God of War: Ascension

God of War: Ascension

Sony Computer Entertainment
Release date: 2013-03-12 | Platforms: PLAYSTATION3.

This prequel to the very first game in the God of War series and the seventh game in the franchise. It is exclusive for the Sony PlayStation 3 console. The game still uses the ancient Greek mythology as visual inspiration and the primary story source.

The player takes control over the warrior Kratos. At the beginning of the game, the protagonist was imprisoned after he violated the blood oath given to the god of war Ares. One of the three goddesses of revenge Megera tortures Kratos, but he manages to break free and start the path to revenge on the gods of Olympus.

Kratos still uses the dual Blade of Chaos. They can be improved, but this is not the only weapon in the game: other weapons are available for purchase thanks to the new World Weapons mechanics. The gameplay is no different from the other games of the series: the player still needs to connect the attacks in combos and arrange hack and slash mayhem. This is the only game in the series, in which multiplayer is available for eight people: the main task is to seize control of the card and get a reward from the gods.

Background

DEVELOPERS

Background for Whitney Wade
Whitney Wade

Whitney Wade

producer

Whitney Wade is a games producer. Wade has been working with Sony Interactive Entertainment and SCE Santa Monica Studio. Wade started in 2013 as the producer of God of War: Ascension.

Background for Mark Simon
Mark Simon

Mark Simon

designer

Mark Simon is a games designer. Simon has been working with Sony Interactive Entertainment and SCE Santa Monica Studio. Simon started in 2013 as the designer of God of War: Ascension.

Background for Vassily A. Filippov
Vassily A. Filippov

Vassily A. Filippov

programmer

Vassily A. Filippov is a games programmer. Filippov has been working with Sony Interactive Entertainment and SCE Santa Monica Studio. Filippov's first published game was God of War: Ascension released in 2013.

Background for Christopher Sutton
Christopher Sutton

Christopher Sutton

artist

Christopher Sutton is a games artist. Sutton has been working with Sony Interactive Entertainment and SCE Santa Monica Studio. Sutton's first published game was God of War: Ascension released in 2013.

Background for Todd Papy
Todd Papy

Todd Papy

designer

Todd Papy is a games director and designer. Papy has been working with Sony Interactive Entertainment, SCE Santa Monica Studio, Santa Monica Studio and SCE Studios Santa Monica. Papy's first published game was God of War III released in 2010. After that, Todd Papy took part as the director of God of War: Ascension. The latest work of Todd Papy was God of War III Remastered, published in 2015.

Background for Ariel Lawrence
Ariel Lawrence

Ariel Lawrence

writer

Ariel Lawrence is a games writer. Lawrence has been working with Sony Interactive Entertainment, SCE Santa Monica Studio, Santa Monica Studio and SCE Studios Santa Monica. Lawrence's first game was God of War III published by Sony Computer Entertainment for PlayStation 3 in 2010. After that, Ariel Lawrence took part as the writer of God of War: Ascension. Lawrence also worked on God of War III Remastered developed by Santa Monica Studio for PlayStation 4. Most lately, Ariel Lawrence worked on Teamfight Tactics. At the moment, Lawrence is working with Airship Syndicate on Ruined King: A League of Legends Story, which was announced for PC.

Background for Tyler Bates
Tyler Bates

Tyler Bates

composer

Tyler Bates is a games composer. Bates has been working with Sony Interactive Entertainment, Electronic Arts, Warner Bros. Interactive and Activision. Bates's first published game was Rise of the Argonauts released in 2008. Next, Tyler Bates worked on Watchmen: The End is Nigh taking on the role of composer. Bates also worked on Watchmen: The End is Nigh Part 2 developed by Warner Bros. Interactive for PC and PlayStation 3. Most lately, Tyler Bates worked on Killzone Shadow Fall Intercept.

Background for Marianne Krawczyk
Marianne Krawczyk

Marianne Krawczyk

writer

Marianne Krawczyk is a games writer. Krawczyk has been working with Sony Interactive Entertainment, Digital Extremes, Klei Entertainment and Santa Monica Studio. Krawczyk's first published game was God of War I released in 2005. After that, Marianne Krawczyk took part as the writer of Area 51 (2005). Later, Krawczyk also was part of the team who developed God of War II published by Sony Computer Entertainment for PlayStation 3, PlayStation 2 and PS Vita. Most recently, Marianne Krawczyk was involved in the development of Knack 2.