God of War II

God of War II

Sony Computer Entertainment
Release date: 2007-03-13 | Platforms: PLAYSTATION3, PS_VITA, PLAYSTATION2.

The second installment in the God of War franchise and exclusive for the Sony PlayStation 2 console. The game uses basics from the hack-and-slash genre, like its predecessor, and was developed by Santa Monica studio, which is a subsidiary of Sony Entertainment. The game is recognized as one of the best for the console from Sony and the best game in action genre in 2007. The game was released on Sony Playstation 2 already at the moment when the third version of the console was already selling for four months. The developers explained their decision: one hundred million people already playing on PlayStation 2, whereas on the next-generation console gamers were just going to adopt the new hardware.

Key features

The player controls Kratos, who in the first part killed the god of war Ares and took his place. The game heavily relies on the ancient Greek mythology and uses it as inspiration and the main source for enemies and NPC design as well as locations design. However, the game is not a great source of accurate historical facts: Ancient Greece history was rewritten for the sake of the genre and the game universe, the rules of which were established in the first part.

The story

King of the gods Zeus betrays Kratos and kills him, but the Spartan is saved from the Underworld by another goddess Gaia, who invites Kratos to find the Sisters of Fate and go to the past and prevent his own murder. The gameplay remained the same: the player can use several attacks, which can be combined and improved with the help of the in-game currency collected from enemies. The game has a lot of Quick-Time-Events, mostly they are used in battles with bosses and in finishing combo-moves. Bosses in the game, in comparison with the first part, significantly increased.

Background

DEVELOPERS

Background for Tim Moss
Tim Moss

Tim Moss

programmer

Tim Moss is a games programmer. Moss has been working with Sony Interactive Entertainment, SCE Santa Monica Studio and SCE Studios Santa Monica. Moss's first published game was God of War (2005) released in 2005. Then, Tim Moss went on to work on God of War II as the programmer. Most recently, Tim Moss was involved in the development of Kinetica.

Background for Stig Asmussen
Stig Asmussen

Stig Asmussen

director

Stig Asmussen is a games writer, director and artist. Asmussen has been working with Sony Interactive Entertainment, Respawn Entertainment, Santa Monica Studio and SCE Studios Santa Monica. Asmussen's first published game was God of War II released in 2007. Then, Stig Asmussen went on to work on God of War III as the writer. Later, Asmussen also was part of the team who developed God of War III Remastered published by Sony Computer Entertainment for PlayStation 4. Most recently, Stig Asmussen was involved in the development of Star Wars Jedi: Survivor.

Background for Steve Caterson
Steve Caterson

Steve Caterson

producer

Steve Caterson is a games producer and designer. Caterson has been working with Sony Interactive Entertainment, Santa Monica Studio and SCE Studios Santa Monica. Caterson's first game was Area 51 published by Midway Games for PlayStation and SEGA Saturn in 1995. Next, Steve Caterson worked on God of War II taking on the role of producer. Caterson also worked on God of War III developed by SCE Studios Santa Monica for PlayStation 3. Most lately, Steve Caterson worked on God of War III Remastered.

Background for Cory Barlog
Cory Barlog

Cory Barlog

producer

Cory Barlog is a games writer, director, artist and producer. Barlog has been working with Sony Interactive Entertainment, LucasArts Entertainment, Avalanche Studios and Paradox Development Studio. Barlog's first game was X-Men: Mutant Academy published by Activision Blizzard for PlayStation and Game Boy Color in 2000. Next, Cory Barlog worked on X-Men: Mutant Academy 2 taking on the role of artist. Afterwards, Cory Barlog worked on God of War: Chains of Olympus developed by Sony Interactive Entertainment in 2008. Most lately, Cory Barlog worked on God of War: Ragnarök.

Background for Gerard Marino
Gerard Marino

Gerard Marino

composer

Gerard Marino is a games composer. Marino has been working with Sony Interactive Entertainment, Beenox, Gameloft and Santa Monica Studio. Marino's first published game was God of War I released in 2005. Next, Gerard Marino worked on God of War II taking on the role of composer. Afterwards, Gerard Marino worked on God of War: Ghost of Sparta developed by Ready at Dawn Studios in 2010. Most recently, Gerard Marino was involved in the development of God of War III Remastered.

Background for Ron Fish
Ron Fish

Ron Fish

composer

Ron Fish is a games composer. Fish has been working with Feral Interactive, Sony Interactive Entertainment, Aspyr Media and Warner Bros. Interactive. Fish's first game was Delta Force: Black Hawk Down published by Aspyr for PC, macOS, Xbox and PlayStation 2 in 2003. Then, Ron Fish went on to work on The Temple of Elemental Evil as the composer. Later, Fish also was part of the team who developed Batman: Arkham City Armored Edition published by Warner Bros. Interactive for Wii U. Most recently, Ron Fish was involved in the development of God of War III Remastered.

Background for David Jaffe
David Jaffe

David Jaffe

writer,director,designer

David Jaffe is a games writer, director, artist and producer. Jaffe has been working with Sony Interactive Entertainment, Traveller's Tales, SCE Santa Monica Studio and SCE Studios Santa Monica. Jaffe started in 1994 as the designer of Mickey's Wild Adventure. Then, David Jaffe went on to work on Twisted Metal (1995) as the designer. Later, Jaffe also was part of the team who developed God of War I published by Sony Computer Entertainment for PlayStation 3 and PlayStation 2. The latest work of David Jaffe was Drawn To Death, published in 2017.

Background for Marianne Krawczyk
Marianne Krawczyk

Marianne Krawczyk

writer

Marianne Krawczyk is a games writer. Krawczyk has been working with Sony Interactive Entertainment, Digital Extremes, Klei Entertainment and Santa Monica Studio. Krawczyk's first published game was God of War I released in 2005. After that, Marianne Krawczyk took part as the writer of Area 51 (2005). Later, Krawczyk also was part of the team who developed God of War II published by Sony Computer Entertainment for PlayStation 3, PlayStation 2 and PS Vita. Most recently, Marianne Krawczyk was involved in the development of Knack 2.

Background for Mike Reagan
Mike Reagan

Mike Reagan

composer

Mike Reagan is a games composer. Reagan has been working with Electronic Arts, Sony Interactive Entertainment, Nintendo and Ubisoft Shanghai. Reagan's first published game was Disney's Villains' Revenge released in 1999. Then, Mike Reagan went on to work on Twisted Metal: Black as the composer. Afterwards, Mike Reagan worked on God of War III Remastered developed by Santa Monica Studio in 2015. Most recently, Mike Reagan was involved in the development of Devil's Third.

Background for Cris Velasco
Cris Velasco

Cris Velasco

composer

Cris Velasco, also known as Cris Liesch, is an American video game and film composer.

Career

In 2000, Velasco wrote his first game soundtrack for Gunman Chronicles, a first-person shooter. Then, in 2004, he composed music for the Battlestar Galactica series. In 2005, he was featured in the God of War video game series. Cris wrote four tracks on the God of War, four on the God of War II, and five on the God of War III. In 2009, Velasco collaborated with another composer Sascha Dikiciyan and wrote a soundtrack for the game Prototype.

Famous works

After that, he continued making soundtracks for acclaimed games like Terminator 3: Redemption, TMNT, Mass Effect series, God of War series, Anderson's Cross, Company of Heroes 2, Haze, Splinter Cell: Double Agent, and Mortal Combat series. Apart from the gaming industry, Velasco also writes soundtracks for commercials and movies. He states that gaming is completely different as he has to “compose the music in a way that makes it less obvious there's only a two-minute cue looping.”