Mario Kart 64 (1996)

Mario Kart 64 (1996)

Nintendo
Release date: 1996-12-14 | Platforms: WII, WII_U, NINTENDO_64.

Mario Kart 64 (マリオカート64, Mario Kāto Rokujūyon) is a kart racing video game developed and published by Nintendo for the Nintendo 64 video game console. It was the successor to Super Mario Kart for the Super Nintendo Entertainment System, and is the second game in the Mario Kart series. It was released first in Japan on December 14, 1996, and in North America and Europe in 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively.
Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.

Background

DEVELOPERS

Background for Kenta Nagata
Kenta Nagata

Kenta Nagata

composer

Kenta Nagata is a games composer. Nagata has been working with Nintendo and Retro Studios. Nagata's first game was Mario Kart 64 (1996) published by Nintendo for Wii U, Wii and Nintendo 64 in 1996. Next, Kenta Nagata worked on 1080° Snowboarding (1998) taking on the role of composer. Nagata also worked on The Legend of Zelda: The Wind Waker developed by Nintendo for GameCube. The latest work of Kenta Nagata was The Legend of Zelda: The Wind Waker HD, published in 2013.

Background for Hideki Konno
Hideki Konno

Hideki Konno

director

Hideki Konno is a games director, artist, producer and designer. Konno has been working with Nintendo, Activision, n-Space and Intelligent Systems. Konno's first game was Ice Hockey (1981) published by Activision Blizzard for Wii U, Wii, NES and Atari 2600 in 1981. After that, Hideki Konno took part as the artist of Super Mario Bros. 3. Later, Konno also was part of the team who developed Super Mario World 2: Yoshi's Island published by Nintendo for SNES. Most recently, Hideki Konno was involved in the development of Dr. Mario World.

Background for Tadashi Sugiyama
Tadashi Sugiyama

Tadashi Sugiyama

director

Tadashi Sugiyama is a games director, artist and producer who started the games industry career in 1900. Since then, Sugiyama has been working with Nintendo and Platinum Games. Sugiyama started as the producer of Project Guard. Then, Tadashi Sugiyama went on to work on Project Giant Robot as the producer. Sugiyama also worked on Star Fox 64 3D developed by Nintendo for Nintendo 3DS. Most lately, Tadashi Sugiyama worked on Tank Troopers.

Background for Shigeru Miyamoto
Shigeru Miyamoto

Shigeru Miyamoto

producer

Shigeru Miyamoto is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Miyamoto has been working with Capcom, SEGA, Nintendo and Inc.. Miyamoto's first published game was Kirby Adventure. Next, Shigeru Miyamoto worked on Pikmin 4 taking on the role of producer. Afterwards, Shigeru Miyamoto worked on Super Mario Galaxy developed by Nintendo in 2007. Most lately, Shigeru Miyamoto worked on Pikmin 3 Deluxe. At the moment, Miyamoto is working on Donkey Kong: Jungle Fever.