Aliens vs. Predator

Aliens vs. Predator

SEGA
Release date: 2010-02-16 | Platforms: PLAYSTATION3, PC, XBOX_ONE, XBOX360.

The game is based in part on the series of films "Alien" and "Predator". Heroes represent three races: a human, an Alien and a Predator. Each hero is available in the single-player campaign in unique own missions and side missions in the locations of another characters. Playing an Alien, you can be three different creatures because Aliens have several forms in the process of growth.

The gameplay allows, among others, the following possibilities:
- quickly change the modes of vision,
- find opponents by sound, it is quite voluminous for this,
- move on the walls and ceiling,

Each character is limited in the choice of weapons, based on the characteristics of his race. Similarly, other processes also depend on this - for example, the health of an Alien increases from tearing the bodies of people or Predators, and from biting off their heads. In the game there are other active creatures - androids, various kinds of Aliens.

Background

DEVELOPERS

Background for Sam Grice
Sam Grice

Sam Grice

artist

Sam Grice is a games artist. Grice has been working with SEGA and Rebellion. Grice's first game was Aliens vs. Predator published by SEGA for PC, Xbox One, Xbox 360 and PlayStation 3 in 2010.

Background for Alex Moore
Alex Moore

Alex Moore

designer

Alex Moore is a games designer. Moore has been working with SEGA and Rebellion. Moore started in 2010 as the designer of Aliens vs. Predator.

Background for Andy Tate
Andy Tate

Andy Tate

programmer

Andy Tate is a games programmer. Tate has been working with SEGA and Rebellion. Tate started in 2010 as the programmer of Aliens vs. Predator.

Background for David Brickley
David Brickley

David Brickley

producer

David Brickley is a games artist and producer. Brickley has been working with SEGA, Monolith Productions, Rebellion and 3D Realms. Brickley started in 1997 as the artist of Blood. Then, David Brickley went on to work on Aliens vs. Predator as the producer.

Background for Gordon Rennie
Gordon Rennie

Gordon Rennie

writer

Gordon Rennie is a games writer. Rennie has been working with SEGA, Avalanche Studios and Rebellion. Rennie started in 2010 as the writer of Aliens vs. Predator. Next, Gordon Rennie worked on Renegade Ops taking on the role of writer. Most recently, Gordon Rennie was involved in the development of Strange Brigade.

Background for Tim Jones
Tim Jones

Tim Jones

director

Tim Jones is a games director and designer. Jones has been working with SEGA and Rebellion. Jones's first published game was Dead to Rights: Reckoning released in 2005. Next, Tim Jones worked on Aliens vs. Predator taking on the role of director. Jones also worked on Aliens vs. Predator: Requiem for PSP. Most recently, Tim Jones was involved in the development of Strange Brigade.

Background for Mark Rutherford
Mark Rutherford

Mark Rutherford

composer

Mark Rutherford is a games composer. Rutherford has been working with Ubisoft, Ubisoft Montreal, SEGA and Bethesda Softworks. Rutherford's first game was Rogue Warrior published by Bethesda Softworks for PC, Xbox 360 and PlayStation 3 in 2009. Then, Mark Rutherford went on to work on Aliens vs. Predator as the composer. Later, Rutherford also was part of the team who developed Sniper Elite V2 published by 505 Games for PC, Xbox 360, PlayStation 3 and Wii U. The latest work of Mark Rutherford was Sniper Elite V2 Remastered, published in 2019.

Background for James Worrall
James Worrall

James Worrall

writer

James Worrall is a games writer. Worrall has been working with Ubisoft, SEGA, Rockstar North and Rockstar Games. Worrall's first published game was Grand Theft Auto III released in 2001. Next, James Worrall worked on Grand Theft Auto: Vice City taking on the role of writer. Afterwards, James Worrall worked on Grand Theft Auto: Liberty City Stories developed by Rockstar North in 2005. Most recently, James Worrall was involved in the development of Need for Speed.