Halo Wars

Halo Wars

Microsoft Studios
Release date: 2010-08-11 | Platforms: PC, XBOX_ONE, XBOX360.

(Online Interactions Not Rated by the ESRB) This game supports English. Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting “See Game Manual". Halo Wars is a strategy game based on the legendary Halo® universe. Command entire armies of Spartans, Warthogs and more into combat as you join the crew of the “Spirit of Fire” to battle the alien Covenant. Designed from the ground up for the Xbox 360, Halo Wars let you effortlessly command powerful armies in epic battles. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

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Background

DEVELOPERS

Background for Ben Cammarano
Ben Cammarano

Ben Cammarano

artist

Ben Cammarano is a games artist. Cammarano has been working with Ensemble Studios. Cammarano's first game was Halo Wars published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2010.

Background for Dave Kubalak
Dave Kubalak

Dave Kubalak

artist

Dave Kubalak is a games artist. Kubalak has been working with Ensemble Studios. Kubalak's first game was Halo Wars published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2010.

Background for Jason Pace
Jason Pace

Jason Pace

producer

Jason Pace is a games producer. Pace has been working with Ensemble Studios. Pace's first published game was Halo Wars released in 2010.

Background for Dave Pottinger
Dave Pottinger

Dave Pottinger

programmer

Dave Pottinger is a games designer and programmer. Pottinger has been working with Ensemble Studios, Forgotten Empires and Tantalus Media. Pottinger's first published game was Age of Empires III released in 2005. Then, Dave Pottinger went on to work on Halo Wars as the designer. Afterwards, Dave Pottinger worked on Age of Empires III: Complete Collection developed by Ensemble Studios in 2012. The latest work of Dave Pottinger was Age of Empires III: Definitive Edition, published in 2020.

Background for Graeme Devine
Graeme Devine

Graeme Devine

writer

Graeme Devine is a games writer, director and designer. Devine has been working with id Software, Ensemble Studios, Trilobyte Games and Virgin Interactive. Devine started in 1990 as the designer of Spot: The Video Game. Next, Graeme Devine worked on The 7th Guest taking on the role of designer. Devine also worked on The 11th Hour developed by Trilobyte Games for PC and macOS. The latest work of Graeme Devine was Halo Wars, published in 2010.

Background for Angelo Laudon
Angelo Laudon

Angelo Laudon

programmer

Angelo Laudon is a games programmer. Laudon has been working with Hidden Path Entertainment, Ensemble Studios, Forgotten Empires and Wicked Witch. Laudon started in 1997 as the programmer of Age of Empires. Then, Angelo Laudon went on to work on Age of Empires II: Age of Kings as the programmer. Later, Laudon also was part of the team who developed Age of Empires II HD published by Microsoft Studios for PC. Most lately, Angelo Laudon worked on Age of Empires II: Definitive Edition.

Background for Stephen Rippy
Stephen Rippy

Stephen Rippy

composer

Stephen Rippy is a games composer. Rippy has been working with Hidden Path Entertainment, Ensemble Studios, Forgotten Empires and Wicked Witch. Rippy started in 1997 as the composer of Age of Empires. Then, Stephen Rippy went on to work on Age of Empires: The Rise of Rome as the composer. Rippy also worked on Age of Empires III developed by Ensemble Studios for PC. Most lately, Stephen Rippy worked on Age of Empires III: Definitive Edition.

Background for David P. Kubalak
David P. Kubalak

David P. Kubalak

artist

David P. Kubalak is a games director and artist. Kubalak has been working with 343 Industries, Robot Entertainment, Behaviour Interactive and Ensemble Studios. Kubalak started in 1995 as the artist of Chronomaster. Then, David P. Kubalak went on to work on Anvil of Dawn as the artist. Afterwards, David P. Kubalak worked on Orcs Must Die! developed by Robot Entertainment in 2011. Most recently, David P. Kubalak was involved in the development of Age of Empires III: Definitive Edition.