Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto: Episodes from Liberty City

Rockstar Games
Release date: 2009-10-29 | Platforms: PC, XBOX360, PLAYSTATION3.

Grand Theft Auto: Episodes from Liberty City, as a part of the GTA franchise, offers players an open-world action with countless signs of immorality and violence. Although Episodes from LC is not a direct sequel to the series, it is slightly connected with the original GTA IV. Despite having the same game setting as in the previous GTA chapter (the action takes place in Liberty City approximately at the same time), the city itself faces some cosmetic changes. Several new details (new vehicles, weaponry and mini-games) were also added to the gameplay. The game also has better graphics and optimization. Episodes gives players an opportunity to dive into the atmosphere of crime, which Liberty City is famous for. The game includes two separate storylines: The Lost and Damned, and The Ballad of Gay Tony. In The Lost and Damned players take control of Johnny, a member of brutal biker gang The Lost, who has to fight against rival gangs for control of a city. Ballad of Gay Tony experiences playing for Luis Lopez, who tries to find himself in the world full of violence and obscenity.

Grand Theft Auto IV
Background

FEATURED GAMES

DEVELOPERS

Background for Brian Lawson
Brian Lawson

Brian Lawson

writer

Brian Lawson is a games writer. Lawson has been working with Gearbox Software, Rockstar North, Rockstar Games and 3D Realms. Lawson's first published game was Grand Theft Auto released in 1997. Then, Brian Lawson went on to work on Grand Theft Auto: Episodes from Liberty City as the writer. Most recently, Brian Lawson was involved in the development of Duke Nukem Forever.

Background for Ian McQue
Ian McQue

Ian McQue

artist

Ian McQue is a games artist. McQue has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. McQue started in 1997 as the artist of Grand Theft Auto. Then, Ian McQue went on to work on Grand Theft Auto 2 as the artist. The latest work of Ian McQue was Grand Theft Auto: Episodes from Liberty City, published in 2009.

Background for Paul Farley
Paul Farley

Paul Farley

designer

Paul Farley is a games designer. Farley has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Farley's first game was Grand Theft Auto published by Take Two Interactive for PC, PlayStation, Game Boy Color and Game Boy in 1997. Next, Paul Farley worked on Wild Metal Country taking on the role of designer. The latest work of Paul Farley was Grand Theft Auto: Episodes from Liberty City, published in 2009.

Background for Stephen Banks
Stephen Banks

Stephen Banks

designer

Stephen Banks is a games designer. Banks has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Banks's first published game was Grand Theft Auto released in 1997. Next, Stephen Banks worked on Grand Theft Auto 2 taking on the role of designer. Afterwards, Stephen Banks worked on Mobile Forces developed by Rage Software in 2002. Most lately, Stephen Banks worked on Grand Theft Auto: Episodes from Liberty City.

Background for Colin Anderson
Colin Anderson

Colin Anderson

composer

Colin Anderson is a games composer. Anderson has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Anderson's first published game was Uniracers released in 1994. Next, Colin Anderson worked on Grand Theft Auto taking on the role of composer. Afterwards, Colin Anderson worked on Grand Theft Auto 2 developed by DMA Design in 1999. Most lately, Colin Anderson worked on Grand Theft Auto: Episodes from Liberty City.

Background for Billy Thomson
Billy Thomson

Billy Thomson

designer

Billy Thomson is a games designer. Thomson has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Thomson's first game was Grand Theft Auto published by Take Two Interactive for PC, PlayStation, Game Boy Color and Game Boy in 1997. Next, Billy Thomson worked on Grand Theft Auto 2 taking on the role of designer. Thomson also worked on Crackdown developed by Realtime Worlds for Xbox One and Xbox 360. Most lately, Billy Thomson worked on Crackdown 2.

Background for Sam Houser
Sam Houser

Sam Houser

producer

Sam Houser is a games producer and designer. Houser has been working with Rockstar North, Rockstar Games, Remedy Entertainment and 3D Realms. Houser started in 1999 as the producer of Grand Theft Auto 2. Next, Sam Houser worked on Max Payne taking on the role of producer. Afterwards, Sam Houser worked on Duke Nukem Advance developed by 3D Realms in 2002. The latest work of Sam Houser was Grand Theft Auto: Episodes from Liberty City, published in 2009.

Background for Craig Conner
Craig Conner

Craig Conner

composer

Craig Conner is a games composer. Conner has been working with Rockstar North, Rockstar Games, Rockstar Toronto and DMA Design. Conner's first published game was Grand Theft Auto released in 1997. Then, Craig Conner went on to work on Wild Metal Country as the composer. Later, Conner also was part of the team who developed Manhunt 2 published by Rockstar Games for PC, PlayStation 2, PSP and Wii. Most recently, Craig Conner was involved in the development of Grand Theft Auto: Episodes from Liberty City.

Background for David Jones
David Jones

David Jones

producer

David Jones is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Jones has been working with Sony Interactive Entertainment, Rockstar North, Rockstar Games and Deep Silver. Jones started as the designer of Battalion 1944. Next, David Jones worked on Jetpac taking on the role of director. Afterwards, David Jones worked on Lemmings Touch developed by Sony Interactive Entertainment in 2014. Most lately, David Jones worked on Draconia.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.