Resident Evil HD Remaster

Resident Evil HD Remaster

Capcom
Release date: 2015-01-19 | Platforms: XBOX360, XBOX_ONE, PLAYSTATION4, NINTENDO_SWITCH, PLAYSTATION3, PC.

The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.<br/><br/>In 1998 a special forces team is sent to investigate some bizarre murders on the outskirts of Raccoon City. Upon arriving they are attacked by a pack of blood-thirsty dogs and are forced to take cover in a nearby mansion. But the scent of death hangs heavy in the air. Supplies are scarce as they struggle to stay alive.<br/><br/>Graphics<br/><ul><li>More detailed graphics that retain the horror.<br/></li><li>The environments come alive with detail thanks to resolution upgrades and non-static 3D models.<br/></li><li>Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.<br/></li><li>High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.</li></ul><br/>Widescreen Support<br/><ul><li>Widescreen (16:9) is supported, so players can experience a greater sense of immersion.<br/></li><li>In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character's position.<br/></li><li>You can switch the display mode during gameplay in real time.</li></ul><br/>Sound &amp; New Controls<br/><ul><li>High-Quality Sound - The audio has been remastered to increase the sampling rate, and of course 5.1ch output is also now supported.<br/></li><li>New Controls<br/></li><li>You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go.<br/></li><li>You can switch the control scheme during gameplay in real time.</li></ul>

Resident Evil
Background

FEATURED GAMES

DEVELOPERS

Background for Hideaki Motozuka
Hideaki Motozuka

Hideaki Motozuka

programmer

Hideaki Motozuka is a games programmer. Motozuka has been working with Capcom. Motozuka's first published game was Resident Evil (2002) released in 2002. Next, Hideaki Motozuka worked on Resident Evil HD Remaster taking on the role of programmer.

Background for Kenichi Ueda
Kenichi Ueda

Kenichi Ueda

writer,director

Kenichi Ueda is a games writer, director and artist. Ueda has been working with Capcom, Capcom U.S.A and Mercenary Technology. Ueda's first published game was Resident Evil (2002) released in 2002. Then, Kenichi Ueda went on to work on Resident Evil 5 as the writer. The latest work of Kenichi Ueda was Resident Evil HD Remaster, published in 2015.

Background for Koji Kakae
Koji Kakae

Koji Kakae

designer

Koji Kakae is a games designer. Kakae has been working with Capcom, Capcom U.S.A and Capcom Production Studio 4. Kakae's first published game was Resident Evil (2002) released in 2002. Then, Koji Kakae went on to work on Resident Evil 4 as the designer. Most recently, Koji Kakae was involved in the development of Resident Evil HD Remaster.

Background for Naoki Katakai
Naoki Katakai

Naoki Katakai

artist

Naoki Katakai is a games artist. Katakai has been working with Capcom, Bethesda Softworks and Tango Gameworks. Katakai's first published game was Resident Evil (2002) released in 2002. Then, Naoki Katakai went on to work on The Evil Within as the artist. Most recently, Naoki Katakai was involved in the development of Resident Evil HD Remaster.

Background for Misao Senbongi
Misao Senbongi

Misao Senbongi

composer

Misao Senbongi is a games composer. Senbongi has been working with Capcom, Capcom U.S.A and Capcom Production Studio 4. Senbongi's first game was Devil May Cry published by Capcom for PC, PlayStation 4, Xbox One and Nintendo Switch in 2001. Next, Misao Senbongi worked on Resident Evil (2002) taking on the role of composer. Later, Senbongi also was part of the team who developed Resident Evil 4 published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Misao Senbongi was Resident Evil HD Remaster, published in 2015.

Background for Shigenori Nishikawa
Shigenori Nishikawa

Shigenori Nishikawa

designer

Shigenori Nishikawa is a games director and designer. Nishikawa has been working with Capcom, Bethesda Softworks, Capcom U.S.A and Platinum Games. Nishikawa's first game was Resident Evil (2002) published by Capcom for PC, PlayStation 4, PlayStation 3 and PlayStation in 2002. Next, Shigenori Nishikawa worked on Resident Evil 4 taking on the role of designer. Nishikawa also worked on MadWorld developed by Platinum Games for Wii. Most lately, Shigenori Nishikawa worked on The Evil Within 2.

Background for Shusaku Uchiyama
Shusaku Uchiyama

Shusaku Uchiyama

composer

Shusaku Uchiyama is a games composer. Uchiyama has been working with Sony Interactive Entertainment, Capcom, Capcom U.S.A and Rockstar San Diego. Uchiyama's first game was Mega Man 8 (1996) published by Capcom for PlayStation 3, PlayStation, PS Vita and PSP in 1996. Then, Shusaku Uchiyama went on to work on Resident Evil 2 (1998) as the composer. Later, Uchiyama also was part of the team who developed Resident Evil: Operation Raccoon City published by Capcom for PC, Xbox 360 and PlayStation 3. Most recently, Shusaku Uchiyama was involved in the development of Resident Evil 2.

Background for Makoto Tomozawa
Makoto Tomozawa

Makoto Tomozawa

composer

Makoto Tomozawa is a games composer. Tomozawa has been working with Sony Interactive Entertainment, Capcom, Capcom U.S.A and Capcom Production Studio 4. Tomozawa's first game was Mega Man: Dr. Wily's Revenge published by Capcom for Nintendo 3DS and Game Boy in 1991. Next, Makoto Tomozawa worked on Mega Man X (1993) taking on the role of composer. Afterwards, Makoto Tomozawa worked on Resident Evil: Deadly Silence developed by Capcom in 2006. The latest work of Makoto Tomozawa was Mega Man Legends 2, published in 2016.

Background for Hiroyuki Kobayashi
Hiroyuki Kobayashi

Hiroyuki Kobayashi

producer

Hiroyuki Kobayashi is a games producer and designer who started the games industry career in 1900. Since then, Kobayashi has been working with Capcom, Capcom U.S.A, QLOC and Grasshopper Manufacture. Kobayashi started as the producer of Dragon's Dogma Online. Next, Hiroyuki Kobayashi worked on Dino Crisis taking on the role of designer. Afterwards, Hiroyuki Kobayashi worked on Devil Kings developed by Capcom Production Studio 4 in 2005. The latest work of Hiroyuki Kobayashi was Devil May Cry 4: Special Edition, published in 2015. At the moment, Kobayashi is working on Under the Skin, which was announced for PlayStation 2.

Background for Shinji Mikami
Shinji Mikami

Shinji Mikami

producer

Shinji Mikami is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Mikami has been working with Sony Interactive Entertainment, Electronic Arts, Capcom and Bethesda Softworks. Mikami's first game was Resident Evil Portable published by Capcom for PSP. Next, Shinji Mikami worked on Who Framed Roger Rabbit taking on the role of designer. Mikami also worked on Resident Evil Director's Cut developed by Capcom for PlayStation 3, PlayStation, PS Vita and PSP. Most recently, Shinji Mikami was involved in the development of Resident Evil 3.