima Productions, 343 Industries and Certain Affinity. Jinnouchi started in 2008 as the composer of Metal Gear Solid 4: Guns of the Patriots. Then, Kazuma Jinnouchi went on to work on Metal Gear Solid: Peace Walker as the composer. Later, Jinnouchi also was part of the team who developed Halo 4 published by Microsoft Studios for PC, Xbox One and Xbox 360. Most recently, Kazuma Jinnouchi was involved in the development of Halo 5: Guardians.

Background for Jason Lamparty
Jason Lamparty

Jason Lamparty

artist

Jason Lamparty is a games artist and designer. Lamparty has been working with Square Enix, Aspyr Media, Inc. and 343 Industries. Lamparty's first game was Bully published by Rockstar Games for PlayStation 4, PlayStation 3 and PlayStation 2 in 2006. Next, Jason Lamparty worked on Bully: Scholarship Edition taking on the role of artist. Later, Lamparty also was part of the team who developed Dark Void published by Capcom for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, Jason Lamparty was involved in the development of Halo 5: Guardians.

Background for Kimberly A. Haines
Kimberly A. Haines

Kimberly A. Haines

artist

Kimberly A. Haines is a games artist. Haines has been working with DotEmu, 343 Industries, Microsoft Game Studios and Turn 10 Studios. Haines started in 1995 as the artist of Chronomaster. After that, Kimberly A. Haines took part as the artist of Anvil of Dawn. Afterwards, Kimberly A. Haines worked on War Wind II: Human Onslaught developed by DreamForge Intertainment in 1997. Most lately, Kimberly A. Haines worked on Halo 5: Guardians.