X-Men Origins: Wolverine

X-Men Origins: Wolverine

Activision Blizzard
Release date: 2009-05-01 | Platforms: PC, NINTENDO_DS, WII, XBOX360, PLAYSTATION2, PLAYSTATION3, PLAYSTATION1.

Uncage Wolverine’s tragic past and discover how the ultimate weapon was
created. Unleash the razor sharp adamantium claws, feral instincts and
mutant regeneration power of the world’s fiercest hero. Visceral combat.
Pure rage. Epic battles. Take on the impossible in your hunt to uncover
the secrets of Weapon X…then exact your revenge.

Featuring 6 uniquely designed Acts that go through the Wolverine
storyline

Uses the Touch Screen to help locate hidden objects in “Feral Mode”
and utilizing Rage mode to swipe enemies down

Unlockable outfits that are only seen on the DS version

Fight against main foes as seen in the movie - such as Sabretooth,
Gambit, and the Blob

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Background

DEVELOPERS

Background for Marc Guggenheim
Marc Guggenheim

Marc Guggenheim

writer

Marc Guggenheim is a games writer. Guggenheim has been working with Raven Software, Treyarch, Amaze Entertainment and Exakt Entertainment. Guggenheim's first published game was Call of Duty 3 released in 2006. After that, Marc Guggenheim took part as the writer of X-Men Origins: Wolverine.

Background for Paul Haslinger
Paul Haslinger

Paul Haslinger

composer

Paul Haslinger is a games composer who started the games industry career in 1900. Since then, Haslinger has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Raven Software. Haslinger's first game was Underworld Awakening for Xbox 360. After that, Paul Haslinger took part as the composer of Far Cry Instincts. Haslinger also worked on Tom Clancy's Rainbow Six Siege developed by Ubisoft for PC, PlayStation 5, Xbox One and PlayStation 4. The latest work of Paul Haslinger was Paradise Lost, published in 2021.