Aliens: Colonial Marines

Aliens: Colonial Marines

SEGA
Release date: 2013-02-11 | Platforms: PLAYSTATION3, PC, XBOX360.

In partnership with Twentieth Century Fox Consumer Products and developed by critically acclaimed studio Gearbox Software, Aliens: Colonial Marines will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned franchise. The game pits players against the universe’s ultimate alien killing machines, the Xenomorphs, in claustrophobic environments guaranteed to produce blood curdling thrills.
1-2 players
HDTV screen resolution: 720p, 1080i, 1080p
DUALSHOCK®3
Network Players 2-12
Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service). One time license fee entitles play on up to 2 PlayStation® 3 systems activated by this account.
Aliens: Colonial Marines, Alien, Aliens, Alien 3™ & © 2012 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Aliens: Colonial Marines game software, excluding Twentieth Century Fox elements. © SEGA. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA Corporation. All rights reserved. © 2012 Gearbox Software, LLC. Gearbox and the Gearbox Software logos are registered trademarks of Gearbox Software, LLC in the U.S. and/or other countries and used here under license.

Background

DEVELOPERS

Background for Ronn Harbin
Ronn Harbin

Ronn Harbin

artist

Ronn Harbin is a games artist. Harbin has been working with Aspyr Media, Bethesda Softworks, id Software and Gearbox Software. Harbin's first published game was Wolfenstein 3D released in 1992. Next, Ronn Harbin worked on DOOM II taking on the role of artist. Later, Harbin also was part of the team who developed Enemy Territory: Quake Wars published by Activision Blizzard for PC, macOS, Linux and Xbox 360. Most recently, Ronn Harbin was involved in the development of Burnstar.

Background for Matthew Armstrong
Matthew Armstrong

Matthew Armstrong

writer,director,designer

Matthew Armstrong is a video game scriptwriter and game designer best known for creating the Borderlands franchise.

Career

Matthew Armstrong began his career in video game industry in the late 90s as a level designer. Some of the earliest games he has been working on are WCW Mayhem and WarGames. He took part in the development of Half-Life and its expansion, Half-Life: Blue Shift. He also was a design lead on Halo: Combat Evolved. Armstrong joined Gearbox Software in 1999 as a senior designer. He is a creator of popular Borderlands franchise and was a writer, director, and designer for the first game in the series. Through not being a credited as a developer in any of the game’s sequels, Armstrong has been a franchise director of Borderlands since until he left the company in 2015. As a designer, Matthew Armstrong worked on the various project outside Gearbox Software. Being one of the game designers in Activision’s 2009 action game Prototype, he became a game design director for its 2012 sequel Prototype 2.

Background for James Storey
James Storey

James Storey

artist

James Storey is a games artist. Storey has been working with Gearbox Software, Nerve Software, 3D Realms and Abstraction Games. Storey's first published game was Rise of the Triad: Dark War released in 1994. Then, James Storey went on to work on Terminal Velocity as the artist. Afterwards, James Storey worked on Duke: Nuclear Winter developed by Simply Silly Software in 1997. The latest work of James Storey was Duke Nukem 3D: 20th Anniversary World Tour, published in 2016.

Background for Keith Schuler
Keith Schuler

Keith Schuler

composer,designer

Keith Schuler is a games composer and designer who started the games industry career in 1900. Since then, Schuler has been working with Gearbox Software, Devolver Digital, Nerve Software and 3D Realms. Schuler's first game was Age of Darkness for PC. After that, Keith Schuler took part as the composer of Dark Ages. Schuler also worked on Duke Nukem 3D: Plutonium PAK developed by 3D Realms for PC. Most recently, Keith Schuler was involved in the development of Shadow Warrior 2.

Background for Rich Fleider
Rich Fleider

Rich Fleider

artist

Rich Fleider is a games artist. Fleider has been working with Valve Software, Ubisoft, id Software and Gearbox Software. Fleider started in 1994 as the artist of Raptor: Call of the Shadows (1994 Classic Edition). After that, Rich Fleider took part as the artist of Strife (1996). Later, Fleider also was part of the team who developed Quake: The Offering published by Bethesda Softworks for PC. The latest work of Rich Fleider was Quake (2021), published in 2021.

Background for Brian Martel
Brian Martel

Brian Martel

director,artist,designer

Brian Martel is a games director, artist and designer. Martel has been working with Valve Software, Ubisoft, Aspyr Media and Gearbox Software. Martel started in 1991 as the director of Sid Meier's Civilization. Then, Brian Martel went on to work on Duke Nukem 3D: Atomic Edition as the director. Afterwards, Brian Martel worked on Brothers in Arms D-Day developed by Ubisoft in 2009. Most lately, Brian Martel worked on Marauders.

Background for Rick Johnson
Rick Johnson

Rick Johnson

programmer

Rick Johnson is a games programmer who started the games industry career in 1900. Since then, Johnson has been working with Valve Software, Ubisoft, Aspyr Media and id Software. Johnson started as the programmer of Black Crypt. Next, Rick Johnson worked on Black Crypt (1992) taking on the role of programmer. Later, Johnson also was part of the team who developed Counter-Strike: Global Offensive published by Valve for PC, Linux, Xbox 360 and PlayStation 3. The latest work of Rick Johnson was Graven, published in 2024.

Background for Randy Pitchford
Randy Pitchford

Randy Pitchford

writer,director,producer,designer

Randy Pitchford is an American game designer, producer, writer and a CEO of Gearbox Software.

Career

Randy Pitchford started his career in video game industry in the middle of the 90s. The first project he took in was 1996 Duke Nukem 3D: Atomic Edition for which he designed some of the game maps. After that, he worked on such successful games as Shadow Warrior, Half-Life, and its expansion packs. In 1999 he became a co-founder of Gearbox Software. He has been working on various company’s projects as a game designer, producer, and writer. Pitchford played an important role in creating some of the most popular Gearbox’s IPs: Borderlands and Brothers in Arms. In 2016 he Gearbox Publishing. The company publishes both Gearbox Software’s titles and third-party games such as Bulletstorm: Full Clip Edition and We Happy Few among others.

Background for Kevin Riepl
Kevin Riepl

Kevin Riepl

composer

Kevin Riepl is a games composer who started the games industry career in 1900. Since then, Riepl has been working with Ubisoft, Aspyr Media, Sony Interactive Entertainment and Bethesda Softworks. Riepl's first game was Nosgoth published by Square Enix for PC. Then, Kevin Riepl went on to work on Twisted Metal: Black as the composer. Later, Riepl also was part of the team who developed Gears of War: Ultimate Edition published by Microsoft Studios for PC and Xbox One. Most lately, Kevin Riepl worked on Gears POP!.

Background for Steven Maines
Steven Maines

Steven Maines

artist

Steven Maines is a games director and artist. Maines has been working with Valve Software, Aspyr Media, Bethesda Softworks and id Software. Maines's first game was Xenopods published by Softdisk Publishing for PC in 1991. Then, Steven Maines went on to work on Cyberchess as the artist. Maines also worked on Rise of the Triad developed by Interceptor Entertainment for PC. Most lately, Steven Maines worked on Quake (2021).